Player Matchup

Nox
Nox
Diamond V
 
Nox
Diamond V
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond V
Chelo921
Hou Yi
Diamond V
Level 158
God Stats
20W - 18L
1,762 SR
Queue Stats
150W - 124L
2,046 MMR
Solo
Bacchus
Bacchus
Diamond I
Instigated
Bacchus
Diamond I
Level 80
God Stats
0W - 2L
1,919 SR
Queue Stats
70W - 40L
1,984 MMR
Solo
Thoth
Thoth
Diamond IV
vvaimovvn
Thoth
Diamond IV
Level 159
God Stats
10W - 11L
1,568 SR
Queue Stats
371W - 364L
2,113 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
Ðrowsy
Ne Zha
Diamond IV
Level 185
God Stats
0W - 3L
1,512 SR
Queue Stats
103W - 75L
2,097 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,652 SR
1,948 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 111
1,734 SR
1,837 MMR
Chaac
Chaac
Diamond II
 
Chaac
Diamond II
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Platinum I
 
Hercules
Platinum I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum III
DRAGONEWARRIAH
Raijin
Platinum III
Level 48
God Stats
4W - 1L
1,651 SR
Queue Stats
23W - 9L
2,109 MMR
Solo
Anhur
Anhur
Diamond III
FawkinHawkin
Anhur
Diamond III
Level 202
God Stats
5W - 6L
1,975 SR
Queue Stats
138W - 114L
2,120 MMR
Party 1
Sobek
Sobek
Platinum I
ТTOP
Sobek
Platinum I
Level 124
God Stats
9W - 4L
2,046 SR
Queue Stats
171W - 146L
1,958 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
9
0 / 3 / 1
5,197
520
2,472
6,591
3,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hou Yi
Chelo921
Hou Yi
10
1 / 3 / 0
5,493
549
4,306
5,580
1,551
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Instigated
Bacchus
9
0 / 2 / 2
5,158
516
3,450
8,401
6,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
vvaimovvn
Thoth
11
1 / 2 / 1
5,761
576
2,151
2,868
695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Ðrowsy
Ne Zha
11
2 / 1 / 1
5,485
549
2,116
6,587
2,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
CerberusNu WaChang'eFreya

VS

Bans
KumbhakarnaCthulhuArtioBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 0 / 1
6,717
672
4,306
5,998
3,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hercules
 
Hercules
11
3 / 1 / 2
5,836
584
3,465
6,690
2,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 1
6,523
652
2,975
3,660
916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

11
3 / 1 / 2
6,378
638
5,330
5,467
1,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
ТTOP
Sobek
11
1 / 1 / 4
6,369
637
3,270
7,370
5,852
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
4
Kills
11
11
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
3
1
0.17
W
Chaac
 
Chaac
2
0
1
2.5
W
Hercules
 
Hercules
3
1
2
4
L
Hou Yi
Chelo921
Hou Yi
1
3
0
0.33
W
2
1
1
2.5
W
3
1
2
4
L
Bacchus
Instigated
Bacchus
0
2
2
0.5
L
Thoth
vvaimovvn
Thoth
1
2
1
0.75
L
Ne Zha
Ðrowsy
Ne Zha
2
1
1
2.5
W
Sobek
ТTOP
Sobek
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,495
Damage
19,346
30,027
Taken
29,185
14,756
Mitigated
14,605
6,210
Healing
9,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
2,472
244
0
1,227
6,591
3,136
0
87
6,504
23,759
1,315
W
Chaac
 
Chaac
4,306
397
0
2,489
5,998
3,701
0
1,737
4,261
450
41,327
W
Hercules
 
Hercules
3,465
659
0
1,142
6,690
2,488
21
1,268
5,372
0
38,629
L
Hou Yi
Chelo921
Hou Yi
4,306
1,571
0
1,246
5,580
1,551
0
1,054
4,526
0
38,501
W
2,975
173
0
558
3,660
916
0
1,134
2,328
43,631
192
W
5,330
3,898
0
3,150
5,467
1,648
260
1,992
3,475
0
47,985
L
Bacchus
Instigated
Bacchus
3,450
455
0
2,535
8,401
6,878
0
2,027
6,374
14,067
0
L
Thoth
vvaimovvn
Thoth
2,151
0
0
480
2,868
695
0
2,107
761
36,768
414
L
Ne Zha
Ðrowsy
Ne Zha
2,116
844
0
722
6,587
2,496
0
898
5,689
0
38,655
W
Sobek
ТTOP
Sobek
3,270
424
0
2,551
7,370
5,852
205
1,397
5,933
17,757
2,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,094
Gold Earned
31,823
333
Minions Killed
352
0
Camps Cleared
0
1,055,997
Distance Traveled
1,078,763
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,197
520
59
6
0
168,754
0
W
Chaac
6,717
672
85
9
0
201,874
0
W
Hercules
5,836
584
62
6
0
243,262
0
L
Hou Yi
5,493
549
88
9
0
197,375
2
W
Raijin
6,523
652
90
9
0
208,866
3
W
Anhur
6,378
638
86
9
0
190,681
1
L
Bacchus
5,158
516
22
2
0
208,419
3
L
Thoth
5,761
576
85
9
0
212,596
2
L
Ne Zha
5,485
549
79
8
0
268,853
0
W
Sobek
6,369
637
29
3
0
234,080
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role