Player Matchup

Tiamat
Tiamat
Alarakul
Tiamat
Level 155
God Stats
6W - 3L
1,641 SR
Queue Stats
133W - 118L
1,477 Elo+
Party 1
Medusa
Medusa
BritishZel
Medusa
Level 19
God Stats
2W - 1L
1,510 SR
Queue Stats
20W - 24L
1,423 Elo+
Party 1
Cthulhu
Cthulhu
Zowta
Cthulhu
Level 63
God Stats
6W - 2L
1,620 SR
Queue Stats
149W - 150L
1,525 Elo+
Party 3
Horus
Horus
shinyhobbit
Horus
Level 98
God Stats
2W - 1L
1,519 SR
Queue Stats
265W - 276L
1,402 Elo+
Party 1
Amaterasu
Amaterasu
tyx dgx
Amaterasu
Level 112
God Stats
2W - 1L
1,702 SR
Queue Stats
120W - 109L
1,536 Elo+
Party 3
Team Averages
Level 89
1,599 SR
1,473 Elo+

VS

Team Averages
Level 79
1,531 SR
1,494 Elo+
Loki
Loki
 
Loki
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Blayencio
Aphrodite
Level 20
God Stats
5W - 9L
1,508 SR
Queue Stats
38W - 43L
1,492 Elo+
Party 2
Freya
Freya
Tis_o-o
Freya
Level 87
God Stats
10W - 16L
1,459 SR
Queue Stats
229W - 218L
1,506 Elo+
Party 4
Mulan
Mulan
criolimez
Mulan
Level 106
God Stats
1W - 2L
1,663 SR
Queue Stats
205W - 203L
1,487 Elo+
Party 2
Hades
Hades
ruvamo
Hades
Level 104
God Stats
4W - 4L
1,524 SR
Queue Stats
197W - 197L
1,487 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Alarakul
Tiamat
17
13 / 2 / 7
10,959
609
20,254
12,959
8,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
BritishZel
Medusa
15
3 / 1 / 8
8,534
474
12,199
15,125
5,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Zowta
Cthulhu
15
4 / 1 / 7
9,882
549
13,106
12,913
16,927
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 0 / 11
8,823
490
7,174
17,766
16,977
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
tyx dgx
Amaterasu
18
13 / 2 / 6
11,312
628
16,323
18,863
9,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
1 / 7 / 1
7,590
422
6,134
17,087
5,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Blayencio
Aphrodite
12
0 / 5 / 1
7,734
430
7,204
17,730
13,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Freya
Tis_o-o
Freya
13
1 / 6 / 1
7,311
406
11,800
18,784
7,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mulan
criolimez
Mulan
13
1 / 7 / 0
8,110
451
9,762
19,323
13,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
ruvamo
Hades
15
3 / 9 / 2
9,720
540
11,696
18,897
7,034
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
11
34
Kills
6
6
Deaths
34
39
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
7
1
0.21
W
Tiamat
Alarakul
Tiamat
13
2
7
8.25
L
Aphrodite
Blayencio
Aphrodite
0
5
1
0.1
W
Medusa
BritishZel
Medusa
3
1
8
7
L
Freya
Tis_o-o
Freya
1
6
1
0.25
W
Cthulhu
Zowta
Cthulhu
4
1
7
7.5
L
Mulan
criolimez
Mulan
1
7
0
0.14
L
Hades
ruvamo
Hades
3
9
2
0.44
W
1
0
11
6.5
W
Amaterasu
tyx dgx
Amaterasu
13
2
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,056
Damage
46,596
77,626
Taken
91,821
57,527
Mitigated
46,260
31,298
Healing
32,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
6,134
1,215
0
5,620
17,087
5,135
0
6,123
10,964
0
54,897
W
Tiamat
Alarakul
Tiamat
20,254
740
0
5,661
12,959
8,330
0
6,574
6,354
70,169
2,919
L
Aphrodite
Blayencio
Aphrodite
7,204
438
4,930
8,508
17,730
13,368
46
4,300
13,430
25,752
0
W
Medusa
BritishZel
Medusa
12,199
4,732
0
4,628
15,125
5,985
2,302
8,151
6,240
0
69,334
L
Freya
Tis_o-o
Freya
11,800
3,044
0
3,382
18,784
7,638
0
3,362
15,422
53,014
3,102
W
Cthulhu
Zowta
Cthulhu
13,106
1,640
486
2,400
12,913
16,927
175
579
12,334
53,353
1,123
L
Mulan
criolimez
Mulan
9,762
1,853
0
4,460
19,323
13,085
0
9,578
9,745
0
53,036
L
Hades
ruvamo
Hades
11,696
755
40
5,379
18,897
7,034
0
9,853
9,044
65,935
0
W
7,174
3,164
3,083
7,759
17,766
16,977
237
7,149
10,038
914
20,566
W
Amaterasu
tyx dgx
Amaterasu
16,323
7,639
0
7,281
18,863
9,308
1,507
6,375
12,376
0
87,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,510
Gold Earned
40,465
442
Minions Killed
430
0
Camps Cleared
0
1,862,282
Distance Traveled
1,703,931
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,590
422
87
5
0
393,260
0
W
Tiamat
10,959
609
107
6
0
362,442
4
L
Aphrodite
7,734
430
37
2
0
337,349
5
W
Medusa
8,534
474
91
5
0
357,901
0
L
Freya
7,311
406
92
5
0
331,284
0
W
Cthulhu
9,882
549
86
5
0
341,742
5
L
Mulan
8,110
451
93
5
0
338,593
2
L
Hades
9,720
540
121
7
0
303,445
0
W
Horus
8,823
490
29
2
0
396,951
0
W
Amaterasu
11,312
628
129
7
0
403,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role