Player Matchup

King Arthur
King Arthur
Platinum V
 
King Arthur
Platinum V
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold I
GenociMonks
Anhur
Gold I
Level 117
God Stats
76W - 67L
1,591 SR
Queue Stats
246W - 243L
1,658 MMR
Party 1
Kali
Kali
Gold I
Trentbuchet
Kali
Gold I
Level 147
God Stats
1W - 3L
1,573 SR
Queue Stats
120W - 119L
1,562 MMR
Party 2
Athena
Athena
Gold II
ballinhaugland2
Athena
Gold II
Level 104
God Stats
23W - 20L
1,570 SR
Queue Stats
403W - 407L
1,521 MMR
Party 1
Hera
Hera
Gold II
ttv-GatsbyGaming
Hera
Gold II
Level 144
God Stats
24W - 19L
1,618 SR
Queue Stats
178W - 175L
1,581 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,570 SR
1,564 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,523 SR
1,585 MMR
Kumbhakarna
Kumbhakarna
Silver II
OBXAJ
Kumbhakarna
Silver II
Level 132
God Stats
0W - 1L
1,284 SR
Queue Stats
6W - 5L
1,591 MMR
Solo
Zeus
Zeus
Gold II
UnYieldinSpirit
Zeus
Gold II
Level 156
God Stats
1W - 1L
1,743 SR
Queue Stats
145W - 149L
1,594 MMR
Solo
Fenrir
Fenrir
Gold I
UniCorn34
Fenrir
Gold I
Level 121
God Stats
1W - 4L
1,590 SR
Queue Stats
218W - 209L
1,603 MMR
Solo
Cupid
Cupid
Silver II
adrianpli
Cupid
Silver II
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 213L
1,569 MMR
Solo
Cabrakan
Cabrakan
Gold IV
imynate
Cabrakan
Gold IV
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 56L
1,571 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
4 / 1 / 4
8,992
692
10,992
13,537
9,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
8 / 1 / 5
8,807
677
10,249
6,798
2,639
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 3 / 6
8,205
631
5,245
14,146
5,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
5 / 0 / 7
8,639
665
3,960
12,680
10,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 1 / 10
8,282
637
8,161
3,977
1,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AchillesFreyaChang'eDanzaburou

VS

Bans
ThanatosCu ChulainnMedusaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
OBXAJ
Kumbhakarna
11
0 / 5 / 2
6,526
502
8,586
14,307
9,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

13
4 / 4 / 1
7,998
615
7,576
6,723
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
UniCorn34
Fenrir
11
2 / 4 / 0
6,374
490
2,723
10,094
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
adrianpli
Cupid
10
0 / 6 / 2
6,349
488
5,192
8,221
1,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cabrakan
imynate
Cabrakan
9
0 / 6 / 0
5,942
457
4,262
13,573
12,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
25
Kills
6
6
Deaths
25
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
1
4
6
W
8
1
5
10.5
L
Kumbhakarna
OBXAJ
Kumbhakarna
0
5
2
0.2
W
5
3
6
2.67
L
4
4
1
1.13
L
Fenrir
UniCorn34
Fenrir
2
4
0
0.5
L
Cupid
adrianpli
Cupid
0
6
2
0.17
W
5
0
7
8.5
L
Cabrakan
imynate
Cabrakan
0
6
0
0
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,607
Damage
28,339
51,138
Taken
52,918
28,619
Mitigated
27,460
21,474
Healing
11,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,992
1,230
0
3,454
13,537
9,022
80
6,548
6,368
0
64,183
W
10,249
6,214
0
3,014
6,798
2,639
448
1,489
5,267
0
64,709
L
Kumbhakarna
OBXAJ
Kumbhakarna
8,586
513
0
2,456
14,307
9,343
0
1,796
12,511
47,035
0
W
5,245
2,590
0
6,214
14,146
5,047
53
4,569
9,303
0
57,362
L
7,576
163
0
500
6,723
1,629
0
2,152
4,571
54,383
1,311
L
Fenrir
UniCorn34
Fenrir
2,723
579
0
3,729
10,094
2,935
0
1,894
8,200
0
40,654
L
Cupid
adrianpli
Cupid
5,192
2,209
1,083
1,803
8,221
1,304
0
1,282
6,939
0
35,927
W
3,960
1,062
2,894
4,753
12,680
10,865
430
4,218
7,984
20,608
1,538
L
Cabrakan
imynate
Cabrakan
4,262
692
0
1,857
13,573
12,249
0
4,904
8,669
17,327
0
W
8,161
1,550
0
1,145
3,977
1,046
1,008
2,025
1,634
59,039
1,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,925
Gold Earned
33,189
454
Minions Killed
353
0
Camps Cleared
0
1,386,296
Distance Traveled
1,332,652
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,992
692
112
9
0
263,706
2
W
Anhur
8,807
677
110
8
0
256,823
3
L
Kumbhakarna
6,526
502
81
6
0
242,411
0
W
Kali
8,205
631
101
8
0
292,016
1
L
Zeus
7,998
615
120
9
0
263,404
0
L
Fenrir
6,374
490
66
5
0
329,996
0
L
Cupid
6,349
488
69
5
0
247,018
2
W
Athena
8,639
665
24
2
0
267,526
3
L
Cabrakan
5,942
457
17
1
0
249,823
2
W
Hera
8,282
637
107
8
0
306,225
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role