Player Matchup

Mercury
Mercury
 
Mercury
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
Brotader
Maui
Level 67
God Stats
6W - 7L
1,282 SR
Queue Stats
10W - 13L
1,319 Elo+
Party 3
Anhur
Anhur
Chico Amaro9874
Anhur
Level 104
God Stats
3W - 2L
1,682 SR
Queue Stats
197W - 219L
1,423 Elo+
Solo
Poseidon
Poseidon
JohnnyBlazed09
Poseidon
Level 59
God Stats
1W - 1L
1,293 SR
Queue Stats
23W - 37L
1,320 Elo+
Party 3
Chaac
Chaac
splashy_kazoo92
Chaac
Level 106
God Stats
10W - 14L
1,507 SR
Queue Stats
604W - 611L
1,440 Elo+
Party 2
Team Averages
Level 92
1,453 SR
1,401 Elo+

VS

Team Averages
Level 94
1,557 SR
1,427 Elo+
Thor
Thor
 
Thor
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
AXTONMAREK
Anubis
Level 125
God Stats
26W - 37L
1,464 SR
Queue Stats
47W - 61L
1,385 Elo+
Party 1
Cernunnos
Cernunnos
ClouddyZ
Cernunnos
Level 62
God Stats
3W - 2L
1,697 SR
Queue Stats
77W - 62L
1,461 Elo+
Solo
Shiva
Shiva
Coltenlol
Shiva
Level 86
God Stats
4W - 4L
1,645 SR
Queue Stats
60W - 68L
1,435 Elo+
Party 1
Sylvanus
Sylvanus
DatOneSlothGuy
Sylvanus
Level 92
God Stats
2W - 3L
1,476 SR
Queue Stats
40W - 59L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 3 / 2
5,528
503
2,878
9,548
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
9
1 / 2 / 7
5,945
540
4,825
10,012
5,879
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
5 / 1 / 1
6,763
615
6,414
6,376
1,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poseidon
10
2 / 5 / 1
5,847
532
1,848
5,169
803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
6 / 1 / 0
7,001
636
8,796
9,760
9,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
3 / 4 / 3
5,745
522
5,300
7,827
2,324
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
AXTONMAREK
Anubis
11
7 / 1 / 3
7,168
652
8,126
6,492
3,005
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cernunnos
ClouddyZ
Cernunnos
5
0 / 3 / 1
4,266
388
1,873
5,232
829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Shiva
Coltenlol
Shiva
10
0 / 4 / 0
5,847
532
3,703
9,076
4,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sylvanus
9
2 / 3 / 3
5,937
540
4,509
11,847
6,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
15
Kills
12
12
Deaths
15
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
3
2
0.67
L
Thor
 
Thor
3
4
3
1.13
L
Anubis
AXTONMAREK
Anubis
7
1
3
8.5
W
Maui
1
2
7
2.25
W
5
1
1
5.5
L
Cernunnos
ClouddyZ
Cernunnos
0
3
1
0.17
L
Shiva
Coltenlol
Shiva
0
4
0
0
L
Sylvanus
2
3
3
1.17
W
Poseidon
2
5
1
0.5
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,761
Damage
23,511
40,865
Taken
40,474
20,354
Mitigated
17,502
11,956
Healing
12,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,878
1,806
0
4,361
9,548
2,588
0
1,586
7,962
0
32,988
L
Thor
 
Thor
5,300
1,846
0
1,988
7,827
2,324
0
1,459
6,368
0
25,868
L
Anubis
AXTONMAREK
Anubis
8,126
494
117
2,590
6,492
3,005
106
2,139
4,353
37,052
0
W
Maui
4,825
1,566
74
2,207
10,012
5,879
0
4,889
5,123
15,258
2,588
W
6,414
3,176
0
2,526
6,376
1,462
615
2,237
4,139
0
35,078
L
Cernunnos
ClouddyZ
Cernunnos
1,873
892
0
1,325
5,232
829
0
539
4,693
0
10,969
L
Shiva
Coltenlol
Shiva
3,703
621
0
936
9,076
4,805
0
0
9,076
0
34,609
L
Sylvanus
4,509
1,670
2,128
3,722
11,847
6,539
0
2,073
9,774
19,283
0
W
Poseidon
1,848
203
0
215
5,169
803
0
1,928
3,241
26,476
1,102
W
8,796
567
0
2,573
9,760
9,622
0
2,111
7,649
0
42,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,084
Gold Earned
28,963
269
Minions Killed
201
0
Camps Cleared
0
1,060,462
Distance Traveled
889,890
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,528
503
63
6
0
203,263
0
L
Thor
5,745
522
44
4
0
208,193
0
L
Anubis
7,168
652
53
5
0
191,918
2
W
Maui
5,945
540
24
2
0
207,584
0
W
Anhur
6,763
615
62
6
0
202,264
0
L
Cernunnos
4,266
388
18
2
0
107,491
2
L
Shiva
5,847
532
54
5
0
202,242
0
L
Sylvanus
5,937
540
32
3
0
180,046
0
W
Poseidon
5,847
532
41
4
0
219,106
0
W
Chaac
7,001
636
79
7
0
228,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role