Player Matchup

Anhur
Anhur
JJames19
Anhur
Level 109
God Stats
4W - 2L
1,729 SR
Queue Stats
78W - 57L
1,603 Elo+
Solo
Kumbhakarna
Kumbhakarna
Solånum
Kumbhakarna
Level 159
God Stats
2W - 2L
1,459 SR
Queue Stats
155W - 143L
1,537 Elo+
Party 1
Cerberus
Cerberus
kdp12345
Cerberus
Level 155
God Stats
4W - 2L
1,703 SR
Queue Stats
251W - 239L
1,611 Elo+
Party 1
Ra
Ra
Βerg
Ra
Level 159
God Stats
2W - 0L
1,742 SR
Queue Stats
68W - 34L
1,716 Elo+
Solo
Ne Zha
Ne Zha
ℨSBC
Ne Zha
Level 141
God Stats
2W - 0L
1,783 SR
Queue Stats
26W - 14L
1,677 Elo+
Party 1
Team Averages
Level 145
1,683 SR
1,629 Elo+

VS

Team Averages
Level 137
1,577 SR
1,587 Elo+
Hercules
Hercules
Fierce_Nite
Hercules
Level 128
God Stats
2W - 4L
1,442 SR
Queue Stats
236W - 214L
1,500 Elo+
Solo
Fafnir
Fafnir
MichaelWave4000
Fafnir
Level 105
God Stats
7W - 7L
1,714 SR
Queue Stats
444W - 371L
1,635 Elo+
Party 2
Scylla
Scylla
Que Majere
Scylla
Level 171
God Stats
1W - 2L
1,479 SR
Queue Stats
66W - 55L
1,590 Elo+
Solo
King Arthur
King Arthur
Young_IceKid
King Arthur
Level 110
God Stats
9W - 9L
1,539 SR
Queue Stats
115W - 106L
1,518 Elo+
Solo
Nut
Nut
gymguy
Nut
Level 171
God Stats
0W - 2L
1,712 SR
Queue Stats
126W - 66L
1,690 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JJames19
Anhur
14
1 / 4 / 5
8,655
541
5,771
9,204
2,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Kumbhakarna
Solånum
Kumbhakarna
13
2 / 2 / 12
9,028
564
7,360
14,243
12,873
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
kdp12345
Cerberus
16
1 / 3 / 0
9,838
615
10,441
15,156
9,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ra
15
5 / 0 / 8
9,883
618
12,285
7,581
2,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ne Zha
ℨSBC
Ne Zha
17
7 / 2 / 7
10,127
633
13,202
17,436
10,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fierce_Nite
Hercules
13
0 / 7 / 3
7,345
459
9,704
17,584
7,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
1 / 2 / 4
7,500
469
5,567
15,285
14,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Que Majere
Scylla
14
2 / 3 / 1
8,218
514
3,570
7,671
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Young_IceKid
King Arthur
16
3 / 0 / 1
9,645
603
9,076
15,105
9,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nut
gymguy
Nut
15
5 / 5 / 2
8,880
555
13,100
12,976
4,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
16
Kills
11
11
Deaths
17
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
Fierce_Nite
Hercules
0
7
3
0.21
W
Anhur
JJames19
Anhur
1
4
5
0.88
L
1
2
4
1.5
L
Scylla
Que Majere
Scylla
2
3
1
0.83
W
Kumbhakarna
Solånum
Kumbhakarna
2
2
12
4
L
King Arthur
Young_IceKid
King Arthur
3
0
1
3.5
L
Nut
gymguy
Nut
5
5
2
1.2
W
Cerberus
kdp12345
Cerberus
1
3
0
0.33
W
Ra
5
0
8
9
W
Ne Zha
ℨSBC
Ne Zha
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,059
Damage
41,017
63,620
Taken
68,621
37,613
Mitigated
36,814
25,695
Healing
13,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Fierce_Nite
Hercules
9,704
3,358
0
2,960
17,584
7,598
0
5,509
11,812
0
63,353
W
Anhur
JJames19
Anhur
5,771
2,842
0
2,711
9,204
2,695
0
2,278
6,926
0
58,537
L
5,567
1,246
248
3,328
15,285
14,038
9
4,802
9,882
19,085
922
L
Scylla
Que Majere
Scylla
3,570
404
0
250
7,671
1,637
0
4,421
2,856
59,214
0
W
Kumbhakarna
Solånum
Kumbhakarna
7,360
1,185
0
2,017
14,243
12,873
0
2,708
11,455
26,370
424
L
King Arthur
Young_IceKid
King Arthur
9,076
1,810
0
2,659
15,105
9,364
0
8,709
5,609
0
81,681
L
Nut
gymguy
Nut
13,100
8,882
0
4,317
12,976
4,177
1,044
3,753
9,084
0
73,090
W
Cerberus
kdp12345
Cerberus
10,441
881
0
4,251
15,156
9,478
0
900
14,256
78,323
2,385
W
Ra
12,285
740
3,385
3,770
7,581
2,527
423
692
6,775
70,201
1,194
W
Ne Zha
ℨSBC
Ne Zha
13,202
3,948
0
9,561
17,436
10,040
51
2,605
14,687
0
94,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,531
Gold Earned
41,588
604
Minions Killed
513
0
Camps Cleared
0
1,646,323
Distance Traveled
1,570,449
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,345
459
85
5
0
316,092
0
W
Anhur
8,655
541
102
6
0
291,436
0
L
Fafnir
7,500
469
25
2
0
313,193
0
L
Scylla
8,218
514
144
9
0
340,435
2
W
Kumbhakarna
9,028
564
21
1
0
332,225
1
L
King Arthur
9,645
603
148
9
0
330,708
0
L
Nut
8,880
555
111
7
0
270,021
0
W
Cerberus
9,838
615
223
14
0
270,652
5
W
Ra
9,883
618
138
9
0
379,152
0
W
Ne Zha
10,127
633
120
8
0
372,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role