Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
 
Vamana
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
BeXarS
Anubis
Level 29
God Stats
2W - 6L
1,575 SR
Queue Stats
113W - 119L
1,508 Elo+
Party 1
Yemoja
Yemoja
Leatryx
Yemoja
Level 145
God Stats
2W - 2L
1,504 SR
Queue Stats
136W - 109L
1,603 Elo+
Party 1
Gilgamesh
Gilgamesh
LeeryHammer
Gilgamesh
Level 122
God Stats
3W - 2L
1,699 SR
Queue Stats
342W - 306L
1,481 Elo+
Party 1
Team Averages
Level 106
1,555 SR
1,518 Elo+

VS

Team Averages
Level 161
1,591 SR
1,606 Elo+
Izanami
Izanami
 
Izanami
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Buckeyess
Serqet
Level 162
God Stats
1W - 2L
1,772 SR
Queue Stats
86W - 69L
1,656 Elo+
Party 2
Ares
Ares
Dyslexican1983
Ares
Level 103
God Stats
16W - 11L
1,671 SR
Queue Stats
419W - 417L
1,507 Elo+
Solo
Scylla
Scylla
MoroccoBotix
Scylla
Level 143
God Stats
0W - 1L
1,307 SR
Queue Stats
32W - 14L
1,797 Elo+
Party 2
Sylvanus
Sylvanus
ToiletTier
Sylvanus
Level 150
God Stats
12W - 6L
1,704 SR
Queue Stats
59W - 51L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 0 / 4
7,282
560
4,960
8,048
6,395
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vamana
 
Vamana
11
1 / 7 / 1
6,446
496
5,525
11,276
3,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
BeXarS
Anubis
11
2 / 1 / 0
6,392
492
1,222
5,281
1,933
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Yemoja
Leatryx
Yemoja
14
5 / 0 / 3
7,895
607
5,430
5,509
1,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Gilgamesh
LeeryHammer
Gilgamesh
14
3 / 0 / 2
7,331
564
6,644
11,857
4,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 5 / 0
5,760
443
2,200
7,338
1,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
Buckeyess
Serqet
11
2 / 3 / 0
6,172
475
6,181
9,457
2,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

2
0 / 1 / 0
4,287
330
557
2,369
962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
12
0 / 2 / 1
6,632
510
5,492
5,202
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
ToiletTier
Sylvanus
13
6 / 3 / 1
7,812
601
6,722
11,123
5,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
13
Kills
8
8
Deaths
14
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
4
4
W
Vamana
 
Vamana
1
7
1
0.21
L
Izanami
 
Izanami
0
5
0
0
W
Anubis
BeXarS
Anubis
2
1
0
2
L
Serqet
Buckeyess
Serqet
2
3
0
0.67
L
0
1
0
0
W
Yemoja
Leatryx
Yemoja
5
0
3
6.5
W
Gilgamesh
LeeryHammer
Gilgamesh
3
0
2
4
L
Scylla
0
2
1
0.25
L
Sylvanus
ToiletTier
Sylvanus
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,781
Damage
21,152
41,971
Taken
35,489
17,882
Mitigated
11,988
9,505
Healing
11,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,960
603
0
2,389
8,048
6,395
0
1,979
5,911
22,574
567
W
Vamana
 
Vamana
5,525
2,319
0
1,045
11,276
3,073
10
5,370
5,906
0
34,474
L
Izanami
 
Izanami
2,200
1,252
0
1,307
7,338
1,786
0
3,606
3,732
0
35,693
W
Anubis
BeXarS
Anubis
1,222
0
0
1,013
5,281
1,933
0
2,103
2,770
37,386
1,034
L
Serqet
Buckeyess
Serqet
6,181
1,024
0
3,309
9,457
2,875
0
2,783
6,674
0
43,333
L
557
0
0
897
2,369
962
0
1,613
756
2,852
0
W
Yemoja
Leatryx
Yemoja
5,430
2,426
1,040
3,000
5,509
1,903
450
568
4,809
52,187
649
W
Gilgamesh
LeeryHammer
Gilgamesh
6,644
2,333
0
1,018
11,857
4,578
0
1,725
9,376
0
64,114
L
Scylla
5,492
601
0
907
5,202
1,343
13
3,464
1,738
44,002
843
L
Sylvanus
ToiletTier
Sylvanus
6,722
1,265
60
4,875
11,123
5,022
0
0
11,123
37,577
8,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,346
Gold Earned
30,663
375
Minions Killed
306
0
Camps Cleared
0
1,380,495
Distance Traveled
1,103,231
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,282
560
26
2
0
279,456
6
W
Vamana
6,446
496
58
4
0
265,205
2
L
Izanami
5,760
443
56
4
0
232,942
4
W
Anubis
6,392
492
86
7
0
256,562
0
L
Serqet
6,172
475
77
6
0
314,840
0
L
Ares
4,287
330
2
0
0
39,915
1
W
Yemoja
7,895
607
98
8
0
250,923
2
W
Gilgamesh
7,331
564
107
8
0
328,349
0
L
Scylla
6,632
510
91
7
0
261,980
4
L
Sylvanus
7,812
601
80
6
0
253,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role