Player Matchup

King Arthur
King Arthur
AkAC130
King Arthur
Level 84
God Stats
1W - 5L
1,224 SR
Queue Stats
39W - 34L
1,537 Elo+
Solo
Artemis
Artemis
AllahOfOreos
Artemis
Level 155
God Stats
2W - 5L
1,463 SR
Queue Stats
88W - 71L
1,584 Elo+
Party 2
Bacchus
Bacchus
Devinito
Bacchus
Level 114
God Stats
1W - 2L
1,345 SR
Queue Stats
91W - 89L
1,542 Elo+
Party 2
Cliodhna
Cliodhna
xProjectMyst
Cliodhna
Level 128
God Stats
0W - 1L
1,578 SR
Queue Stats
51W - 28L
1,648 Elo+
Party 2
Poseidon
Poseidon
zay37th
Poseidon
Level 158
God Stats
16W - 23L
1,389 SR
Queue Stats
255W - 271L
1,411 Elo+
Solo
Team Averages
Level 128
1,400 SR
1,544 Elo+

VS

Team Averages
Level 133
1,612 SR
1,542 Elo+
Arachne
Arachne
 
Arachne
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Ian1098rifle
Merlin
Level 137
God Stats
7W - 7L
1,475 SR
Queue Stats
266W - 254L
1,562 Elo+
Party 1
Horus
Horus
Lord Poolie
Horus
Level 156
God Stats
3W - 1L
1,677 SR
Queue Stats
233W - 196L
1,604 Elo+
Party 1
Sol
Sol
debsssril
Sol
Level 123
God Stats
3W - 0L
1,785 SR
Queue Stats
74W - 71L
1,565 Elo+
Party 1
Shiva
Shiva
myPPstinks
Shiva
Level 109
God Stats
37W - 22L
1,626 SR
Queue Stats
213W - 198L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AkAC130
King Arthur
8
1 / 2 / 0
5,189
432
3,728
8,346
4,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Artemis
AllahOfOreos
Artemis
11
2 / 2 / 3
6,442
537
7,541
8,647
2,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Devinito
Bacchus
10
1 / 2 / 3
5,954
496
4,225
11,117
6,036
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
xProjectMyst
Cliodhna
13
6 / 1 / 2
6,951
579
7,398
8,831
3,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Poseidon
zay37th
Poseidon
12
1 / 4 / 3
6,726
561
3,621
5,469
1,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 2 / 1
6,560
547
4,346
9,824
3,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Merlin
13
3 / 2 / 3
7,127
594
4,277
3,988
1,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 3 / 4
6,550
546
5,545
12,709
7,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 2 / 2
6,972
581
7,352
7,852
2,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Shiva
13
2 / 2 / 1
7,735
645
6,198
7,814
5,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
11
Kills
11
11
Deaths
11
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
2
1
1.25
L
King Arthur
AkAC130
King Arthur
1
2
0
0.5
L
Artemis
AllahOfOreos
Artemis
2
2
3
1.75
L
Bacchus
Devinito
Bacchus
1
2
3
1.25
W
Merlin
3
2
3
2.25
W
2
3
4
1.33
W
2
2
2
1.5
W
Shiva
2
2
1
1.25
L
Cliodhna
xProjectMyst
Cliodhna
6
1
2
7
L
Poseidon
zay37th
Poseidon
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,513
Damage
27,718
42,410
Taken
42,187
17,348
Mitigated
20,726
9,007
Healing
13,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,346
2,451
0
2,873
9,824
3,710
0
797
9,027
0
43,721
L
King Arthur
AkAC130
King Arthur
3,728
661
0
2,158
8,346
4,335
0
0
8,346
0
24,630
L
Artemis
AllahOfOreos
Artemis
7,541
4,099
0
2,836
8,647
2,487
0
4,613
4,034
0
44,973
L
Bacchus
Devinito
Bacchus
4,225
576
0
2,916
11,117
6,036
0
4,049
7,068
23,046
1,806
W
Merlin
4,277
175
0
420
3,988
1,122
0
1,234
2,754
50,256
0
W
5,545
2,085
1,715
3,900
12,709
7,876
0
4,783
7,926
0
18,427
W
7,352
2,857
0
3,162
7,852
2,067
0
791
7,061
44,719
0
W
Shiva
6,198
825
0
1,832
7,814
5,951
0
0
7,814
0
53,730
L
Cliodhna
xProjectMyst
Cliodhna
7,398
1,120
0
575
8,831
3,172
0
869
7,962
0
55,704
L
Poseidon
zay37th
Poseidon
3,621
796
0
522
5,469
1,318
0
2,098
3,371
37,541
4,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,262
Gold Earned
34,944
328
Minions Killed
371
0
Camps Cleared
0
1,114,308
Distance Traveled
1,167,835
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,560
547
56
5
0
261,370
0
L
King Arthur
5,189
432
39
3
0
153,362
0
L
Artemis
6,442
537
87
7
0
207,198
3
L
Bacchus
5,954
496
29
2
0
244,155
3
W
Merlin
7,127
594
98
8
0
225,612
1
W
Horus
6,550
546
22
2
0
234,987
4
W
Sol
6,972
581
92
8
0
230,485
2
W
Shiva
7,735
645
103
9
0
215,381
1
L
Cliodhna
6,951
579
96
8
0
285,297
0
L
Poseidon
6,726
561
77
6
0
224,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role