Player Matchup

Sobek
Sobek
Silver I
Hekotin
Sobek
Silver I
Level 142
God Stats
5W - 2L
1,555 SR
Queue Stats
22W - 27L
1,286 MMR
Solo
Zeus
Zeus
Gold III
MidnightinNYC_
Zeus
Gold III
Level 166
God Stats
4W - 2L
1,665 SR
Queue Stats
116W - 104L
1,338 MMR
Party 1
Cthulhu
Cthulhu
Silver I
YouKnwTheVibes
Cthulhu
Silver I
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 59L
1,293 MMR
Solo
Ravana
Ravana
Silver IV
ZeroCharismaa
Ravana
Silver IV
Level 128
God Stats
7W - 5L
1,269 SR
Queue Stats
30W - 32L
1,185 MMR
Party 1
Artemis
Artemis
Gold IV
iLoveAutoLocking
Artemis
Gold IV
Level 107
God Stats
2W - 3L
1,391 SR
Queue Stats
72W - 72L
1,247 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,476 SR
1,270 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,468 SR
1,270 MMR
Hou Yi
Hou Yi
Gold V
Bubba88
Hou Yi
Gold V
Level 140
God Stats
82W - 74L
1,548 SR
Queue Stats
171W - 184L
1,277 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Jarre22
Sun Wukong
Silver II
Level 156
God Stats
0W - 3L
1,225 SR
Queue Stats
49W - 66L
1,241 MMR
Solo
Thor
Thor
Silver I
TytosL
Thor
Silver I
Level 120
God Stats
12W - 10L
1,592 SR
Queue Stats
57W - 58L
1,280 MMR
Solo
Persephone
Persephone
Gold V
slaad17
Persephone
Gold V
Level 160
God Stats
45W - 56L
1,465 SR
Queue Stats
479W - 491L
1,279 MMR
Solo
Sylvanus
Sylvanus
Silver I
yell0wcray0n
Sylvanus
Silver I
Level 138
God Stats
1W - 1L
1,513 SR
Queue Stats
152W - 174L
1,274 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Hekotin
Sobek
9
0 / 0 / 4
5,551
505
2,151
8,307
6,902
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 1
6,365
579
4,945
6,623
1,744
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 3 / 1
6,354
578
5,803
7,470
6,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
3 / 0 / 3
6,155
560
4,299
3,764
1,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 0 / 2
6,875
625
3,629
3,901
1,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
AwilixBake KujiraAchillesBacchusThanatos

VS

Bans
KumbhakarnaKukulkanMedusaHorusMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Bubba88
Hou Yi
11
0 / 1 / 0
5,849
532
2,631
5,281
1,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Jarre22
Sun Wukong
11
1 / 2 / 2
6,495
590
3,067
8,581
4,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
TytosL
Thor
10
2 / 3 / 0
5,764
524
4,290
11,099
3,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
slaad17
Persephone
4
0 / 0 / 0
4,299
391
1,066
1,190
294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
yell0wcray0n
Sylvanus
10
1 / 2 / 0
6,016
547
3,142
7,903
4,963
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
8
Kills
4
4
Deaths
8
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Bubba88
Hou Yi
0
1
0
0
W
Sobek
Hekotin
Sobek
0
0
4
2
L
Sun Wukong
Jarre22
Sun Wukong
1
2
2
1
W
2
1
1
2.5
L
Thor
TytosL
Thor
2
3
0
0.67
W
2
3
1
0.83
W
3
0
3
4.5
W
1
0
2
2
L
Persephone
slaad17
Persephone
0
0
0
0
L
Sylvanus
yell0wcray0n
Sylvanus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,827
Damage
14,196
30,065
Taken
34,054
17,905
Mitigated
14,542
9,045
Healing
10,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Bubba88
Hou Yi
2,631
1,516
0
2,383
5,281
1,689
0
359
4,922
0
39,754
W
Sobek
Hekotin
Sobek
2,151
360
0
3,016
8,307
6,902
0
1,864
6,443
16,324
0
L
Sun Wukong
Jarre22
Sun Wukong
3,067
713
0
2,342
8,581
4,340
0
4,310
3,554
0
42,421
W
4,945
1,319
0
1,814
6,623
1,744
0
1,754
4,869
45,157
0
L
Thor
TytosL
Thor
4,290
1,034
0
4,057
11,099
3,256
0
2,275
8,762
0
39,053
W
5,803
357
63
1,644
7,470
6,355
0
0
7,470
36,442
671
W
4,299
1,146
0
1,019
3,764
1,596
0
770
2,994
0
41,236
W
3,629
1,354
0
1,489
3,901
1,308
0
654
3,247
0
50,310
L
Persephone
slaad17
Persephone
1,066
0
0
750
1,190
294
0
900
290
10,472
0
L
Sylvanus
yell0wcray0n
Sylvanus
3,142
820
192
1,068
7,903
4,963
0
3,920
3,983
21,292
2,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,300
Gold Earned
28,423
343
Minions Killed
288
0
Camps Cleared
0
1,173,929
Distance Traveled
1,088,531
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,849
532
75
7
0
202,881
1
W
Sobek
5,551
505
19
2
0
249,099
4
L
Sun Wukong
6,495
590
84
8
0
218,254
0
W
Zeus
6,365
579
84
8
0
221,742
0
L
Thor
5,764
524
68
6
0
247,732
0
W
Cthulhu
6,354
578
75
7
0
221,589
3
W
Ravana
6,155
560
75
7
0
278,007
3
W
Artemis
6,875
625
90
8
0
203,492
5
L
Persephone
4,299
391
13
1
0
225,952
0
L
Sylvanus
6,016
547
48
4
0
193,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role