Player Matchup

Mulan
Mulan
ElGueySebo
Mulan
Level 123
God Stats
20W - 15L
1,694 SR
Queue Stats
135W - 127L
1,524 Elo+
Solo
Atlas
Atlas
FozzyyJericho
Atlas
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 48L
1,519 Elo+
Solo
Agni
Agni
IIITargaryen
Agni
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 32L
1,504 Elo+
Solo
Hou Yi
Hou Yi
Toby5372
Hou Yi
Level 176
God Stats
5W - 8L
1,403 SR
Queue Stats
324W - 322L
1,472 Elo+
Solo
Sylvanus
Sylvanus
Vrasess0
Sylvanus
Level 83
God Stats
8W - 5L
1,642 SR
Queue Stats
25W - 22L
1,464 Elo+
Solo
Team Averages
Level 122
1,548 SR
1,497 Elo+

VS

Team Averages
Level 130
1,534 SR
1,528 Elo+
Ymir
Ymir
CupplesGirl91
Ymir
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,798 Elo+
Solo
Anhur
Anhur
RiseFalco
Anhur
Level 196
God Stats
40W - 36L
1,493 SR
Queue Stats
291W - 289L
1,428 Elo+
Solo
Nike
Nike
SirNastieZ
Nike
Level 140
God Stats
1W - 3L
1,505 SR
Queue Stats
156W - 161L
1,474 Elo+
Party 1
Fenrir
Fenrir
Zeeboo
Fenrir
Level 149
God Stats
15W - 15L
1,603 SR
Queue Stats
177W - 142L
1,493 Elo+
Solo
Ra
Ra
x-WitnessMe-x
Ra
Level 124
God Stats
11W - 11L
1,569 SR
Queue Stats
113W - 126L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
1 / 4 / 1
6,368
637
4,434
9,327
3,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 0 / 6
6,127
613
5,587
6,657
4,171
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 0 / 2
7,258
726
3,787
5,131
1,439
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
Toby5372
Hou Yi
10
4 / 1 / 0
5,812
581
5,942
5,525
1,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Sylvanus
Vrasess0
Sylvanus
11
4 / 1 / 3
6,285
629
4,688
7,079
3,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
4,979
498
1,156
8,701
5,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anhur
RiseFalco
Anhur
9
1 / 4 / 0
5,108
511
4,351
7,733
1,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

10
3 / 2 / 1
6,278
628
5,392
8,146
2,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
Zeeboo
Fenrir
9
1 / 1 / 2
5,308
531
2,899
7,783
2,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 3 / 0
6,081
608
2,271
6,740
2,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
14
Kills
6
6
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Mulan
1
4
1
0.38
W
1
0
6
4
W
4
0
2
5
L
Anhur
RiseFalco
Anhur
1
4
0
0.25
L
3
2
1
1.75
W
Hou Yi
Toby5372
Hou Yi
4
1
0
4
W
Sylvanus
Vrasess0
Sylvanus
4
1
3
5.5
L
Fenrir
Zeeboo
Fenrir
1
1
2
2
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,438
Damage
16,069
33,719
Taken
39,103
13,891
Mitigated
15,053
11,013
Healing
8,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,156
255
0
540
8,701
5,867
0
4,948
3,753
10,595
0
W
Mulan
4,434
737
0
1,765
9,327
3,617
0
113
9,214
0
39,262
W
5,587
2,677
0
2,865
6,657
4,171
0
1,592
5,065
21,442
1,579
W
3,787
242
0
1,813
5,131
1,439
1,096
903
4,228
46,730
2,508
L
Anhur
RiseFalco
Anhur
4,351
2,095
0
2,131
7,733
1,691
0
2,273
5,460
0
28,047
L
5,392
639
0
2,000
8,146
2,882
0
586
7,560
0
34,284
W
Hou Yi
Toby5372
Hou Yi
5,942
2,278
0
1,263
5,525
1,520
150
313
5,212
0
35,075
W
Sylvanus
Vrasess0
Sylvanus
4,688
1,670
546
2,761
7,079
3,144
0
741
6,338
29,793
10,879
L
Fenrir
Zeeboo
Fenrir
2,899
991
0
1,894
7,783
2,537
0
3,388
4,395
0
27,978
L
2,271
282
120
1,415
6,740
2,076
0
2,360
4,380
44,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,850
Gold Earned
27,754
328
Minions Killed
289
0
Camps Cleared
0
966,822
Distance Traveled
929,255
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,979
498
16
2
0
170,881
0
W
Mulan
6,368
637
77
8
0
184,470
0
W
Atlas
6,127
613
26
3
0
203,662
5
W
Agni
7,258
726
99
10
0
203,173
0
L
Anhur
5,108
511
56
6
0
164,831
0
L
Nike
6,278
628
63
6
0
191,193
0
W
Hou Yi
5,812
581
58
6
0
171,516
0
W
Sylvanus
6,285
629
68
7
0
204,001
0
L
Fenrir
5,308
531
65
7
0
206,840
0
L
Ra
6,081
608
89
9
0
195,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role