Player Matchup

Kumbhakarna
Kumbhakarna
ImPathos
Kumbhakarna
Level 170
God Stats
2W - 0L
1,775 SR
Queue Stats
17W - 15L
1,536 Elo+
Party 1
Amaterasu
Amaterasu
Jigann
Amaterasu
Level 153
God Stats
2W - 2L
1,737 SR
Queue Stats
87W - 79L
1,642 Elo+
Party 1
Bakasura
Bakasura
Maschennyy
Bakasura
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,522 Elo+
Party 1
Merlin
Merlin
Pezaint
Merlin
Level 146
God Stats
19W - 19L
1,481 SR
Queue Stats
299W - 244L
1,581 Elo+
Solo
Apollo
Apollo
nBoZone
Apollo
Level 118
God Stats
1W - 0L
1,738 SR
Queue Stats
35W - 25L
1,544 Elo+
Party 1
Team Averages
Level 148
1,646 SR
1,565 Elo+

VS

Team Averages
Level 154
1,550 SR
1,582 Elo+
Chronos
Chronos
 
Chronos
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
Akumaa76
Sylvanus
Level 156
God Stats
4W - 7L
1,648 SR
Queue Stats
63W - 51L
1,572 Elo+
Party 2
Odin
Odin
Cristi4n19t
Odin
Level 149
God Stats
1W - 5L
1,413 SR
Queue Stats
182W - 152L
1,597 Elo+
Party 2
Chiron
Chiron
Pοdge
Chiron
Level 156
God Stats
0W - 1L
1,647 SR
Queue Stats
112W - 83L
1,597 Elo+
Party 3
Medusa
Medusa
SorasKingdom
Medusa
Level 155
God Stats
1W - 2L
1,542 SR
Queue Stats
97W - 72L
1,642 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ImPathos
Kumbhakarna
13
1 / 3 / 9
8,298
519
5,161
17,455
13,953
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
Jigann
Amaterasu
18
8 / 0 / 5
11,842
740
15,460
15,724
14,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
Maschennyy
Bakasura
15
4 / 4 / 0
8,760
548
5,677
11,517
4,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Merlin
Pezaint
Merlin
16
3 / 2 / 2
9,323
583
9,641
5,904
2,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Apollo
nBoZone
Apollo
15
3 / 1 / 4
8,505
532
5,829
10,053
3,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
0 / 3 / 5
7,140
446
3,924
13,502
3,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sylvanus
Akumaa76
Sylvanus
12
2 / 6 / 4
7,003
438
8,750
15,965
9,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 5 / 0
7,640
478
3,108
13,129
9,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chiron
Pοdge
Chiron
15
4 / 1 / 0
8,623
539
7,139
9,215
2,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
14
4 / 4 / 3
8,249
516
10,889
8,019
2,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
19
Kills
10
10
Deaths
19
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
3
5
0.83
L
Sylvanus
Akumaa76
Sylvanus
2
6
4
0.67
L
0
5
0
0
W
Kumbhakarna
ImPathos
Kumbhakarna
1
3
9
1.83
W
Amaterasu
Jigann
Amaterasu
8
0
5
10.5
W
Bakasura
Maschennyy
Bakasura
4
4
0
1
W
Merlin
Pezaint
Merlin
3
2
2
2
L
Chiron
Pοdge
Chiron
4
1
0
4
L
Medusa
4
4
3
1.38
W
Apollo
nBoZone
Apollo
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,768
Damage
33,810
60,653
Taken
59,830
38,281
Mitigated
28,282
17,878
Healing
14,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
3,924
1,772
0
3,768
13,502
3,998
24
3,731
9,327
54,528
0
L
Sylvanus
Akumaa76
Sylvanus
8,750
3,244
659
3,142
15,965
9,412
102
4,574
10,384
29,192
11,692
L
3,108
891
0
3,276
13,129
9,094
0
351
12,119
0
59,608
W
Kumbhakarna
ImPathos
Kumbhakarna
5,161
418
0
2,656
17,455
13,953
0
3,865
13,590
24,603
0
W
Amaterasu
Jigann
Amaterasu
15,460
7,652
0
6,396
15,724
14,136
836
1,249
14,475
227
98,661
W
Bakasura
Maschennyy
Bakasura
5,677
4,103
0
5,398
11,517
4,646
146
2,917
8,600
0
38,661
W
Merlin
Pezaint
Merlin
9,641
426
0
449
5,904
2,002
0
1,518
4,386
71,845
0
L
Chiron
Pοdge
Chiron
7,139
1,848
524
2,315
9,215
2,987
0
3,883
4,995
0
73,017
L
Medusa
10,889
4,659
0
795
8,019
2,791
32
1,637
5,820
0
67,928
W
Apollo
nBoZone
Apollo
5,829
2,970
0
2,979
10,053
3,544
170
2,549
7,504
0
69,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,728
Gold Earned
38,655
555
Minions Killed
516
0
Camps Cleared
0
1,720,698
Distance Traveled
1,509,625
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,140
446
87
5
0
326,503
1
L
Sylvanus
7,003
438
49
3
0
277,216
6
L
Odin
7,640
478
116
7
0
296,750
5
W
Kumbhakarna
8,298
519
13
1
0
377,698
6
W
Amaterasu
11,842
740
180
11
0
320,926
0
W
Bakasura
8,760
548
112
7
0
340,699
2
W
Merlin
9,323
583
153
10
0
312,610
2
L
Chiron
8,623
539
139
9
0
308,760
0
L
Medusa
8,249
516
125
8
0
300,396
6
W
Apollo
8,505
532
97
6
0
368,765
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role