Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
DenteiroPA
Cupid
Level 213
God Stats
9W - 14L
1,405 SR
Queue Stats
276W - 288L
1,460 Elo+
Solo
Mulan
Mulan
FakeTalesOfRegis
Mulan
Level 157
God Stats
29W - 12L
1,696 SR
Queue Stats
204W - 191L
1,519 Elo+
Solo
Cliodhna
Cliodhna
PES4DEL08535
Cliodhna
Level 97
God Stats
20W - 19L
1,518 SR
Queue Stats
220W - 209L
1,437 Elo+
Solo
Team Averages
Level 148
1,524 SR
1,483 Elo+

VS

Team Averages
Level 158
1,607 SR
1,550 Elo+
Surtr
Surtr
Baldw1n
Surtr
Level 147
God Stats
0W - 1L
1,698 SR
Queue Stats
48W - 42L
1,664 Elo+
Solo
Ix Chel
Ix Chel
Number107
Ix Chel
Level 185
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 237L
1,496 Elo+
Solo
Hercules
Hercules
kall4
Hercules
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 105L
1,507 Elo+
Solo
Nut
Nut
xMysTeRioNz
Nut
Level 188
God Stats
1W - 2L
1,728 SR
Queue Stats
257W - 252L
1,496 Elo+
Solo
Baron Samedi
Baron Samedi
zonterror
Baron Samedi
Level 147
God Stats
13W - 11L
1,608 SR
Queue Stats
470W - 460L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
6 / 1 / 2
7,287
729
8,086
4,829
1,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artio
 
Artio
10
1 / 2 / 5
5,941
594
4,527
8,605
5,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
11
3 / 0 / 0
6,325
633
2,806
5,324
1,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
5 / 1 / 3
7,150
715
8,226
11,712
9,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cliodhna
PES4DEL08535
Cliodhna
11
2 / 2 / 3
6,011
601
1,758
6,319
1,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Baldw1n
Surtr
10
3 / 4 / 1
6,059
606
5,309
8,360
3,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Number107
Ix Chel
11
1 / 4 / 1
5,655
566
2,951
6,497
2,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
kall4
Hercules
9
1 / 4 / 2
5,332
533
4,594
8,662
3,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

8
1 / 3 / 0
4,895
490
4,952
5,495
1,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
zonterror
Baron Samedi
8
0 / 2 / 2
5,124
512
3,878
7,750
5,381
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
17
Kills
6
6
Deaths
17
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
6
1
2
7
W
Artio
 
Artio
1
2
5
1.75
L
Surtr
Baldw1n
Surtr
3
4
1
0.88
W
Cupid
3
0
0
3
W
5
1
3
6.5
L
Ix Chel
Number107
Ix Chel
1
4
1
0.38
W
Cliodhna
PES4DEL08535
Cliodhna
2
2
3
1.75
L
Hercules
kall4
Hercules
1
4
2
0.5
L
1
3
0
0.33
L
Baron Samedi
zonterror
Baron Samedi
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,403
Damage
21,684
36,789
Taken
36,764
19,944
Mitigated
15,899
17,852
Healing
8,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
8,086
1,139
300
1,498
4,829
1,498
0
1,521
3,152
52,930
1,904
W
Artio
 
Artio
4,527
749
500
3,587
8,605
5,492
0
1,648
6,853
16,338
0
L
Surtr
Baldw1n
Surtr
5,309
2,029
0
975
8,360
3,405
0
3,592
4,630
1,290
27,797
W
Cupid
2,806
1,671
568
3,504
5,324
1,624
1,676
394
4,930
0
43,358
W
8,226
792
0
5,306
11,712
9,421
0
2,292
9,380
0
46,783
L
Ix Chel
Number107
Ix Chel
2,951
524
370
1,613
6,497
2,130
0
3,621
2,658
32,498
0
W
Cliodhna
PES4DEL08535
Cliodhna
1,758
195
0
2,589
6,319
1,909
0
976
5,261
0
40,533
L
Hercules
kall4
Hercules
4,594
1,641
0
2,279
8,662
3,481
0
983
7,625
0
25,197
L
4,952
3,204
0
1,615
5,495
1,502
0
2,096
3,399
0
25,943
L
Baron Samedi
zonterror
Baron Samedi
3,878
627
377
1,591
7,750
5,381
6
1,823
5,839
18,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,714
Gold Earned
27,065
354
Minions Killed
242
0
Camps Cleared
0
1,087,380
Distance Traveled
909,945
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,287
729
106
11
0
206,230
0
W
Artio
5,941
594
21
2
0
223,250
2
L
Surtr
6,059
606
43
4
0
208,595
0
W
Cupid
6,325
633
75
8
0
202,485
0
W
Mulan
7,150
715
75
8
0
203,863
0
L
Ix Chel
5,655
566
76
8
0
192,531
0
W
Cliodhna
6,011
601
77
8
0
251,552
2
L
Hercules
5,332
533
50
5
0
193,200
0
L
Nut
4,895
490
46
5
0
118,119
0
L
Baron Samedi
5,124
512
27
3
0
197,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role