Player Matchup

Bacchus
Bacchus
Amishblunts
Bacchus
Level 29
God Stats
28W - 26L
1,938 SR
Queue Stats
101W - 104L
1,442 Elo+
Party 1
Neith
Neith
TheRedWagon
Neith
Level 2
God Stats
1W - 1L
1,720 SR
Queue Stats
2W - 2L
1,678 Elo+
Party 1
Ra
Ra
Tokes CA
Ra
Level 95
God Stats
67W - 66L
1,454 SR
Queue Stats
508W - 523L
1,467 Elo+
Party 1
Team Averages
Level 42
1,704 SR
1,529 Elo+

VS

Team Averages
Level 61
1,436 SR
1,534 Elo+
Merlin
Merlin
IX2000
Merlin
Level 50
God Stats
2W - 0L
1,250 SR
Queue Stats
7W - 5L
1,649 Elo+
Solo
Lancelot
Lancelot
eddynamics
Lancelot
Level 44
God Stats
12W - 19L
1,395 SR
Queue Stats
88W - 88L
1,482 Elo+
Party 2
Yu Huang
Yu Huang
sickshot999
Yu Huang
Level 89
God Stats
8W - 7L
1,662 SR
Queue Stats
113W - 120L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Amishblunts
Bacchus
15
2 / 4 / 4
9,572
684
10,696
17,672
22,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 5 / 4
9,690
692
4,152
9,995
3,470
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 5 / 4
10,592
757
4,783
11,847
5,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
IX2000
Merlin
19
2 / 1 / 11
11,708
836
10,428
5,160
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
eddynamics
Lancelot
18
8 / 3 / 6
12,115
865
13,718
11,744
5,078
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
sickshot999
Yu Huang
18
3 / 3 / 6
10,945
782
9,511
7,409
2,634
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
7
Kills
13
14
Deaths
7
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Amishblunts
Bacchus
2
4
4
1
W
Merlin
IX2000
Merlin
2
1
11
7.5
L
2
5
4
0.8
L
3
5
4
1
W
Lancelot
eddynamics
Lancelot
8
3
6
3.67
W
Yu Huang
sickshot999
Yu Huang
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,631
Damage
33,657
39,514
Taken
24,313
31,768
Mitigated
9,511
9,637
Healing
3,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Amishblunts
Bacchus
10,696
1,537
0
2,348
17,672
22,583
251
10,766
6,802
22,398
551
W
Merlin
IX2000
Merlin
10,428
367
0
1,585
5,160
1,799
853
2,941
2,015
59,423
0
L
4,152
1,719
0
1,220
9,995
3,470
281
5,168
4,722
0
20,810
L
4,783
172
2,040
4,029
11,847
5,715
160
3,629
8,140
37,467
684
W
Lancelot
eddynamics
Lancelot
13,718
1,455
411
1,473
11,744
5,078
1,464
7,087
4,204
0
30,163
W
Yu Huang
sickshot999
Yu Huang
9,511
746
0
0
7,409
2,634
1,356
4,094
2,849
30,583
748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,854
Gold Earned
34,768
136
Minions Killed
182
0
Camps Cleared
0
731,525
Distance Traveled
781,405
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,572
684
28
2
0
261,296
3
W
Merlin
11,708
836
98
7
0
265,678
0
L
Neith
9,690
692
35
3
0
215,512
0
L
Ra
10,592
757
73
5
0
254,717
3
W
Lancelot
12,115
865
29
2
0
285,420
0
W
Yu Huang
10,945
782
55
4
0
230,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role