Player Matchup

Ymir
Ymir
Gold V
Karim329Hd
Ymir
Gold V
Level 157
God Stats
7W - 3L
1,710 SR
Queue Stats
165W - 176L
1,300 MMR
Party 2
Rama
Rama
Gold V
Mika09
Rama
Gold V
Level 111
God Stats
9W - 10L
1,447 SR
Queue Stats
68W - 73L
1,342 MMR
Solo
Nox
Nox
Gold V
NefdaR
Nox
Gold V
Level 175
God Stats
74W - 77L
1,583 SR
Queue Stats
260W - 269L
1,368 MMR
Solo
Raijin
Raijin
Gold V
SolarS0n
Raijin
Gold V
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 59L
1,354 MMR
Solo
Bastet
Bastet
Gold III
Twitch_FazeImo
Bastet
Gold III
Level 155
God Stats
17W - 6L
1,815 SR
Queue Stats
203W - 203L
1,397 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,611 SR
1,352 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,489 SR
1,352 MMR
Cabrakan
Cabrakan
Gold IV
FlUhX XtReAmZZ
Cabrakan
Gold IV
Level 125
God Stats
7W - 11L
1,388 SR
Queue Stats
260W - 264L
1,367 MMR
Solo
Neith
Neith
Bronze IV
GIxdiatorr
Neith
Bronze IV
Level 66
God Stats
0W - 1L
1,168 SR
Queue Stats
15W - 27L
1,366 MMR
Solo
Bacchus
Bacchus
Gold IV
Low_Sus
Bacchus
Gold IV
Level 176
God Stats
3W - 6L
1,636 SR
Queue Stats
76W - 92L
1,441 MMR
Party 1
Anubis
Anubis
Gold V
Shahin_Kral
Anubis
Gold V
Level 123
God Stats
40W - 30L
1,566 SR
Queue Stats
200W - 208L
1,340 MMR
Solo
Ravana
Ravana
Silver I
Zycho
Ravana
Silver I
Level 209
God Stats
24W - 20L
1,686 SR
Queue Stats
242W - 256L
1,247 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 12
10,867
572
5,540
16,161
15,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Rama
Mika09
Rama
19
5 / 1 / 4
11,919
627
11,380
7,524
2,864
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nox
NefdaR
Nox
16
3 / 5 / 15
9,952
524
9,887
9,464
3,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
SolarS0n
Raijin
19
8 / 0 / 8
11,752
619
19,144
15,115
5,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
7 / 1 / 5
11,330
596
12,283
13,782
5,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
Ao KuangHeraThanatos

VS

Bans
MulanKumbhakarnaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
16
0 / 4 / 1
8,952
471
4,779
14,734
15,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
15
0 / 5 / 0
8,712
459
9,357
14,276
5,135
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
Low_Sus
Bacchus
12
0 / 8 / 0
7,288
384
5,605
18,445
16,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
14
3 / 6 / 2
8,542
450
8,495
14,758
7,181
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
Zycho
Ravana
16
5 / 5 / 0
9,008
474
5,031
10,834
4,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
11
28
Kills
8
8
Deaths
28
44
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
0
4
1
0.13
L
Neith
0
5
0
0
W
5
1
12
11
L
Bacchus
Low_Sus
Bacchus
0
8
0
0
W
Rama
Mika09
Rama
5
1
4
7
W
Nox
NefdaR
Nox
3
5
15
2.1
L
Anubis
3
6
2
0.67
W
Raijin
SolarS0n
Raijin
8
0
8
12
W
7
1
5
9.5
L
Ravana
Zycho
Ravana
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,234
Damage
33,267
62,046
Taken
73,047
32,135
Mitigated
49,345
20,090
Healing
15,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
4,779
667
0
2,702
14,734
15,863
0
4,277
10,087
49,197
3,597
L
Neith
9,357
2,713
0
4,222
14,276
5,135
0
2,208
11,900
0
80,168
W
5,540
1,293
0
2,203
16,161
15,537
52
5,831
10,231
17,014
1,681
L
Bacchus
Low_Sus
Bacchus
5,605
180
0
2,444
18,445
16,822
0
8,747
8,980
26,435
233
W
Rama
Mika09
Rama
11,380
10,196
0
3,706
7,524
2,864
2,983
794
6,690
0
117,534
W
Nox
NefdaR
Nox
9,887
786
0
608
9,464
3,011
739
3,830
5,547
52,311
1,137
L
Anubis
8,495
170
55
3,533
14,758
7,181
0
11,095
2,865
62,299
0
W
Raijin
SolarS0n
Raijin
19,144
2,692
110
6,227
15,115
5,675
661
3,469
11,490
99,358
727
W
12,283
2,820
0
7,236
13,782
5,048
157
4,260
9,365
0
88,828
L
Ravana
Zycho
Ravana
5,031
709
0
2,636
10,834
4,344
0
5,287
5,302
0
68,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,820
Gold Earned
42,502
636
Minions Killed
518
0
Camps Cleared
0
1,953,468
Distance Traveled
1,814,835
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,952
471
107
6
0
343,788
1
L
Neith
8,712
459
143
8
0
357,300
4
W
Ymir
10,867
572
39
2
0
378,540
9
L
Bacchus
7,288
384
33
2
0
355,389
7
W
Rama
11,919
627
193
10
0
373,173
0
W
Nox
9,952
524
100
5
0
383,840
6
L
Anubis
8,542
450
116
6
0
323,790
4
W
Raijin
11,752
619
161
8
0
366,390
2
W
Bastet
11,330
596
143
8
0
451,525
1
L
Ravana
9,008
474
119
6
0
434,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role