Player Matchup

Arachne
Arachne
Epsimegalph
Arachne
Level 119
God Stats
22W - 18L
1,594 SR
Queue Stats
78W - 71L
1,500 Elo+
Party 1
Vulcan
Vulcan
LightningWolf50
Vulcan
Level 120
God Stats
1W - 1L
1,772 SR
Queue Stats
65W - 59L
1,464 Elo+
Party 1
Chaac
Chaac
The Corrupted55
Chaac
Level 108
God Stats
3W - 2L
1,648 SR
Queue Stats
10W - 12L
1,419 Elo+
Party 1
Team Averages
Level 116
1,671 SR
1,461 Elo+

VS

Team Averages
Level 110
1,576 SR
1,458 Elo+
Poseidon
Poseidon
MuBchi
Poseidon
Level 87
God Stats
2W - 2L
1,251 SR
Queue Stats
37W - 31L
1,405 Elo+
Solo
Sylvanus
Sylvanus
bswift2010
Sylvanus
Level 106
God Stats
1W - 1L
1,637 SR
Queue Stats
4W - 1L
1,481 Elo+
Solo
Ne Zha
Ne Zha
popochito123
Ne Zha
Level 138
God Stats
5W - 0L
1,840 SR
Queue Stats
8W - 4L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Epsimegalph
Arachne
15
2 / 4 / 2
9,738
696
6,379
12,189
4,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

16
1 / 7 / 3
9,893
707
10,843
10,734
3,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

16
2 / 2 / 3
9,877
706
8,909
14,684
9,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
MuBchi
Poseidon
20
9 / 0 / 4
13,146
939
13,226
8,950
3,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
bswift2010
Sylvanus
17
2 / 1 / 10
11,087
792
6,865
11,866
9,115
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ne Zha
18
2 / 4 / 10
10,998
786
13,286
14,985
14,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
5
Kills
13
13
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Arachne
Epsimegalph
Arachne
2
4
2
0.75
L
1
7
3
0.36
W
Poseidon
MuBchi
Poseidon
9
0
4
11
L
2
2
3
1.75
W
Sylvanus
bswift2010
Sylvanus
2
1
10
7
W
Ne Zha
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,131
Damage
33,377
37,607
Taken
35,801
17,834
Mitigated
26,930
8,136
Healing
10,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Epsimegalph
Arachne
6,379
5,156
0
2,393
12,189
4,900
0
4,872
6,896
0
32,916
L
10,843
594
0
2,098
10,734
3,007
0
5,634
4,874
31,112
1,935
W
Poseidon
MuBchi
Poseidon
13,226
1,407
0
2,260
8,950
3,119
1,824
3,170
5,780
76,996
585
L
8,909
1,135
0
3,645
14,684
9,927
0
9,163
5,021
0
26,252
W
Sylvanus
bswift2010
Sylvanus
6,865
1,185
2,702
3,328
11,866
9,115
438
4,499
7,367
28,332
4,047
W
Ne Zha
13,286
2,273
0
2,646
14,985
14,696
168
2,729
12,256
0
42,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,508
Gold Earned
35,231
134
Minions Killed
233
0
Camps Cleared
0
734,160
Distance Traveled
721,237
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,738
696
45
3
0
251,578
0
L
Vulcan
9,893
707
53
4
0
228,548
0
W
Poseidon
13,146
939
129
9
0
253,174
0
L
Chaac
9,877
706
36
3
0
254,034
8
W
Sylvanus
11,087
792
45
3
0
212,065
0
W
Ne Zha
10,998
786
59
4
0
255,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role