Player Matchup

Vulcan
Vulcan
DrewtheRaikage
Vulcan
Level 129
God Stats
0W - 1L
1,276 SR
Queue Stats
6W - 17L
1,408 Elo+
Party 1
Maui
Maui
ElemntalWolf
Maui
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,422 Elo+
Party 1
Thor
Thor
MarkBarkHD
Thor
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 23L
1,384 Elo+
Party 1
Neith
Neith
Solaraur
Neith
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 17L
1,384 Elo+
Party 1
Zhong Kui
Zhong Kui
ZedOnReg
Zhong Kui
Level 126
God Stats
2W - 1L
1,889 SR
Queue Stats
6W - 19L
1,415 Elo+
Party 1
Team Averages
Level 104
1,533 SR
1,402 Elo+

VS

Team Averages
Level 120
1,453 SR
1,514 Elo+
Horus
Horus
ARandomChicken
Horus
Level 159
God Stats
6W - 2L
1,537 SR
Queue Stats
77W - 58L
1,576 Elo+
Party 2
Nut
Nut
ChiefMail
Nut
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 40L
1,419 Elo+
Solo
Scylla
Scylla
GrayHollow
Scylla
Level 61
God Stats
2W - 1L
1,473 SR
Queue Stats
172W - 161L
1,503 Elo+
Party 3
Jormungandr
Jormungandr
ROSEOFDEATH7659
Jormungandr
Level 114
God Stats
4W - 4L
1,440 SR
Queue Stats
72W - 66L
1,502 Elo+
Party 3
Ratatoskr
Ratatoskr
tuxdna
Ratatoskr
Level 158
God Stats
2W - 4L
1,315 SR
Queue Stats
87W - 68L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,660
444
5,835
8,687
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 3 / 2
6,889
459
4,472
14,766
13,212
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 4 / 2
7,352
490
7,456
12,826
4,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Solaraur
Neith
13
2 / 3 / 0
7,283
486
7,846
10,900
3,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
ZedOnReg
Zhong Kui
14
0 / 4 / 0
7,961
531
10,921
11,133
7,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 10
8,834
589
5,341
14,193
8,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
3 / 3 / 3
8,931
595
10,025
12,060
4,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
GrayHollow
Scylla
15
5 / 0 / 3
9,591
639
10,246
8,455
2,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
ROSEOFDEATH7659
Jormungandr
16
3 / 1 / 0
9,690
646
6,830
15,426
6,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ratatoskr
tuxdna
Ratatoskr
15
7 / 1 / 2
8,916
594
6,762
11,141
4,984
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
5
Kills
19
19
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
0
10
6
W
3
3
3
1.5
L
0
5
0
0
L
1
3
2
0.67
W
Scylla
GrayHollow
Scylla
5
0
3
6.5
L
2
4
2
0.75
W
Jormungandr
ROSEOFDEATH7659
Jormungandr
3
1
0
3
L
Neith
Solaraur
Neith
2
3
0
0.67
L
Zhong Kui
ZedOnReg
Zhong Kui
0
4
0
0
W
Ratatoskr
tuxdna
Ratatoskr
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,530
Damage
39,204
58,312
Taken
61,275
31,467
Mitigated
27,804
14,588
Healing
29,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,341
1,888
4,908
7,981
14,193
8,401
150
3,159
11,034
0
22,434
W
10,025
5,875
274
4,610
12,060
4,876
2,455
2,884
9,176
0
75,547
L
5,835
66
0
488
8,687
2,768
0
4,509
3,756
41,385
0
L
4,472
1,332
0
1,752
14,766
13,212
0
1,755
12,897
29,095
0
W
Scylla
GrayHollow
Scylla
10,246
303
0
2,951
8,455
2,906
1,108
3,071
5,384
62,290
3,741
L
7,456
1,364
0
4,928
12,826
4,350
0
2,350
10,294
0
52,548
W
Jormungandr
ROSEOFDEATH7659
Jormungandr
6,830
1,667
0
7,678
15,426
6,637
0
9,726
5,700
75,534
803
L
Neith
Solaraur
Neith
7,846
2,831
0
2,016
10,900
3,479
0
457
10,421
0
44,387
L
Zhong Kui
ZedOnReg
Zhong Kui
10,921
2,828
0
5,404
11,133
7,658
0
6,798
4,295
58,630
10,136
W
Ratatoskr
tuxdna
Ratatoskr
6,762
1,428
0
1,251
11,141
4,984
0
2,485
8,656
0
78,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,145
Gold Earned
45,962
426
Minions Killed
505
0
Camps Cleared
0
1,434,286
Distance Traveled
1,575,844
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,834
589
29
2
0
326,733
3
W
Nut
8,931
595
105
7
0
277,640
0
L
Vulcan
6,660
444
72
5
0
264,981
2
L
Maui
6,889
459
40
3
0
296,019
1
W
Scylla
9,591
639
146
10
0
314,765
8
L
Thor
7,352
490
98
7
0
335,718
8
W
Jormungandr
9,690
646
118
8
0
261,957
4
L
Neith
7,283
486
85
6
0
292,298
10
L
Zhong Kui
7,961
531
131
9
0
245,270
5
W
Ratatoskr
8,916
594
107
7
0
394,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role