Player Matchup

Hun Batz
Hun Batz
Gold II
BrendoDeanso123
Hun Batz
Gold II
Level 156
God Stats
3W - 1L
1,829 SR
Queue Stats
64W - 55L
1,679 MMR
Party 1
Cthulhu
Cthulhu
Platinum V
DJL4
Cthulhu
Platinum V
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
384W - 372L
1,560 MMR
Party 2
Apollo
Apollo
Platinum II
Zàku
Apollo
Platinum II
Level 257
God Stats
10W - 9L
1,677 SR
Queue Stats
338W - 312L
1,829 MMR
Party 2
Kukulkan
Kukulkan
Platinum IV
iSaibotLEL
Kukulkan
Platinum IV
Level 123
God Stats
5W - 1L
1,687 SR
Queue Stats
226W - 217L
1,680 MMR
Solo
Maui
Maui
Gold I
nuggy6
Maui
Gold I
Level 159
God Stats
1W - 1L
1,311 SR
Queue Stats
120W - 112L
1,647 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 171
1,601 SR
1,679 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 151
1,643 SR
1,643 MMR
Rama
Rama
Gold I
 
Rama
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum V
ClasifiedCinema
Scylla
Platinum V
Level 143
God Stats
8W - 4L
1,897 SR
Queue Stats
132W - 134L
1,688 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
Guille1104
Cu Chulainn
Gold II
Level 125
God Stats
7W - 6L
2,006 SR
Queue Stats
82W - 67L
1,696 MMR
Solo
Bacchus
Bacchus
Gold I
MikeFoos
Bacchus
Gold I
Level 200
God Stats
40W - 34L
1,613 SR
Queue Stats
320W - 318L
1,675 MMR
Solo
Nemesis
Nemesis
Platinum IV
Telogor
Nemesis
Platinum IV
Level 158
God Stats
0W - 4L
1,200 SR
Queue Stats
316W - 313L
1,655 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
7
2 / 1 / 1
3,967
793
973
4,106
1,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
DJL4
Cthulhu
7
1 / 0 / 0
4,021
804
3,023
5,174
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Apollo
Zàku
Apollo
6
0 / 0 / 0
3,237
647
1,191
1,763
562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kukulkan
iSaibotLEL
Kukulkan
8
1 / 1 / 1
3,941
788
1,264
2,368
620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Maui
nuggy6
Maui
6
0 / 0 / 0
3,485
697
1,386
3,093
1,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Ix ChelKumbhakarnaThothFreya

VS

Bans
Erlang ShenChang'eAwilixKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
1
0 / 0 / 0
2,502
500
0
0
0
6
0 / 1 / 0
3,387
677
1,043
2,261
575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Guille1104
Cu Chulainn
7
0 / 1 / 0
3,884
777
3,096
5,438
1,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bacchus
MikeFoos
Bacchus
7
1 / 0 / 1
3,968
794
1,494
3,915
2,377
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
Telogor
Nemesis
7
1 / 2 / 1
3,701
740
1,912
3,668
871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
2
2
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
0
0
0
W
Hun Batz
2
1
1
2.5
L
0
1
0
0
W
Cthulhu
DJL4
Cthulhu
1
0
0
1
L
Cu Chulainn
Guille1104
Cu Chulainn
0
1
0
0
L
Bacchus
MikeFoos
Bacchus
1
0
1
1.5
L
Nemesis
Telogor
Nemesis
1
2
1
0.75
W
Apollo
Zàku
Apollo
0
0
0
0
W
Kukulkan
iSaibotLEL
Kukulkan
1
1
1
1.5
W
Maui
nuggy6
Maui
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,837
Damage
7,545
16,504
Taken
15,282
6,127
Mitigated
5,451
4,856
Healing
4,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
973
629
0
750
4,106
1,278
0
594
3,506
0
20,272
L
1,043
295
0
496
2,261
575
0
1,207
934
15,380
0
W
Cthulhu
DJL4
Cthulhu
3,023
146
0
1,565
5,174
2,525
0
0
5,174
19,651
0
L
Cu Chulainn
Guille1104
Cu Chulainn
3,096
544
0
1,194
5,438
1,628
0
2,653
2,415
0
24,866
L
Bacchus
MikeFoos
Bacchus
1,494
193
0
1,650
3,915
2,377
0
632
3,283
12,271
664
L
Nemesis
Telogor
Nemesis
1,912
800
0
925
3,668
871
0
407
3,251
0
13,463
W
Apollo
Zàku
Apollo
1,191
1,056
0
495
1,763
562
0
778
985
0
19,060
W
Kukulkan
iSaibotLEL
Kukulkan
1,264
149
0
491
2,368
620
0
613
1,629
20,760
0
W
Maui
nuggy6
Maui
1,386
507
543
1,012
3,093
1,142
0
364
2,729
9,856
2,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,651
Gold Earned
17,442
195
Minions Killed
121
0
Camps Cleared
0
563,937
Distance Traveled
455,894
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
2,502
500
0
0
0
0
0
W
Hun Batz
3,967
793
41
8
0
117,958
0
L
Scylla
3,387
677
31
6
0
102,708
0
W
Cthulhu
4,021
804
51
10
0
115,414
0
L
Cu Chulainn
3,884
777
41
8
0
103,595
0
L
Bacchus
3,968
794
22
4
0
112,243
0
L
Nemesis
3,701
740
27
5
0
137,348
0
W
Apollo
3,237
647
36
7
0
108,522
0
W
Kukulkan
3,941
788
48
10
0
112,299
1
W
Maui
3,485
697
19
4
0
109,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role