Player Matchup

Anhur
Anhur
Envious XI
Anhur
Level 42
God Stats
0W - 2L
1,580 SR
Queue Stats
14W - 21L
1,482 Elo+
Party 2
Ravana
Ravana
Laidback8533
Ravana
Level 124
God Stats
40W - 34L
1,586 SR
Queue Stats
232W - 240L
1,486 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Swifty2093
Tsukuyomi
Level 183
God Stats
0W - 2L
1,473 SR
Queue Stats
110W - 93L
1,530 Elo+
Solo
Merlin
Merlin
silver040
Merlin
Level 65
God Stats
13W - 13L
1,558 SR
Queue Stats
165W - 172L
1,470 Elo+
Party 2
Sobek
Sobek
sonicwolfe
Sobek
Level 27
God Stats
20W - 20L
1,547 SR
Queue Stats
54W - 66L
1,404 Elo+
Party 2
Team Averages
Level 88
1,549 SR
1,474 Elo+

VS

Team Averages
Level 120
1,445 SR
1,532 Elo+
Bastet
Bastet
Erebusskii
Bastet
Level 146
God Stats
15W - 22L
1,426 SR
Queue Stats
221W - 202L
1,467 Elo+
Party 3
Mulan
Mulan
IDislikeFurries
Mulan
Level 29
God Stats
52W - 30L
1,428 SR
Queue Stats
177W - 158L
1,567 Elo+
Party 1
Hou Yi
Hou Yi
IMeEducatedI
Hou Yi
Level 125
God Stats
15W - 6L
1,633 SR
Queue Stats
163W - 142L
1,543 Elo+
Solo
Scylla
Scylla
TheAffliction04
Scylla
Level 129
God Stats
1W - 0L
1,489 SR
Queue Stats
68W - 46L
1,517 Elo+
Party 3
Sobek
Sobek
introcession
Sobek
Level 171
God Stats
1W - 1L
1,249 SR
Queue Stats
210W - 184L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
0 / 4 / 0
6,460
404
2,241
9,744
3,184
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
13
2 / 4 / 0
7,226
452
4,732
10,492
3,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Swifty2093
Tsukuyomi
13
1 / 4 / 1
7,843
490
9,075
14,754
8,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Merlin
silver040
Merlin
14
0 / 2 / 1
7,494
468
5,433
8,655
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
11
0 / 8 / 0
6,545
409
3,000
20,043
16,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Erebusskii
Bastet
14
4 / 3 / 5
7,977
499
6,878
11,118
3,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
2 / 0 / 10
8,674
542
7,006
9,536
8,677
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hou Yi
16
10 / 0 / 2
10,017
626
15,684
8,829
3,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 0 / 5
9,291
581
10,841
5,141
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 2
8,917
557
6,583
14,655
10,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
3
Kills
22
22
Deaths
5
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Anhur
0
4
0
0
W
Bastet
Erebusskii
Bastet
4
3
5
2.17
W
2
0
10
7
W
Hou Yi
10
0
2
11
L
Ravana
2
4
0
0.5
L
Tsukuyomi
Swifty2093
Tsukuyomi
1
4
1
0.38
W
3
0
5
5.5
W
3
2
2
2
L
Merlin
silver040
Merlin
0
2
1
0.25
L
Sobek
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,481
Damage
46,992
63,688
Taken
49,279
35,065
Mitigated
28,247
15,501
Healing
21,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
2,241
1,040
0
2,919
9,744
3,184
0
1,002
8,678
0
35,152
W
Bastet
Erebusskii
Bastet
6,878
1,952
0
4,313
11,118
3,531
630
1,399
9,719
0
38,579
W
7,006
410
0
2,366
9,536
8,677
173
1,964
7,572
0
26,312
W
Hou Yi
15,684
8,463
0
5,629
8,829
3,285
1,165
2,286
6,543
0
81,968
L
Ravana
4,732
435
0
2,451
10,492
3,746
0
2,172
8,118
0
51,543
L
Tsukuyomi
Swifty2093
Tsukuyomi
9,075
1,243
0
3,642
14,754
8,816
0
6,753
6,518
863
55,033
W
10,841
736
0
1,743
5,141
1,770
1,032
2,508
2,633
84,494
202
W
6,583
177
0
7,132
14,655
10,984
0
774
13,881
46,646
2,574
L
Merlin
silver040
Merlin
5,433
0
0
2,655
8,655
2,657
0
3,737
4,468
63,368
0
L
Sobek
3,000
91
0
3,834
20,043
16,662
0
1,340
18,542
22,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,568
Gold Earned
44,876
417
Minions Killed
495
0
Camps Cleared
0
1,581,361
Distance Traveled
1,543,231
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,460
404
72
5
0
303,410
0
W
Bastet
7,977
499
59
4
0
346,803
4
W
Mulan
8,674
542
46
3
0
335,438
4
W
Hou Yi
10,017
626
130
8
0
280,592
2
L
Ravana
7,226
452
95
6
0
371,894
3
L
Tsukuyomi
7,843
490
99
6
0
297,921
0
W
Scylla
9,291
581
146
9
0
283,946
2
W
Sobek
8,917
557
114
7
0
296,452
5
L
Merlin
7,494
468
111
7
0
292,674
0
L
Sobek
6,545
409
40
3
0
315,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role