Player Matchup

Chronos
Chronos
 
Chronos
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Chimichanga92
Mercury
Level 155
God Stats
3W - 4L
1,132 SR
Queue Stats
560W - 545L
1,483 Elo+
Solo
Apollo
Apollo
M1chL
Apollo
Level 160
God Stats
9W - 11L
1,361 SR
Queue Stats
668W - 602L
1,498 Elo+
Solo
Sylvanus
Sylvanus
MP3ME
Sylvanus
Level 109
God Stats
3W - 1L
1,646 SR
Queue Stats
294W - 256L
1,527 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ROKNIMUS
Morgan Le Fay
Level 127
God Stats
20W - 10L
1,542 SR
Queue Stats
67W - 55L
1,497 Elo+
Solo
Team Averages
Level 144
1,436 SR
1,501 Elo+

VS

Team Averages
Level 107
1,502 SR
1,515 Elo+
Artio
Artio
Buecx
Artio
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 80L
1,590 Elo+
Party 2
Raijin
Raijin
HarmfulTurtles
Raijin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,465 Elo+
Party 1
Ymir
Ymir
KillzoneMD
Ymir
Level 100
God Stats
1W - 2L
1,322 SR
Queue Stats
44W - 30L
1,497 Elo+
Party 1
Medusa
Medusa
SuppaDupp
Medusa
Level 128
God Stats
7W - 12L
1,404 SR
Queue Stats
202W - 180L
1,578 Elo+
Party 2
Set
Set
Symba012
Set
Level 93
God Stats
6W - 3L
1,786 SR
Queue Stats
46W - 43L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
4 / 0 / 0
5,626
703
3,401
3,687
1,395
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
8
2 / 3 / 1
4,701
588
2,362
6,391
2,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
M1chL
Apollo
9
1 / 1 / 3
4,920
615
4,725
4,712
1,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Sylvanus
MP3ME
Sylvanus
8
1 / 2 / 3
4,906
613
3,736
5,716
3,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
ROKNIMUS
Morgan Le Fay
10
3 / 0 / 0
5,742
718
3,728
2,228
650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Buecx
Artio
7
0 / 1 / 4
4,407
551
3,521
8,707
4,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 3 / 0
3,972
497
315
5,972
1,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

6
0 / 3 / 1
4,174
522
1,699
4,325
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Medusa
SuppaDupp
Medusa
8
1 / 3 / 2
4,385
548
2,566
5,337
1,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

9
5 / 1 / 0
5,122
640
2,953
5,547
2,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
11
Kills
6
6
Deaths
11
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
0
0
4
L
Artio
Buecx
Artio
0
1
4
2
W
Mercury
2
3
1
0.83
L
0
3
0
0
L
0
3
1
0.17
W
Apollo
M1chL
Apollo
1
1
3
2.5
W
Sylvanus
MP3ME
Sylvanus
1
2
3
1.25
W
Morgan Le Fay
ROKNIMUS
Morgan Le Fay
3
0
0
3
L
Medusa
SuppaDupp
Medusa
1
3
2
0.67
L
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,952
Damage
11,054
22,734
Taken
29,888
9,082
Mitigated
10,665
7,067
Healing
8,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
3,401
1,317
0
919
3,687
1,395
0
975
2,534
26,600
0
L
Artio
Buecx
Artio
3,521
872
282
4,271
8,707
4,214
0
2,213
6,494
14,088
0
W
Mercury
2,362
874
0
880
6,391
2,035
0
893
5,408
0
26,537
L
315
43
0
1,487
5,972
1,214
0
3,161
2,483
15,716
0
L
1,699
315
0
720
4,325
1,427
0
2,195
1,940
10,899
2,364
W
Apollo
M1chL
Apollo
4,725
2,654
0
2,173
4,712
1,416
0
1,616
3,096
0
35,277
W
Sylvanus
MP3ME
Sylvanus
3,736
1,215
360
2,091
5,716
3,586
0
1,360
4,356
12,353
0
W
Morgan Le Fay
ROKNIMUS
Morgan Le Fay
3,728
276
0
644
2,228
650
56
315
1,913
28,439
926
L
Medusa
SuppaDupp
Medusa
2,566
1,270
0
696
5,337
1,483
0
1,077
4,260
0
27,278
L
2,953
1,487
0
1,422
5,547
2,327
0
1,470
4,030
0
27,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,895
Gold Earned
22,060
236
Minions Killed
197
0
Camps Cleared
0
815,548
Distance Traveled
752,800
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
5,626
703
55
7
0
152,866
1
L
Artio
4,407
551
21
3
0
170,179
0
W
Mercury
4,701
588
43
5
0
188,234
1
L
Raijin
3,972
497
34
4
0
142,666
1
L
Ymir
4,174
522
33
4
0
99,699
0
W
Apollo
4,920
615
63
8
0
152,752
0
W
Sylvanus
4,906
613
15
2
0
155,163
3
W
Morgan Le Fay
5,742
718
60
8
0
166,533
0
L
Medusa
4,385
548
50
6
0
164,056
0
L
Set
5,122
640
59
7
0
176,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role