Player Matchup

Hades
Hades
Batiste05
Hades
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 31L
1,532 Elo+
Party 2
Bakasura
Bakasura
ByHermes
Bakasura
Level 172
God Stats
0W - 2L
1,324 SR
Queue Stats
194W - 168L
1,459 Elo+
Party 2
Fenrir
Fenrir
Dibuss1990
Fenrir
Level 82
God Stats
7W - 9L
1,467 SR
Queue Stats
526W - 511L
1,466 Elo+
Solo
Terra
Terra
Jedi-TheDankTank
Terra
Level 239
God Stats
24W - 20L
1,614 SR
Queue Stats
678W - 650L
1,503 Elo+
Solo
Ullr
Ullr
SN0WMANS
Ullr
Level 105
God Stats
21W - 6L
1,757 SR
Queue Stats
39W - 20L
1,648 Elo+
Solo
Team Averages
Level 148
1,532 SR
1,522 Elo+

VS

Team Averages
Level 129
1,432 SR
1,443 Elo+
Janus
Janus
BEDO-IX
Janus
Level 159
God Stats
15W - 22L
1,324 SR
Queue Stats
448W - 585L
1,456 Elo+
Party 1
Medusa
Medusa
Giomanach
Medusa
Level 88
God Stats
8W - 6L
1,506 SR
Queue Stats
147W - 143L
1,387 Elo+
Solo
Arachne
Arachne
W7SH-W7
Arachne
Level 155
God Stats
3W - 11L
1,288 SR
Queue Stats
468W - 576L
1,482 Elo+
Party 1
Ymir
Ymir
ipac-_man
Ymir
Level 87
God Stats
29W - 29L
1,497 SR
Queue Stats
245W - 319L
1,388 Elo+
Party 1
Sun Wukong
Sun Wukong
nusy_
Sun Wukong
Level 155
God Stats
5W - 5L
1,544 SR
Queue Stats
316W - 351L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Batiste05
Hades
11
1 / 2 / 0
6,430
585
6,627
9,371
6,209
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bakasura
ByHermes
Bakasura
11
3 / 4 / 2
6,168
561
4,841
9,568
3,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fenrir
Dibuss1990
Fenrir
7
2 / 2 / 1
5,023
457
2,468
5,786
1,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 0 / 5
5,853
532
4,886
8,319
6,302
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
11
4 / 1 / 1
6,807
619
7,757
6,921
2,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BEDO-IX
Janus
10
2 / 3 / 2
6,452
587
6,295
5,771
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Giomanach
Medusa
11
1 / 2 / 0
5,997
545
3,983
8,137
2,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
W7SH-W7
Arachne
11
5 / 2 / 2
6,514
592
7,592
10,359
3,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ymir
9
0 / 2 / 5
5,577
507
3,008
8,243
4,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
nusy_
Sun Wukong
13
1 / 1 / 3
7,134
649
5,950
10,192
6,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
10
Kills
9
9
Deaths
10
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
BEDO-IX
Janus
2
3
2
1
L
Hades
Batiste05
Hades
1
2
0
0.5
L
Bakasura
ByHermes
Bakasura
3
4
2
1
L
Fenrir
Dibuss1990
Fenrir
2
2
1
1.25
W
Medusa
Giomanach
Medusa
1
2
0
0.5
L
0
0
5
2.5
L
Ullr
4
1
1
4.5
W
Arachne
W7SH-W7
Arachne
5
2
2
3
W
Ymir
0
2
5
1.25
W
Sun Wukong
nusy_
Sun Wukong
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,579
Damage
26,828
39,965
Taken
42,702
20,114
Mitigated
18,863
13,434
Healing
15,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
BEDO-IX
Janus
6,295
268
0
470
5,771
1,456
0
1,048
4,723
42,487
1,343
L
Hades
Batiste05
Hades
6,627
1,294
0
5,021
9,371
6,209
0
0
8,897
43,772
882
L
Bakasura
ByHermes
Bakasura
4,841
3,117
0
4,317
9,568
3,358
0
2,110
7,272
0
33,639
L
Fenrir
Dibuss1990
Fenrir
2,468
470
0
630
5,786
1,908
0
2,413
3,183
0
17,153
W
Medusa
Giomanach
Medusa
3,983
1,261
0
2,207
8,137
2,675
0
568
7,494
0
41,070
L
4,886
858
206
2,116
8,319
6,302
0
2,511
5,576
21,243
0
L
Ullr
7,757
3,324
0
1,144
6,921
2,337
342
1,307
5,470
0
50,267
W
Arachne
W7SH-W7
Arachne
7,592
4,836
0
5,579
10,359
3,079
0
2,347
7,771
0
44,832
W
Ymir
3,008
557
0
2,684
8,243
4,711
297
2,070
5,683
12,551
0
W
Sun Wukong
nusy_
Sun Wukong
5,950
1,725
0
4,649
10,192
6,942
0
5,240
4,952
0
54,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,281
Gold Earned
31,674
307
Minions Killed
343
0
Camps Cleared
0
1,025,852
Distance Traveled
1,208,899
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,452
587
95
9
0
251,989
0
L
Hades
6,430
585
94
9
0
184,050
0
L
Bakasura
6,168
561
67
6
0
242,991
0
L
Fenrir
5,023
457
32
3
0
146,493
0
W
Medusa
5,997
545
67
6
0
227,114
0
L
Terra
5,853
532
33
3
0
236,154
3
L
Ullr
6,807
619
81
7
0
216,164
1
W
Arachne
6,514
592
63
6
0
279,998
0
W
Ymir
5,577
507
14
1
0
224,959
0
W
Sun Wukong
7,134
649
104
9
0
224,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role