Player Matchup

Nike
Nike
Platinum V
DJL4
Nike
Platinum V
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
433W - 428L
1,583 MMR
Party 2
Cthulhu
Cthulhu
Platinum III
JTaids
Cthulhu
Platinum III
Level 180
God Stats
1W - 2L
1,486 SR
Queue Stats
169W - 150L
1,718 MMR
Solo
Awilix
Awilix
Platinum I
LIVEL0VELAUGH
Awilix
Platinum I
Level 67
God Stats
4W - 1L
1,755 SR
Queue Stats
162W - 138L
1,931 MMR
Party 1
Poseidon
Poseidon
Platinum V
PvreHatred
Poseidon
Platinum V
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 41L
1,567 MMR
Party 1
Jing Wei
Jing Wei
Platinum II
Zàku
Jing Wei
Platinum II
Level 257
God Stats
7W - 4L
1,553 SR
Queue Stats
345W - 320L
1,852 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 146
1,559 SR
1,730 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 162
1,618 SR
1,732 MMR
Discordia
Discordia
Gold IV
NALG0NA
Discordia
Gold IV
Level 149
God Stats
55W - 39L
1,694 SR
Queue Stats
57W - 43L
1,703 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
Nanoplasm
Hun Batz
Platinum IV
Level 120
God Stats
10W - 6L
1,663 SR
Queue Stats
197W - 187L
1,732 MMR
Solo
Ah Puch
Ah Puch
Platinum III
Stud94
Ah Puch
Platinum III
Level 212
God Stats
10W - 9L
1,626 SR
Queue Stats
67W - 56L
1,829 MMR
Party 3
Ares
Ares
Gold II
Zavion
Ares
Gold II
Level 218
God Stats
0W - 1L
1,558 SR
Queue Stats
37W - 35L
1,653 MMR
Party 3
Sylvanus
Sylvanus
Gold II
extnndo
Sylvanus
Gold II
Level 113
God Stats
17W - 20L
1,549 SR
Queue Stats
197W - 201L
1,743 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
DJL4
Nike
16
2 / 3 / 5
10,237
569
8,910
16,959
13,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
JTaids
Cthulhu
14
4 / 1 / 8
9,733
541
7,930
17,568
15,150
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
16 / 2 / 6
12,421
690
17,753
13,926
4,903
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Poseidon
PvreHatred
Poseidon
17
5 / 1 / 8
11,124
618
6,610
7,581
2,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Zàku
Jing Wei
16
2 / 2 / 6
9,704
539
8,342
10,482
3,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
RavanaThothKumbhakarnaChang'e

VS

Bans
King ArthurCerberusFreyaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
NALG0NA
Discordia
13
0 / 4 / 2
7,771
432
7,688
7,405
2,073
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
Nanoplasm
Hun Batz
16
3 / 5 / 3
9,126
507
6,186
14,451
4,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ah Puch
Stud94
Ah Puch
15
4 / 8 / 0
9,388
522
10,549
10,087
2,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ares
Zavion
Ares
10
0 / 6 / 1
7,044
391
2,967
14,361
11,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
extnndo
Sylvanus
14
2 / 6 / 3
9,267
515
13,391
20,389
16,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
18
29
Kills
9
9
Deaths
29
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nike
DJL4
Nike
2
3
5
1.5
W
Cthulhu
JTaids
Cthulhu
4
1
8
8
W
16
2
6
9.5
L
Discordia
NALG0NA
Discordia
0
4
2
0.25
L
Hun Batz
Nanoplasm
Hun Batz
3
5
3
0.9
W
Poseidon
PvreHatred
Poseidon
5
1
8
9
L
Ah Puch
Stud94
Ah Puch
4
8
0
0.5
L
Ares
Zavion
Ares
0
6
1
0.08
W
Jing Wei
Zàku
Jing Wei
2
2
6
2.5
L
Sylvanus
extnndo
Sylvanus
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,545
Damage
40,781
66,516
Taken
66,693
39,125
Mitigated
37,952
15,952
Healing
15,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
DJL4
Nike
8,910
1,040
0
2,452
16,959
13,364
0
7,954
8,995
247
69,966
W
Cthulhu
JTaids
Cthulhu
7,930
958
61
3,309
17,568
15,150
0
7,960
9,151
33,944
1,815
W
17,753
6,987
0
5,750
13,926
4,903
0
7,629
6,050
0
107,269
L
Discordia
NALG0NA
Discordia
7,688
251
0
125
7,405
2,073
0
2,239
5,126
56,045
0
L
Hun Batz
Nanoplasm
Hun Batz
6,186
2,218
0
4,388
14,451
4,469
0
2,630
11,735
0
70,413
W
Poseidon
PvreHatred
Poseidon
6,610
850
0
540
7,581
2,495
666
4,747
2,558
90,831
254
L
Ah Puch
Stud94
Ah Puch
10,549
237
0
343
10,087
2,904
0
4,133
5,728
58,494
0
L
Ares
Zavion
Ares
2,967
153
0
1,570
14,361
11,790
0
3,039
11,307
17,472
0
W
Jing Wei
Zàku
Jing Wei
8,342
6,884
0
3,840
10,482
3,213
53
6,076
4,216
0
86,861
L
Sylvanus
extnndo
Sylvanus
13,391
4,009
448
8,430
20,389
16,716
516
1,920
18,373
60,036
3,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,219
Gold Earned
42,596
637
Minions Killed
442
0
Camps Cleared
0
1,933,095
Distance Traveled
1,589,593
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,237
569
123
7
0
342,801
3
W
Cthulhu
9,733
541
40
2
0
371,559
2
W
Awilix
12,421
690
149
8
0
446,499
0
L
Discordia
7,771
432
98
5
0
380,329
5
L
Hun Batz
9,126
507
120
7
0
359,896
0
W
Poseidon
11,124
618
188
10
0
419,519
0
L
Ah Puch
9,388
522
103
6
0
366,369
5
L
Ares
7,044
391
15
1
0
250,704
0
W
Jing Wei
9,704
539
137
8
0
352,717
2
L
Sylvanus
9,267
515
106
6
0
232,295
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role