Player Matchup

Neith
Neith
Continental1965
Neith
Level 140
God Stats
191W - 204L
1,537 SR
Queue Stats
207W - 226L
1,492 Elo+
Solo
Thor
Thor
ElBearwolf
Thor
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 11L
1,485 Elo+
Party 2
Nut
Nut
Fierce_Nite
Nut
Level 128
God Stats
3W - 1L
1,949 SR
Queue Stats
238W - 219L
1,511 Elo+
Solo
King Arthur
King Arthur
HansPulze
King Arthur
Level 119
God Stats
9W - 8L
1,514 SR
Queue Stats
132W - 133L
1,470 Elo+
Party 2
Janus
Janus
TheWeedWizard_
Janus
Level 155
God Stats
0W - 3L
1,168 SR
Queue Stats
121W - 124L
1,543 Elo+
Solo
Team Averages
Level 133
1,534 SR
1,500 Elo+

VS

Team Averages
Level 89
1,452 SR
1,485 Elo+
Scylla
Scylla
Cruzergg
Scylla
Level 37
God Stats
1W - 1L
1,566 SR
Queue Stats
6W - 9L
1,413 Elo+
Party 1
Danzaburou
Danzaburou
GreivinM28
Danzaburou
Level 139
God Stats
3W - 5L
1,189 SR
Queue Stats
472W - 450L
1,535 Elo+
Solo
Mercury
Mercury
LEONHOME1500
Mercury
Level 89
God Stats
1W - 1L
1,324 SR
Queue Stats
21W - 17L
1,448 Elo+
Party 1
Bacchus
Bacchus
NylocSmitebb
Bacchus
Level 67
God Stats
2W - 1L
1,678 SR
Queue Stats
11W - 10L
1,509 Elo+
Party 1
Bake Kujira
Bake Kujira
PunchyLocket86
Bake Kujira
Level 111
God Stats
2W - 1L
1,506 SR
Queue Stats
18W - 16L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 2
8,360
464
5,014
10,855
3,365
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 3 / 2
7,802
433
5,268
17,279
5,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

16
3 / 6 / 0
8,714
484
11,874
13,515
4,156
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

King Arthur
HansPulze
King Arthur
13
1 / 6 / 0
8,216
456
11,132
17,798
16,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
0 / 2 / 1
8,913
495
8,192
7,466
2,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cruzergg
Scylla
16
4 / 1 / 5
9,684
538
2,386
6,205
1,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
GreivinM28
Danzaburou
17
5 / 4 / 6
11,065
615
14,381
16,448
7,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mercury
LEONHOME1500
Mercury
18
5 / 0 / 4
9,965
554
5,394
14,702
5,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
NylocSmitebb
Bacchus
14
6 / 0 / 7
9,175
510
8,603
14,196
16,526
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bake Kujira
PunchyLocket86
Bake Kujira
18
4 / 1 / 9
11,589
644
16,397
20,098
23,539
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
55
6
Kills
24
24
Deaths
6
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
Scylla
Cruzergg
Scylla
4
1
5
6.5
L
1
3
2
0.67
L
3
6
0
0.5
W
Danzaburou
GreivinM28
Danzaburou
5
4
6
2
L
King Arthur
HansPulze
King Arthur
1
6
0
0.17
W
Mercury
LEONHOME1500
Mercury
5
0
4
7
W
Bacchus
NylocSmitebb
Bacchus
6
0
7
9.5
W
Bake Kujira
PunchyLocket86
Bake Kujira
4
1
9
8.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,480
Damage
47,161
66,913
Taken
71,649
32,369
Mitigated
54,499
12,078
Healing
27,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,014
1,620
72
852
10,855
3,365
2,570
3,947
6,908
0
47,576
W
Scylla
Cruzergg
Scylla
2,386
379
0
0
6,205
1,838
1,475
2,447
3,444
53,377
0
L
5,268
1,275
0
4,842
17,279
5,988
0
6,367
10,768
0
52,649
L
11,874
7,957
0
3,721
13,515
4,156
0
2,645
10,870
0
75,699
W
Danzaburou
GreivinM28
Danzaburou
14,381
6,786
0
8,033
16,448
7,358
248
760
15,610
0
93,088
L
King Arthur
HansPulze
King Arthur
11,132
903
0
2,019
17,798
16,304
0
10,989
6,809
1,225
53,378
W
Mercury
LEONHOME1500
Mercury
5,394
2,058
0
8,363
14,702
5,238
304
2,065
12,391
0
86,733
W
Bacchus
NylocSmitebb
Bacchus
8,603
879
0
2,508
14,196
16,526
1,528
1,000
13,061
30,796
1,026
W
Bake Kujira
PunchyLocket86
Bake Kujira
16,397
7,951
0
8,737
20,098
23,539
142
1,360
18,620
98,532
5,460
L
8,192
51
0
572
7,466
2,556
0
2,598
4,788
66,280
2,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,005
Gold Earned
51,478
500
Minions Killed
579
0
Camps Cleared
0
1,714,176
Distance Traveled
1,914,051
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,360
464
89
5
0
326,202
0
W
Scylla
9,684
538
122
7
0
364,629
0
L
Thor
7,802
433
93
5
0
382,566
0
L
Nut
8,714
484
116
6
0
320,968
4
W
Danzaburou
11,065
615
127
7
0
326,398
0
L
King Arthur
8,216
456
79
4
0
346,728
0
W
Mercury
9,965
554
119
7
0
472,544
0
W
Bacchus
9,175
510
41
2
0
403,255
0
W
Bake Kujira
11,589
644
170
9
0
347,225
0
L
Janus
8,913
495
123
7
0
337,712
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role