Player Matchup

Arachne
Arachne
AnimeBunny
Arachne
Level 134
God Stats
0W - 2L
1,586 SR
Queue Stats
79W - 88L
1,484 Elo+
Solo
Ra
Ra
IDERGEN
Ra
Level 143
God Stats
5W - 9L
1,391 SR
Queue Stats
40W - 70L
1,497 Elo+
Party 2
Bellona
Bellona
OopsVI
Bellona
Level 128
God Stats
0W - 2L
1,231 SR
Queue Stats
6W - 11L
1,543 Elo+
Party 2
Izanami
Izanami
RainbowsJC
Izanami
Level 164
God Stats
1W - 4L
1,500 SR
Queue Stats
155W - 207L
1,539 Elo+
Party 2
Fafnir
Fafnir
VincentVanWesp
Fafnir
Level 157
God Stats
2W - 1L
1,880 SR
Queue Stats
101W - 131L
1,551 Elo+
Party 2
Team Averages
Level 145
1,517 SR
1,523 Elo+

VS

Team Averages
Level 131
1,556 SR
1,521 Elo+
Nike
Nike
HorseSeaman69
Nike
Level 107
God Stats
7W - 4L
1,654 SR
Queue Stats
176W - 163L
1,533 Elo+
Party 3
Gilgamesh
Gilgamesh
Nansle
Gilgamesh
Level 108
God Stats
2W - 2L
1,538 SR
Queue Stats
96W - 97L
1,553 Elo+
Party 3
Ares
Ares
NarcissisticaI
Ares
Level 156
God Stats
1W - 2L
1,230 SR
Queue Stats
10W - 11L
1,454 Elo+
Party 1
Nu Wa
Nu Wa
PCjustice98
Nu Wa
Level 128
God Stats
9W - 8L
1,691 SR
Queue Stats
118W - 129L
1,518 Elo+
Party 3
Danzaburou
Danzaburou
TopTierSeller
Danzaburou
Level 158
God Stats
3W - 3L
1,669 SR
Queue Stats
89W - 80L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AnimeBunny
Arachne
14
1 / 4 / 0
7,361
460
4,436
15,785
5,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
0 / 1 / 0
7,432
465
2,926
5,873
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
OopsVI
Bellona
13
0 / 5 / 0
7,467
467
3,518
14,614
13,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
RainbowsJC
Izanami
14
1 / 4 / 0
8,160
510
8,406
9,938
3,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 1 / 2
7,754
485
5,431
10,682
11,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 3
8,495
531
6,704
12,036
4,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Nansle
Gilgamesh
17
6 / 0 / 2
11,372
711
8,662
8,021
6,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 0 / 4
8,591
537
6,802
10,441
7,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 0 / 7
9,549
597
10,235
6,272
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
TopTierSeller
Danzaburou
18
3 / 1 / 0
10,412
651
8,232
10,718
3,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
15
15
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Arachne
AnimeBunny
Arachne
1
4
0
0.25
W
2
1
3
3.5
L
0
1
0
0
W
Gilgamesh
Nansle
Gilgamesh
6
0
2
7
W
3
0
4
5
L
Bellona
OopsVI
Bellona
0
5
0
0
W
1
0
7
4.5
L
Izanami
RainbowsJC
Izanami
1
4
0
0.25
W
Danzaburou
TopTierSeller
Danzaburou
3
1
0
3
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,717
Damage
40,635
56,892
Taken
47,488
34,801
Mitigated
23,872
18,081
Healing
19,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AnimeBunny
Arachne
4,436
3,326
0
6,298
15,785
5,010
0
4,172
11,283
0
69,932
W
6,704
778
0
4,629
12,036
4,576
0
1,477
10,559
74
71,353
L
2,926
224
963
1,449
5,873
1,580
0
2,604
2,903
72,126
0
W
Gilgamesh
Nansle
Gilgamesh
8,662
3,599
0
2,125
8,021
6,101
621
141
7,880
0
82,258
W
6,802
663
0
3,347
10,441
7,444
0
3,180
7,261
31,302
0
L
Bellona
OopsVI
Bellona
3,518
1,874
0
3,969
14,614
13,355
0
1,877
12,028
0
49,221
W
10,235
2,429
0
2,217
6,272
2,127
237
2,905
3,367
77,049
0
L
Izanami
RainbowsJC
Izanami
8,406
5,546
0
1,886
9,938
3,838
0
1,163
8,729
0
76,353
W
Danzaburou
TopTierSeller
Danzaburou
8,232
3,889
0
7,625
10,718
3,624
0
993
9,725
0
90,526
L
5,431
1,319
0
3,516
10,682
11,018
65
6,209
4,090
16,924
4,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,174
Gold Earned
48,419
551
Minions Killed
593
0
Camps Cleared
0
1,653,087
Distance Traveled
1,713,664
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,361
460
102
6
0
379,153
0
W
Nike
8,495
531
106
7
0
389,342
0
L
Ra
7,432
465
158
10
0
338,570
2
W
Gilgamesh
11,372
711
146
9
0
328,461
0
W
Ares
8,591
537
34
2
0
338,676
2
L
Bellona
7,467
467
109
7
0
302,584
0
W
Nu Wa
9,549
597
156
10
0
335,708
3
L
Izanami
8,160
510
160
10
0
285,041
3
W
Danzaburou
10,412
651
151
9
0
321,477
2
L
Fafnir
7,754
485
22
1
0
347,739
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role