Player Matchup

Bakasura
Bakasura
Diamond IV
 
Bakasura
Diamond IV
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond IV
Epindas
Bacchus
Diamond IV
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 17L
2,324 MMR
Solo
Martichoras
Martichoras
Masters
GodofPIGz
Martichoras
Masters
Level 221
God Stats
9W - 4L
1,672 SR
Queue Stats
337W - 283L
2,495 MMR
Solo
Artio
Artio
Diamond II
guidebook
Artio
Diamond II
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 30L
2,292 MMR
Solo
Chang'e
Chang'e
Masters
problemfdu
Chang'e
Masters
Level 158
God Stats
7W - 4L
1,785 SR
Queue Stats
284W - 257L
2,501 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,591 SR
2,223 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,555 SR
2,206 MMR
Medusa
Medusa
Diamond II
 
Medusa
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Diamond IV
F6ToQuit
Nu Wa
Diamond IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 98L
2,124 MMR
Solo
Erlang Shen
Erlang Shen
Masters
MiggsOP
Erlang Shen
Masters
Level 169
God Stats
9W - 13L
1,640 SR
Queue Stats
525W - 435L
2,542 MMR
Party 1
Sylvanus
Sylvanus
Diamond I
ouchii
Sylvanus
Diamond I
Level 154
God Stats
1W - 3L
1,635 SR
Queue Stats
80W - 65L
2,504 MMR
Party 1
Bastet
Bastet
Diamond II
Ángeℓ
Bastet
Diamond II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 196L
2,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
6 / 2 / 3
7,071
643
10,711
12,814
5,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bacchus
Epindas
Bacchus
10
4 / 0 / 6
6,757
614
5,741
7,033
6,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Martichoras
GodofPIGz
Martichoras
13
4 / 1 / 3
7,837
712
5,521
6,710
2,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Artio
guidebook
Artio
12
1 / 2 / 4
6,950
632
5,904
10,139
8,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chang'e
problemfdu
Chang'e
14
3 / 0 / 4
7,534
685
4,624
4,766
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ChronosLokiHun BatzKumbhakarna

VS

Bans
SobekKing ArthurCthulhuApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 7 / 1
5,619
511
4,311
10,025
2,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
F6ToQuit
Nu Wa
11
0 / 4 / 3
6,237
567
4,026
5,692
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
MiggsOP
Erlang Shen
13
2 / 1 / 1
7,506
682
5,111
10,531
6,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
ouchii
Sylvanus
9
0 / 3 / 1
5,489
499
4,589
10,011
7,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bastet
Ángeℓ
Bastet
11
3 / 3 / 0
6,154
559
4,214
9,655
2,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
18
Kills
5
5
Deaths
18
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
2
3
3.75
L
Medusa
 
Medusa
0
7
1
0.07
W
Bacchus
Epindas
Bacchus
4
0
6
7
L
Nu Wa
F6ToQuit
Nu Wa
0
4
3
0.38
W
Martichoras
GodofPIGz
Martichoras
4
1
3
5.5
L
Erlang Shen
MiggsOP
Erlang Shen
2
1
1
2.5
W
Artio
guidebook
Artio
1
2
4
1.5
L
Sylvanus
ouchii
Sylvanus
0
3
1
0.17
W
Chang'e
problemfdu
Chang'e
3
0
4
5
L
Bastet
Ángeℓ
Bastet
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,501
Damage
22,251
41,462
Taken
45,914
23,967
Mitigated
21,039
20,725
Healing
15,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,711
7,246
0
6,667
12,814
5,650
0
3,070
9,637
0
48,997
L
Medusa
 
Medusa
4,311
1,738
0
1,281
10,025
2,940
0
3,200
6,660
0
36,357
W
Bacchus
Epindas
Bacchus
5,741
1,151
0
2,587
7,033
6,183
0
1,081
5,843
19,356
0
L
Nu Wa
F6ToQuit
Nu Wa
4,026
714
0
516
5,692
1,577
0
2,975
2,248
38,964
1,197
W
Martichoras
GodofPIGz
Martichoras
5,521
1,604
0
1,696
6,710
2,670
429
449
6,194
0
62,401
L
Erlang Shen
MiggsOP
Erlang Shen
5,111
2,864
0
5,768
10,531
6,509
0
3,892
5,623
0
53,378
W
Artio
guidebook
Artio
5,904
609
120
5,538
10,139
8,041
0
802
9,310
43,010
0
L
Sylvanus
ouchii
Sylvanus
4,589
599
1,148
3,307
10,011
7,192
0
2,262
6,913
22,724
0
W
Chang'e
problemfdu
Chang'e
4,624
674
1,688
2,429
4,766
1,423
24
2,614
1,935
46,784
906
L
Bastet
Ángeℓ
Bastet
4,214
1,323
0
3,825
9,655
2,821
0
2,813
6,239
0
39,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,149
Gold Earned
31,005
447
Minions Killed
361
0
Camps Cleared
0
1,269,320
Distance Traveled
1,146,609
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,071
643
104
9
0
291,332
0
L
Medusa
5,619
511
65
6
0
217,004
3
W
Bacchus
6,757
614
30
3
0
259,414
2
L
Nu Wa
6,237
567
99
9
0
221,102
0
W
Martichoras
7,837
712
119
11
0
218,965
2
L
Erlang Shen
7,506
682
99
9
0
213,912
0
W
Artio
6,950
632
80
7
0
249,051
0
L
Sylvanus
5,489
499
23
2
0
239,877
0
W
Chang'e
7,534
685
114
10
0
250,558
4
L
Bastet
6,154
559
75
7
0
254,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role