Player Matchup

Mercury
Mercury
DinoBaiano
Mercury
Level 154
God Stats
2W - 1L
1,196 SR
Queue Stats
47W - 38L
1,562 Elo+
Party 1
Thoth
Thoth
FeliPaiz189
Thoth
Level 158
God Stats
1W - 0L
1,090 SR
Queue Stats
80W - 70L
1,576 Elo+
Solo
Danzaburou
Danzaburou
UltronGT
Danzaburou
Level 158
God Stats
2W - 0L
1,741 SR
Queue Stats
154W - 146L
1,525 Elo+
Party 1
Ymir
Ymir
leonel0727
Ymir
Level 126
God Stats
9W - 3L
1,697 SR
Queue Stats
294W - 276L
1,483 Elo+
Solo
Mulan
Mulan
luisbr1
Mulan
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 90L
1,540 Elo+
Party 1
Team Averages
Level 149
1,445 SR
1,537 Elo+

VS

Team Averages
Level 179
1,579 SR
1,513 Elo+
Hera
Hera
Flufluh
Hera
Level 113
God Stats
6W - 3L
1,587 SR
Queue Stats
350W - 333L
1,460 Elo+
Solo
Ymir
Ymir
NANTIL
Ymir
Level 261
God Stats
4W - 6L
1,631 SR
Queue Stats
168W - 164L
1,515 Elo+
Party 2
Sylvanus
Sylvanus
iZenko
Sylvanus
Level 207
God Stats
2W - 3L
1,648 SR
Queue Stats
484W - 491L
1,456 Elo+
Party 2
Zhong Kui
Zhong Kui
renanBELÖNI
Zhong Kui
Level 169
God Stats
3W - 5L
1,476 SR
Queue Stats
135W - 98L
1,611 Elo+
Solo
Artemis
Artemis
zonterror
Artemis
Level 147
God Stats
10W - 10L
1,553 SR
Queue Stats
470W - 460L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DinoBaiano
Mercury
15
6 / 1 / 2
8,248
589
6,082
11,524
4,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 0 / 4
7,661
547
4,877
6,768
2,811
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
UltronGT
Danzaburou
15
6 / 1 / 2
9,769
698
11,906
9,689
3,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 0 / 5
6,860
490
5,373
10,585
7,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Mulan
luisbr1
Mulan
15
3 / 3 / 3
8,550
611
13,127
16,422
9,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Flufluh
Hera
12
0 / 1 / 1
6,881
492
6,173
4,115
1,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
NANTIL
Ymir
13
2 / 5 / 1
8,024
573
11,621
15,522
10,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
iZenko
Sylvanus
12
1 / 4 / 0
6,994
500
6,808
15,581
11,097
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
renanBELÖNI
Zhong Kui
13
2 / 2 / 1
7,005
500
7,136
12,517
8,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Artemis
zonterror
Artemis
13
0 / 5 / 1
7,257
518
5,747
9,699
3,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
16
Kills
5
5
Deaths
17
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
DinoBaiano
Mercury
6
1
2
7
W
0
0
4
2
L
Hera
Flufluh
Hera
0
1
1
0.5
L
Ymir
NANTIL
Ymir
2
5
1
0.5
W
Danzaburou
UltronGT
Danzaburou
6
1
2
7
L
Sylvanus
iZenko
Sylvanus
1
4
0
0.25
W
1
0
5
3.5
W
Mulan
luisbr1
Mulan
3
3
3
1.5
L
Zhong Kui
renanBELÖNI
Zhong Kui
2
2
1
1.25
L
Artemis
zonterror
Artemis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,365
Damage
37,485
54,988
Taken
57,434
27,493
Mitigated
34,316
21,232
Healing
16,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
DinoBaiano
Mercury
6,082
2,961
0
5,744
11,524
4,218
0
5,525
5,895
0
49,584
W
4,877
194
0
1,446
6,768
2,811
0
4,385
2,383
66,641
0
L
Hera
Flufluh
Hera
6,173
1,932
0
1,462
4,115
1,158
0
1,618
2,487
56,027
0
L
Ymir
NANTIL
Ymir
11,621
3,587
0
2,951
15,522
10,512
0
206
15,316
52,844
983
W
Danzaburou
UltronGT
Danzaburou
11,906
6,981
0
4,609
9,689
3,606
2,936
3,517
6,172
0
74,722
L
Sylvanus
iZenko
Sylvanus
6,808
1,703
392
4,295
15,581
11,097
0
6,028
9,129
30,021
0
W
5,373
635
0
3,726
10,585
7,124
32
6,835
3,750
30,682
1,519
W
Mulan
luisbr1
Mulan
13,127
3,636
0
5,707
16,422
9,734
0
10,343
5,363
206
59,950
L
Zhong Kui
renanBELÖNI
Zhong Kui
7,136
1,450
0
5,353
12,517
8,014
0
1,514
10,894
52,935
0
L
Artemis
zonterror
Artemis
5,747
2,466
0
2,048
9,699
3,535
0
305
9,335
0
56,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,088
Gold Earned
36,161
474
Minions Killed
462
0
Camps Cleared
0
1,529,300
Distance Traveled
1,358,881
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,248
589
93
7
0
377,479
0
W
Thoth
7,661
547
116
8
0
286,341
6
L
Hera
6,881
492
111
8
0
258,060
3
L
Ymir
8,024
573
104
7
0
260,228
3
W
Danzaburou
9,769
698
132
9
0
268,444
0
L
Sylvanus
6,994
500
53
4
0
286,455
4
W
Ymir
6,860
490
46
3
0
294,643
3
W
Mulan
8,550
611
87
6
0
302,393
0
L
Zhong Kui
7,005
500
90
6
0
296,635
2
L
Artemis
7,257
518
104
7
0
257,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role