Player Matchup

Scylla
Scylla
GokkuderaH
Scylla
Level 154
God Stats
2W - 1L
1,191 SR
Queue Stats
131W - 136L
1,473 Elo+
Party 2
Izanami
Izanami
KobaHataki
Izanami
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 23L
1,460 Elo+
Party 2
Surtr
Surtr
KobayashiRx
Surtr
Level 158
God Stats
3W - 1L
1,476 SR
Queue Stats
16W - 16L
1,487 Elo+
Party 2
Geb
Geb
jiar__
Geb
Level 153
God Stats
7W - 11L
1,453 SR
Queue Stats
461W - 445L
1,544 Elo+
Solo
Thanatos
Thanatos
vi7evlord
Thanatos
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,246 Elo+
Solo
Team Averages
Level 144
1,424 SR
1,442 Elo+

VS

Team Averages
Level 79
1,364 SR
1,361 Elo+
Ymir
Ymir
 
Ymir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
ExtasyXD
King Arthur
Level 95
God Stats
0W - 2L
1,269 SR
Queue Stats
9W - 19L
1,347 Elo+
Party 1
Merlin
Merlin
F3F0
Merlin
Level 81
God Stats
0W - 2L
1,285 SR
Queue Stats
51W - 56L
1,502 Elo+
Solo
Medusa
Medusa
klougod
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,143 Elo+
Party 1
Lancelot
Lancelot
theHNT
Lancelot
Level 103
God Stats
0W - 2L
1,269 SR
Queue Stats
14W - 31L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
GokkuderaH
Scylla
16
7 / 1 / 6
9,717
648
9,268
6,097
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Izanami
KobaHataki
Izanami
14
6 / 4 / 6
8,894
593
7,803
10,183
3,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 3 / 16
8,704
580
8,981
13,067
8,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Geb
jiar__
Geb
16
6 / 1 / 13
10,240
683
14,692
13,373
12,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
vi7evlord
Thanatos
14
5 / 0 / 4
8,277
552
3,557
8,350
3,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 7 / 4
6,908
461
4,062
13,974
10,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
ExtasyXD
King Arthur
12
1 / 6 / 1
7,360
491
4,439
13,335
9,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
F3F0
Merlin
15
2 / 3 / 2
8,491
566
6,005
7,532
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Medusa
klougod
Medusa
11
1 / 6 / 3
6,779
452
4,664
9,629
2,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Lancelot
theHNT
Lancelot
14
4 / 5 / 1
8,256
550
8,545
14,842
6,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
19
27
Kills
8
9
Deaths
27
45
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
7
4
0.29
L
King Arthur
ExtasyXD
King Arthur
1
6
1
0.25
L
Merlin
F3F0
Merlin
2
3
2
1
W
Scylla
GokkuderaH
Scylla
7
1
6
10
W
Izanami
KobaHataki
Izanami
6
4
6
2.25
W
3
3
16
3.67
W
Geb
jiar__
Geb
6
1
13
12.5
L
Medusa
klougod
Medusa
1
6
3
0.42
L
Lancelot
theHNT
Lancelot
4
5
1
0.9
W
Thanatos
vi7evlord
Thanatos
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,301
Damage
27,715
51,070
Taken
59,312
29,442
Mitigated
31,039
17,234
Healing
8,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,062
728
0
989
13,974
10,333
0
3,158
10,511
18,870
0
L
King Arthur
ExtasyXD
King Arthur
4,439
818
0
1,327
13,335
9,325
0
6,438
6,311
1,265
36,549
L
Merlin
F3F0
Merlin
6,005
357
0
470
7,532
2,607
0
3,074
4,287
60,618
2,112
W
Scylla
GokkuderaH
Scylla
9,268
1,162
0
2,339
6,097
1,844
264
2,329
3,507
70,652
0
W
Izanami
KobaHataki
Izanami
7,803
4,582
0
3,615
10,183
3,553
67
2,695
7,398
0
70,200
W
8,981
2,431
0
3,111
13,067
8,143
820
3,112
9,805
936
46,496
W
Geb
jiar__
Geb
14,692
1,352
0
1,430
13,373
12,715
0
1,768
11,579
56,485
3,687
L
Medusa
klougod
Medusa
4,664
2,113
0
902
9,629
2,632
0
3,172
6,123
0
37,246
L
Lancelot
theHNT
Lancelot
8,545
1,597
0
4,425
14,842
6,142
0
6,478
7,983
0
65,146
W
Thanatos
vi7evlord
Thanatos
3,557
667
0
6,739
8,350
3,187
0
1,091
7,210
0
46,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,832
Gold Earned
37,794
457
Minions Killed
416
0
Camps Cleared
0
1,582,743
Distance Traveled
1,496,794
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,908
461
29
2
0
307,740
1
L
King Arthur
7,360
491
66
4
0
285,661
0
L
Merlin
8,491
566
131
9
0
281,130
3
W
Scylla
9,717
648
116
8
0
338,560
4
W
Izanami
8,894
593
105
7
0
260,496
4
W
Surtr
8,704
580
64
4
0
308,012
1
W
Geb
10,240
683
98
7
0
302,170
3
L
Medusa
6,779
452
70
5
0
284,134
0
L
Lancelot
8,256
550
120
8
0
338,129
1
W
Thanatos
8,277
552
74
5
0
373,505
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role