Player Matchup

Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Br0ckt0n
Geb
Level 69
God Stats
14W - 13L
1,507 SR
Queue Stats
223W - 197L
1,491 Elo+
Party 2
Nut
Nut
HoodRatHodor
Nut
Level 29
God Stats
5W - 2L
1,606 SR
Queue Stats
56W - 45L
1,489 Elo+
Party 2
Tyr
Tyr
IWIPEMYOWNA55
Tyr
Level 88
God Stats
11W - 8L
1,461 SR
Queue Stats
91W - 67L
1,606 Elo+
Solo
Hel
Hel
silatron2009
Hel
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 102L
1,574 Elo+
Solo
Team Averages
Level 80
1,515 SR
1,532 Elo+

VS

Team Averages
Level 97
1,405 SR
1,519 Elo+
Surtr
Surtr
GaelRN_24
Surtr
Level 105
God Stats
2W - 2L
1,546 SR
Queue Stats
88W - 79L
1,580 Elo+
Solo
Raijin
Raijin
Subovia
Raijin
Level 65
God Stats
0W - 4L
1,169 SR
Queue Stats
50W - 40L
1,541 Elo+
Solo
Cernunnos
Cernunnos
Trifelthan
Cernunnos
Level 36
God Stats
11W - 17L
1,316 SR
Queue Stats
278W - 298L
1,342 Elo+
Solo
Ravana
Ravana
lawrence_wolfxX
Ravana
Level 126
God Stats
14W - 18L
1,476 SR
Queue Stats
448W - 416L
1,560 Elo+
Party 1
Fafnir
Fafnir
notZIRC
Fafnir
Level 152
God Stats
12W - 11L
1,517 SR
Queue Stats
556W - 509L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
7 / 0 / 2
6,587
599
4,345
7,959
3,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 0 / 2
6,141
558
3,541
6,243
3,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 1 / 1
6,342
577
5,306
6,262
1,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 0 / 5
7,379
671
6,736
10,828
7,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 4 / 3
5,966
542
6,759
7,440
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
GaelRN_24
Surtr
11
0 / 3 / 0
6,106
555
3,262
9,203
5,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Raijin
Subovia
Raijin
10
3 / 4 / 1
6,166
561
6,072
5,260
1,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
Trifelthan
Cernunnos
12
0 / 1 / 1
6,119
556
5,095
5,738
2,015
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 4 / 1
5,613
510
3,587
7,735
2,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
notZIRC
Fafnir
10
0 / 0 / 2
6,091
554
4,037
8,737
8,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
12
Kills
5
5
Deaths
12
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
0
2
8
W
0
0
2
1
L
Surtr
GaelRN_24
Surtr
0
3
0
0
W
1
1
1
1.5
W
2
0
5
4.5
L
Raijin
Subovia
Raijin
3
4
1
0.88
L
Cernunnos
Trifelthan
Cernunnos
0
1
1
0.5
L
2
4
1
0.63
L
Fafnir
notZIRC
Fafnir
0
0
2
1
W
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,687
Damage
22,053
38,732
Taken
36,673
18,555
Mitigated
19,913
16,494
Healing
12,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,345
3,192
0
2,053
7,959
3,288
0
1,434
6,499
0
35,965
W
3,541
618
277
2,282
6,243
3,549
0
1,527
4,592
18,467
826
L
Surtr
GaelRN_24
Surtr
3,262
725
0
4,093
9,203
5,026
0
287
8,883
746
39,223
W
5,306
3,461
0
4,266
6,262
1,912
0
1,070
5,192
0
55,403
W
6,736
936
0
4,385
10,828
7,990
0
1,228
9,074
95
58,430
L
Raijin
Subovia
Raijin
6,072
306
0
380
5,260
1,519
0
3,256
1,688
30,274
144
L
Cernunnos
Trifelthan
Cernunnos
5,095
2,461
0
2,405
5,738
2,015
0
901
4,837
0
57,159
L
3,587
1,431
0
2,471
7,735
2,741
0
1,923
5,586
0
34,462
L
Fafnir
notZIRC
Fafnir
4,037
749
0
2,767
8,737
8,612
0
3,193
5,380
16,117
2,012
W
6,759
415
771
2,460
7,440
1,816
0
4,183
2,809
37,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,415
Gold Earned
30,095
384
Minions Killed
314
0
Camps Cleared
0
1,200,535
Distance Traveled
1,128,143
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,587
599
64
6
0
274,114
0
W
Geb
6,141
558
20
2
0
258,651
6
L
Surtr
6,106
555
73
7
0
218,695
0
W
Nut
6,342
577
122
11
0
201,113
0
W
Tyr
7,379
671
108
10
0
253,132
0
L
Raijin
6,166
561
63
6
0
201,176
0
L
Cernunnos
6,119
556
93
8
0
214,809
0
L
Ravana
5,613
510
63
6
0
248,361
0
L
Fafnir
6,091
554
22
2
0
245,102
3
W
Hel
5,966
542
70
6
0
213,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role