Player Matchup

The Morrigan
The Morrigan
BIGz_DaddyFatSax
The Morrigan
Level 158
God Stats
5W - 2L
1,384 SR
Queue Stats
144W - 118L
1,551 Elo+
Solo
Rama
Rama
Lamole3
Rama
Level 128
God Stats
1W - 0L
1,520 SR
Queue Stats
91W - 76L
1,589 Elo+
Solo
Kuzenbo
Kuzenbo
Nonibalogna
Kuzenbo
Level 124
God Stats
6W - 2L
1,771 SR
Queue Stats
183W - 156L
1,578 Elo+
Solo
Lancelot
Lancelot
Tuntun_03
Lancelot
Level 114
God Stats
18W - 10L
1,634 SR
Queue Stats
75W - 66L
1,520 Elo+
Party 2
Geb
Geb
YFU_Fire
Geb
Level 83
God Stats
7W - 3L
1,533 SR
Queue Stats
86W - 69L
1,550 Elo+
Party 2
Team Averages
Level 121
1,568 SR
1,558 Elo+

VS

Team Averages
Level 107
1,481 SR
1,498 Elo+
Thor
Thor
J0hnPrest0n
Thor
Level 124
God Stats
6W - 7L
1,563 SR
Queue Stats
40W - 54L
1,483 Elo+
Party 1
Ra
Ra
N0ULT
Ra
Level 123
God Stats
28W - 30L
1,386 SR
Queue Stats
268W - 244L
1,472 Elo+
Solo
Charybdis
Charybdis
Player10622
Charybdis
Level 128
God Stats
2W - 3L
1,614 SR
Queue Stats
49W - 58L
1,509 Elo+
Party 1
Aphrodite
Aphrodite
SmolBiddieWaifu
Aphrodite
Level 47
God Stats
28W - 31L
1,579 SR
Queue Stats
31W - 40L
1,522 Elo+
Party 1
Odin
Odin
chasekarl
Odin
Level 111
God Stats
0W - 2L
1,266 SR
Queue Stats
50W - 64L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BIGz_DaddyFatSax
The Morrigan
16
4 / 1 / 8
9,560
637
6,307
6,788
2,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rama
Lamole3
Rama
15
5 / 1 / 2
8,798
587
11,205
8,357
2,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kuzenbo
Nonibalogna
Kuzenbo
15
4 / 3 / 3
9,204
614
10,356
13,434
14,377
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
Tuntun_03
Lancelot
14
4 / 0 / 6
8,210
547
8,417
9,076
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 1 / 6
7,900
527
6,175
12,068
9,781
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
6,648
443
3,201
12,868
4,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ra
13
1 / 6 / 1
7,493
500
9,329
11,523
4,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Player10622
Charybdis
13
2 / 2 / 0
7,232
482
8,658
9,843
2,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
SmolBiddieWaifu
Aphrodite
12
0 / 1 / 0
7,080
472
1,576
9,869
8,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Odin
14
3 / 4 / 0
8,307
554
9,274
15,647
11,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
17
Kills
6
6
Deaths
17
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
BIGz_DaddyFatSax
The Morrigan
4
1
8
8
L
0
4
1
0.13
W
Rama
Lamole3
Rama
5
1
2
6
L
Ra
1
6
1
0.25
W
Kuzenbo
Nonibalogna
Kuzenbo
4
3
3
1.83
L
Charybdis
Player10622
Charybdis
2
2
0
1
L
Aphrodite
SmolBiddieWaifu
Aphrodite
0
1
0
0
W
Lancelot
Tuntun_03
Lancelot
4
0
6
7
W
0
1
6
3
L
Odin
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,460
Damage
32,038
49,723
Taken
59,750
33,317
Mitigated
31,782
17,447
Healing
23,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
BIGz_DaddyFatSax
The Morrigan
6,307
1,302
0
2,000
6,788
2,642
658
2,450
4,022
66,813
1,699
L
3,201
293
0
4,643
12,868
4,284
0
2,357
10,511
0
51,494
W
Rama
Lamole3
Rama
11,205
8,661
0
4,204
8,357
2,942
950
1,249
7,016
0
74,170
L
Ra
9,329
304
379
2,374
11,523
4,776
0
4,778
6,745
76,844
0
W
Kuzenbo
Nonibalogna
Kuzenbo
10,356
3,227
0
3,906
13,434
14,377
0
499
12,129
59,599
0
L
Charybdis
Player10622
Charybdis
8,658
4,015
0
3,914
9,843
2,924
0
1,875
7,968
0
60,908
L
Aphrodite
SmolBiddieWaifu
Aphrodite
1,576
371
2,856
4,336
9,869
8,612
0
3,949
5,920
11,789
0
W
Lancelot
Tuntun_03
Lancelot
8,417
1,535
0
4,276
9,076
3,575
84
2,042
6,863
0
51,387
W
6,175
646
0
3,061
12,068
9,781
28
3,498
8,045
30,273
2,302
L
Odin
9,274
3,287
0
4,684
15,647
11,186
0
8,514
7,133
0
54,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,672
Gold Earned
36,760
480
Minions Killed
486
0
Camps Cleared
0
1,594,547
Distance Traveled
1,543,501
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
9,560
637
137
9
0
305,895
4
L
Thor
6,648
443
90
6
0
329,842
0
W
Rama
8,798
587
123
8
0
308,242
3
L
Ra
7,493
500
144
10
0
323,927
0
W
Kuzenbo
9,204
614
102
7
0
276,381
0
L
Charybdis
7,232
482
116
8
0
294,547
0
L
Aphrodite
7,080
472
16
1
0
314,151
3
W
Lancelot
8,210
547
78
5
0
399,670
0
W
Geb
7,900
527
40
3
0
304,359
1
L
Odin
8,307
554
120
8
0
281,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role