Player Matchup

Ganesha
Ganesha
Platinum V
CopsKillKids
Ganesha
Platinum V
Level 158
God Stats
7W - 9L
1,439 SR
Queue Stats
69W - 65L
1,591 MMR
Party 3
Cthulhu
Cthulhu
Platinum V
HATEIMGR8
Cthulhu
Platinum V
Level 129
God Stats
6W - 3L
2,005 SR
Queue Stats
727W - 717L
1,603 MMR
Solo
Agni
Agni
Gold II
JRemedy
Agni
Gold II
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 86L
1,677 MMR
Party 2
Olorun
Olorun
Gold III
Mitsey
Olorun
Gold III
Level 141
God Stats
8W - 6L
1,768 SR
Queue Stats
87W - 87L
1,535 MMR
Party 2
Ratatoskr
Ratatoskr
Gold II
StopTheGenocide
Ratatoskr
Gold II
Level 82
God Stats
6W - 9L
1,593 SR
Queue Stats
75W - 71L
1,616 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 119
1,661 SR
1,604 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 133
1,549 SR
1,631 MMR
Ra
Ra
Gold V
 
Ra
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Tsukuyomi
Tsukuyomi
Silver I
ChaseShiesty
Tsukuyomi
Silver I
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,630 MMR
Party 1
Athena
Athena
Gold II
ChipSkylark34
Athena
Gold II
Level 127
God Stats
2W - 1L
1,555 SR
Queue Stats
115W - 119L
1,613 MMR
Solo
Achilles
Achilles
Gold I
ComeSl0t
Achilles
Gold I
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 39L
1,545 MMR
Party 1
Medusa
Medusa
Platinum II
UglyAim
Medusa
Platinum II
Level 145
God Stats
56W - 37L
1,691 SR
Queue Stats
191W - 175L
1,868 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CopsKillKids
Ganesha
11
1 / 3 / 1
7,231
482
4,127
11,730
8,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
HATEIMGR8
Cthulhu
14
2 / 5 / 1
8,514
568
7,390
14,905
11,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
JRemedy
Agni
13
1 / 3 / 1
7,290
486
7,153
7,768
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Mitsey
Olorun
13
1 / 8 / 0
7,779
519
3,884
11,915
3,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ratatoskr
StopTheGenocide
Ratatoskr
12
0 / 4 / 2
6,813
454
5,197
10,216
3,248
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
KumbhakarnaThorChang'eAnhur

VS

Bans
FreyaNu WaThanatosAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
2 / 0 / 4
9,067
604
4,910
6,388
2,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
ChaseShiesty
Tsukuyomi
15
4 / 2 / 8
8,477
565
6,381
11,690
3,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 0 / 11
8,854
590
7,184
13,312
14,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
ComeSl0t
Achilles
16
4 / 2 / 2
9,582
639
10,708
15,888
14,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Medusa
UglyAim
Medusa
18
10 / 1 / 2
10,949
730
11,998
7,335
2,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
5
Kills
23
23
Deaths
5
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
4
4
W
Tsukuyomi
ChaseShiesty
Tsukuyomi
4
2
8
4
W
3
0
11
8.5
W
Achilles
ComeSl0t
Achilles
4
2
2
2.5
L
Ganesha
CopsKillKids
Ganesha
1
3
1
0.5
L
Cthulhu
HATEIMGR8
Cthulhu
2
5
1
0.5
L
Agni
JRemedy
Agni
1
3
1
0.5
L
Olorun
Mitsey
Olorun
1
8
0
0.13
L
Ratatoskr
StopTheGenocide
Ratatoskr
0
4
2
0.25
W
Medusa
UglyAim
Medusa
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,751
Damage
41,181
56,534
Taken
54,613
29,107
Mitigated
37,526
9,110
Healing
21,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,910
237
1,030
1,952
6,388
2,329
0
2,389
3,815
72,689
571
W
Tsukuyomi
ChaseShiesty
Tsukuyomi
6,381
1,922
0
4,671
11,690
3,927
23
3,283
8,279
0
54,969
W
7,184
2,193
0
3,727
13,312
14,370
13
5,536
7,367
29,292
3,105
W
Achilles
ComeSl0t
Achilles
10,708
2,088
0
7,170
15,888
14,093
0
5,727
9,874
0
65,746
L
Ganesha
CopsKillKids
Ganesha
4,127
249
0
1,708
11,730
8,588
0
3,574
7,582
25,443
0
L
Cthulhu
HATEIMGR8
Cthulhu
7,390
744
0
1,148
14,905
11,337
0
1,326
12,497
62,403
2,252
L
Agni
JRemedy
Agni
7,153
591
0
920
7,768
2,430
0
3,228
4,408
52,113
0
L
Olorun
Mitsey
Olorun
3,884
1,856
0
1,654
11,915
3,504
0
545
11,370
54,049
4,192
L
Ratatoskr
StopTheGenocide
Ratatoskr
5,197
1,112
0
3,680
10,216
3,248
0
2,259
7,846
0
45,172
W
Medusa
UglyAim
Medusa
11,998
5,380
0
2,736
7,335
2,807
702
4,149
3,153
0
101,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,627
Gold Earned
46,929
464
Minions Killed
546
0
Camps Cleared
0
1,527,415
Distance Traveled
1,696,341
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,067
604
153
10
0
357,166
9
W
Tsukuyomi
8,477
565
76
5
0
358,185
5
W
Athena
8,854
590
49
3
0
340,117
4
W
Achilles
9,582
639
119
8
0
322,663
0
L
Ganesha
7,231
482
12
1
0
289,780
11
L
Cthulhu
8,514
568
112
7
0
327,849
2
L
Agni
7,290
486
134
9
0
310,701
0
L
Olorun
7,779
519
114
8
0
264,408
0
L
Ratatoskr
6,813
454
92
6
0
334,677
2
W
Medusa
10,949
730
149
10
0
318,210
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role