Player Matchup

King Arthur
King Arthur
Bronze IV
BOOTYxMENACE
King Arthur
Bronze IV
Level 103
God Stats
0W - 1L
1,136 SR
Queue Stats
1W - 9L
1,086 MMR
Party 1
Sol
Sol
Bronze III
Choppaboi_quan
Sol
Bronze III
Level 48
God Stats
0W - 1L
1,569 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Loki
Loki
Bronze IV
ObsrvAssassin
Loki
Bronze IV
Level 68
God Stats
0W - 1L
1,431 SR
Queue Stats
0W - 4L
1,217 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 73
1,378 SR
1,267 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 147
1,553 SR
1,291 MMR
Cthulhu
Cthulhu
Gold IV
FTANG
Cthulhu
Gold IV
Level 155
God Stats
17W - 16L
1,498 SR
Queue Stats
131W - 141L
1,278 MMR
Party 2
Anubis
Anubis
Gold V
Gonzalo_edu_24
Anubis
Gold V
Level 129
God Stats
37W - 30L
1,677 SR
Queue Stats
73W - 76L
1,353 MMR
Solo
Surtr
Surtr
Gold V
natsirrocssor
Surtr
Gold V
Level 156
God Stats
11W - 13L
1,485 SR
Queue Stats
125W - 135L
1,243 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BOOTYxMENACE
King Arthur
13
1 / 5 / 1
7,726
702
5,070
13,791
8,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 4 / 2
8,313
756
5,967
7,772
2,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 5 / 0
7,867
715
3,589
7,461
2,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
Chang'eMulanNe ZhaPersephoneAchilles

VS

Bans
KuzenboAresAthenaBacchusAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FTANG
Cthulhu
16
5 / 0 / 9
9,715
883
11,270
9,483
7,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
5 / 1 / 8
10,428
948
6,206
6,522
2,896
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 2 / 9
9,491
863
7,317
11,389
7,730
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
14
14
Deaths
3
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BOOTYxMENACE
King Arthur
1
5
1
0.3
L
1
4
2
0.5
W
Cthulhu
FTANG
Cthulhu
5
0
9
9.5
W
5
1
8
9
L
1
5
0
0.2
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,626
Damage
24,793
29,024
Taken
27,394
13,378
Mitigated
18,465
4,831
Healing
7,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BOOTYxMENACE
King Arthur
5,070
668
0
2,518
13,791
8,976
0
6,955
6,148
310
20,662
L
5,967
1,496
0
2,133
7,772
2,254
0
4,310
3,318
21,764
1,152
W
Cthulhu
FTANG
Cthulhu
11,270
513
284
2,696
9,483
7,839
251
1,321
8,162
23,237
2,959
W
6,206
333
0
3,304
6,522
2,896
288
964
5,558
54,552
0
L
3,589
204
0
180
7,461
2,148
0
3,751
3,398
0
19,522
W
7,317
1,852
0
1,589
11,389
7,730
892
3,531
7,858
515
21,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,906
Gold Earned
29,634
117
Minions Killed
166
0
Camps Cleared
0
549,508
Distance Traveled
668,739
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,726
702
44
4
0
194,288
1
L
Sol
8,313
756
45
4
0
167,866
1
W
Cthulhu
9,715
883
23
2
0
245,273
0
W
Anubis
10,428
948
100
9
0
199,896
6
L
Loki
7,867
715
28
3
0
187,354
2
W
Surtr
9,491
863
43
4
0
223,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role