Player Matchup

Cerberus
Cerberus
Gold IV
HALPINTHEJUNGLE
Cerberus
Gold IV
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,674 MMR
Party 1
Ne Zha
Ne Zha
Platinum II
blu01
Ne Zha
Platinum II
Level 263
God Stats
4W - 1L
1,741 SR
Queue Stats
33W - 10L
1,880 MMR
Party 1
Khepri
Khepri
Platinum III
mamapap
Khepri
Platinum III
Level 168
God Stats
1W - 0L
1,513 SR
Queue Stats
28W - 9L
1,824 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 197
1,585 SR
1,793 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,614 SR
1,562 MMR
Nu Wa
Nu Wa
Gold III
GBN Rose
Nu Wa
Gold III
Level 149
God Stats
13W - 6L
1,555 SR
Queue Stats
99W - 117L
1,562 MMR
Solo
Fafnir
Fafnir
Gold IV
XxMONSTERTWINSxX
Fafnir
Gold IV
Level 128
God Stats
0W - 1L
1,640 SR
Queue Stats
11W - 12L
1,569 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
edwinlol665
Sun Wukong
Gold I
Level 131
God Stats
4W - 2L
1,648 SR
Queue Stats
66W - 112L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
19
7 / 3 / 8
13,189
1,015
13,375
11,285
4,029
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
blu01
Ne Zha
16
3 / 4 / 8
10,639
818
10,352
16,437
10,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
mamapap
Khepri
18
7 / 3 / 9
12,127
933
9,105
12,267
13,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
ThanatosHelPersephoneNoxThoth

VS

Bans
BacchusCupidGilgameshAh Muzen CabFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
GBN Rose
Nu Wa
16
4 / 9 / 3
10,644
819
7,347
13,909
5,710
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 1
7,930
610
2,340
4,774
2,699
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
edwinlol665
Sun Wukong
18
5 / 6 / 3
11,799
908
16,244
18,402
15,061
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
17
Kills
9
10
Deaths
17
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
GBN Rose
Nu Wa
4
9
3
0.61
W
Cerberus
7
3
8
3.67
L
0
2
1
0.25
W
Ne Zha
blu01
Ne Zha
3
4
8
1.75
L
Sun Wukong
edwinlol665
Sun Wukong
5
6
3
1.08
W
Khepri
mamapap
Khepri
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,832
Damage
25,931
39,989
Taken
37,085
28,402
Mitigated
23,470
9,711
Healing
3,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
GBN Rose
Nu Wa
7,347
2,985
101
1,196
13,909
5,710
592
8,074
4,881
18,859
0
W
Cerberus
13,375
673
0
1,735
11,285
4,029
1,313
2,506
8,478
60,017
1,202
L
2,340
500
0
760
4,774
2,699
0
3,023
1,477
7,133
0
W
Ne Zha
blu01
Ne Zha
10,352
3,624
0
6,028
16,437
10,796
1,834
3,950
12,217
0
45,977
L
Sun Wukong
edwinlol665
Sun Wukong
16,244
4,709
0
1,767
18,402
15,061
0
9,200
7,880
979
46,294
W
Khepri
mamapap
Khepri
9,105
1,022
0
1,948
12,267
13,577
344
3,905
7,853
23,394
420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,955
Gold Earned
30,373
224
Minions Killed
84
0
Camps Cleared
0
701,235
Distance Traveled
473,305
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,644
819
28
2
0
172,132
1
W
Cerberus
13,189
1,015
135
10
0
234,670
0
L
Fafnir
7,930
610
4
0
0
84,884
2
W
Ne Zha
10,639
818
55
4
0
225,770
0
L
Sun Wukong
11,799
908
52
4
0
216,289
0
W
Khepri
12,127
933
34
3
0
240,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role