Player Matchup

Janus
Janus
 
Janus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
HeDownBad4Me
Skadi
Level 145
God Stats
8W - 3L
1,867 SR
Queue Stats
463W - 410L
1,611 Elo+
Party 2
Atlas
Atlas
Mrsteelurkil396
Atlas
Level 114
God Stats
4W - 4L
1,739 SR
Queue Stats
188W - 166L
1,576 Elo+
Party 2
Kali
Kali
Shadowforrecast
Kali
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 97L
1,454 Elo+
Solo
Team Averages
Level 96
1,621 SR
1,528 Elo+

VS

Team Averages
Level 106
1,576 SR
1,563 Elo+
Fenrir
Fenrir
Badeku
Fenrir
Level 128
God Stats
2W - 1L
1,836 SR
Queue Stats
73W - 59L
1,579 Elo+
Party 1
Thoth
Thoth
BigBoiBunz
Thoth
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,597 Elo+
Solo
Bellona
Bellona
Litbug
Bellona
Level 122
God Stats
1W - 1L
1,654 SR
Queue Stats
155W - 163L
1,520 Elo+
Party 1
Chiron
Chiron
Napunjee
Chiron
Level 122
God Stats
0W - 4L
1,377 SR
Queue Stats
67W - 56L
1,554 Elo+
Party 1
Bacchus
Bacchus
Yarvine
Bacchus
Level 38
God Stats
3W - 3L
1,515 SR
Queue Stats
5W - 4L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 1 / 1
5,992
599
2,027
3,119
857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
 
Achilles
10
0 / 2 / 0
5,094
509
5,012
9,221
4,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
6 / 1 / 0
6,298
630
5,861
4,352
1,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 1 / 6
5,915
592
4,090
6,429
4,584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 0 / 0
5,699
570
2,131
8,149
2,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Badeku
Fenrir
11
3 / 2 / 1
5,964
596
3,621
7,082
2,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
10
0 / 2 / 0
5,298
530
1,735
2,914
662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Litbug
Bellona
10
1 / 0 / 1
5,812
581
4,789
9,080
7,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
Napunjee
Chiron
10
1 / 2 / 1
5,448
545
2,823
6,724
1,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Yarvine
Bacchus
5
0 / 4 / 0
4,156
416
1,025
5,657
3,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
10
Kills
5
5
Deaths
10
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
1
2.5
W
Achilles
 
Achilles
0
2
0
0
L
Fenrir
Badeku
Fenrir
3
2
1
1.75
L
Thoth
0
2
0
0
W
6
1
0
6
L
Bellona
Litbug
Bellona
1
0
1
1.5
W
0
1
6
3
L
Chiron
Napunjee
Chiron
1
2
1
0.75
W
2
0
0
2
L
Bacchus
Yarvine
Bacchus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,121
Damage
13,993
31,270
Taken
31,457
13,735
Mitigated
16,125
11,965
Healing
6,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,027
291
0
931
3,119
857
0
1,132
1,987
39,619
0
W
Achilles
 
Achilles
5,012
1,267
0
3,588
9,221
4,760
0
0
8,672
0
31,706
L
Fenrir
Badeku
Fenrir
3,621
665
0
1,260
7,082
2,916
0
593
6,425
0
37,978
L
Thoth
1,735
92
0
250
2,914
662
0
1,508
1,282
35,014
0
W
5,861
2,296
0
949
4,352
1,091
0
273
4,079
0
46,486
L
Bellona
Litbug
Bellona
4,789
1,655
0
3,122
9,080
7,280
0
0
8,567
0
36,498
W
4,090
1,750
0
1,130
6,429
4,584
34
752
5,677
16,992
1,474
L
Chiron
Napunjee
Chiron
2,823
1,550
208
1,408
6,724
1,903
0
2,454
4,270
0
40,896
W
2,131
670
0
5,367
8,149
2,443
0
603
7,510
0
36,361
L
Bacchus
Yarvine
Bacchus
1,025
129
0
517
5,657
3,364
0
1,374
4,283
3,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,998
Gold Earned
26,678
315
Minions Killed
296
0
Camps Cleared
0
1,044,170
Distance Traveled
1,013,100
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,992
599
85
9
0
215,641
2
W
Achilles
5,094
509
52
5
0
195,458
1
L
Fenrir
5,964
596
66
7
0
217,325
0
L
Thoth
5,298
530
75
8
0
218,415
2
W
Skadi
6,298
630
86
9
0
186,347
0
L
Bellona
5,812
581
75
8
0
202,269
1
W
Atlas
5,915
592
26
3
0
210,105
0
L
Chiron
5,448
545
74
7
0
198,411
0
W
Kali
5,699
570
66
7
0
236,619
0
L
Bacchus
4,156
416
6
1
0
176,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role