Player Matchup

King Arthur
King Arthur
Silver I
Diazthedon
King Arthur
Silver I
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 16L
1,645 MMR
Solo
Discordia
Discordia
Gold I
Dibow
Discordia
Gold I
Level 84
God Stats
6W - 6L
1,905 SR
Queue Stats
296W - 308L
1,659 MMR
Solo
Horus
Horus
Platinum IV
Jaden_37529
Horus
Platinum IV
Level 147
God Stats
9W - 14L
1,509 SR
Queue Stats
484W - 486L
1,648 MMR
Solo
Hercules
Hercules
Platinum IV
ToastrBathh
Hercules
Platinum IV
Level 155
God Stats
21W - 14L
1,644 SR
Queue Stats
242W - 237L
1,663 MMR
Solo
Freya
Freya
Platinum V
tenebrisregium
Freya
Platinum V
Level 147
God Stats
1W - 1L
1,722 SR
Queue Stats
82W - 77L
1,676 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 113
1,656 SR
1,658 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,439 SR
1,629 MMR
Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Platinum V
Ajez26
Erlang Shen
Platinum V
Level 149
God Stats
2W - 5L
1,226 SR
Queue Stats
141W - 135L
1,671 MMR
Solo
Scylla
Scylla
Gold II
Dufmack
Scylla
Gold II
Level 103
God Stats
15W - 20L
1,446 SR
Queue Stats
301W - 297L
1,679 MMR
Solo
Chiron
Chiron
Gold II
Liebe_KZ
Chiron
Gold II
Level 69
God Stats
6W - 8L
1,495 SR
Queue Stats
158W - 148L
1,645 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
RK8I
Kuzenbo
Gold I
Level 70
God Stats
26W - 34L
1,527 SR
Queue Stats
203W - 215L
1,652 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Diazthedon
King Arthur
11
2 / 0 / 4
6,790
679
5,989
8,743
3,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Discordia
Dibow
Discordia
12
2 / 0 / 2
6,398
640
4,767
4,253
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 4
5,839
584
2,756
7,213
4,483
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Hercules
ToastrBathh
Hercules
11
6 / 1 / 3
6,085
609
4,635
6,467
2,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 2
6,042
604
1,650
5,012
1,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bans
ThorBakasuraCu Chulainn

VS

Bans
AgniChang'eMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 3 / 0
4,756
476
2,484
8,461
4,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
Ajez26
Erlang Shen
10
1 / 3 / 1
5,276
528
2,281
9,083
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Dufmack
Scylla
11
1 / 2 / 1
5,702
570
3,400
3,620
833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Liebe_KZ
Chiron
10
0 / 1 / 0
5,573
557
2,827
3,009
700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
RK8I
Kuzenbo
9
0 / 4 / 0
4,931
493
3,783
7,609
5,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
13
Kills
2
2
Deaths
13
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
0
0
L
Erlang Shen
Ajez26
Erlang Shen
1
3
1
0.5
W
King Arthur
Diazthedon
King Arthur
2
0
4
4
W
Discordia
Dibow
Discordia
2
0
2
3
L
Scylla
Dufmack
Scylla
1
2
1
0.75
W
1
1
4
3
L
Chiron
Liebe_KZ
Chiron
0
1
0
0
L
Kuzenbo
RK8I
Kuzenbo
0
4
0
0
W
Hercules
ToastrBathh
Hercules
6
1
3
7.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,797
Damage
14,775
31,688
Taken
31,782
13,777
Mitigated
15,184
10,396
Healing
8,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,484
172
1,082
1,319
8,461
4,687
0
2,837
5,437
15,842
318
L
Erlang Shen
Ajez26
Erlang Shen
2,281
934
0
4,058
9,083
3,355
0
1,052
7,899
0
33,236
W
King Arthur
Diazthedon
King Arthur
5,989
1,078
0
2,198
8,743
3,786
0
2,556
5,942
0
48,682
W
Discordia
Dibow
Discordia
4,767
186
0
1,164
4,253
1,296
0
1,646
2,485
52,449
1,488
L
Scylla
Dufmack
Scylla
3,400
430
0
356
3,620
833
0
1,458
1,892
35,672
0
W
2,756
998
612
2,359
7,213
4,483
26
1,772
5,343
0
10,971
L
Chiron
Liebe_KZ
Chiron
2,827
904
124
1,081
3,009
700
0
398
2,611
0
40,230
L
Kuzenbo
RK8I
Kuzenbo
3,783
870
0
850
7,609
5,609
0
0
7,609
23,427
240
W
Hercules
ToastrBathh
Hercules
4,635
1,647
0
820
6,467
2,518
0
2,028
4,281
0
34,411
W
1,650
569
0
3,243
5,012
1,694
0
751
4,261
40,181
2,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,154
Gold Earned
26,238
370
Minions Killed
315
0
Camps Cleared
0
1,085,844
Distance Traveled
1,036,475
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,756
476
15
2
0
212,084
0
L
Erlang Shen
5,276
528
61
6
0
232,037
0
W
King Arthur
6,790
679
89
9
0
192,526
0
W
Discordia
6,398
640
114
11
0
217,964
3
L
Scylla
5,702
570
110
11
0
198,504
2
W
Horus
5,839
584
22
2
0
209,216
3
L
Chiron
5,573
557
75
8
0
192,216
0
L
Kuzenbo
4,931
493
54
5
0
201,634
0
W
Hercules
6,085
609
61
6
0
260,989
3
W
Freya
6,042
604
84
8
0
205,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role