Player Matchup

Cerberus
Cerberus
Achiilly
Cerberus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,391 Elo+
Solo
Sobek
Sobek
DarkJokey228
Sobek
Level 65
God Stats
1W - 1L
1,220 SR
Queue Stats
37W - 32L
1,488 Elo+
Solo
Loki
Loki
Le_Chevalier_El
Loki
Level 128
God Stats
9W - 10L
1,456 SR
Queue Stats
1,039W - 1,044L
1,501 Elo+
Solo
Nox
Nox
Shoyruu92
Nox
Level 129
God Stats
3W - 0L
1,805 SR
Queue Stats
22W - 14L
1,522 Elo+
Solo
Jormungandr
Jormungandr
darckcrey
Jormungandr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 148L
1,463 Elo+
Solo
Team Averages
Level 94
1,496 SR
1,473 Elo+

VS

Team Averages
Level 128
1,463 SR
1,464 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
Parrygeeters
Baba Yaga
Level 128
God Stats
1W - 2L
1,277 SR
Queue Stats
73W - 89L
1,463 Elo+
Solo
Bastet
Bastet
SoraGaming70
Bastet
Level 151
God Stats
0W - 1L
1,750 SR
Queue Stats
45W - 56L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
kenzek1
Cthulhu
Level 79
God Stats
0W - 4L
1,287 SR
Queue Stats
59W - 73L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Achiilly
Cerberus
10
1 / 3 / 3
6,675
1,113
1,903
7,031
6,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 4 / 6
6,576
1,096
2,629
7,435
6,969
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 2 / 3
8,323
1,387
5,595
5,880
2,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
1 / 2 / 6
6,659
1,110
2,515
3,867
1,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
darckcrey
Jormungandr
11
2 / 4 / 4
6,606
1,101
4,084
7,466
6,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
7 / 3 / 6
7,479
1,247
6,527
7,834
3,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Scylla
 
Scylla
6
1 / 2 / 2
5,083
847
1,446
1,607
366
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
Parrygeeters
Baba Yaga
14
2 / 1 / 6
6,749
1,125
4,232
3,667
1,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
6
3 / 2 / 0
5,505
918
1,006
2,153
710
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
kenzek1
Cthulhu
13
2 / 1 / 7
6,708
1,118
6,337
5,068
4,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
36
9
Kills
15
15
Deaths
9
22
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
7
3
6
3.33
L
Scylla
 
Scylla
1
2
2
1
W
Cerberus
Achiilly
Cerberus
1
3
3
0.83
W
1
4
6
1
W
4
2
3
2.75
L
Baba Yaga
Parrygeeters
Baba Yaga
2
1
6
5
W
1
2
6
2
L
Bastet
3
2
0
1.5
W
Jormungandr
darckcrey
Jormungandr
2
4
4
1
L
Cthulhu
kenzek1
Cthulhu
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,726
Damage
19,548
31,679
Taken
20,329
23,574
Mitigated
9,665
7,699
Healing
7,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
6,527
1,599
302
2,963
7,834
3,031
0
4,933
2,714
16,046
0
L
Scylla
 
Scylla
1,446
30
0
0
1,607
366
0
471
1,136
1,755
0
W
Cerberus
Achiilly
Cerberus
1,903
0
179
1,406
7,031
6,260
0
4,283
2,607
8,227
885
W
2,629
71
475
1,095
7,435
6,969
330
4,283
3,043
4,538
0
W
5,595
103
281
1,497
5,880
2,054
486
1,901
3,939
0
16,941
L
Baba Yaga
Parrygeeters
Baba Yaga
4,232
222
272
997
3,667
1,469
0
1,303
2,348
13,242
0
W
2,515
0
979
634
3,867
1,736
53
3,060
770
8,476
223
L
Bastet
1,006
183
123
380
2,153
710
0
1,057
1,063
0
1,400
W
Jormungandr
darckcrey
Jormungandr
4,084
786
123
1,030
7,466
6,555
144
4,344
2,928
7,452
160
L
Cthulhu
kenzek1
Cthulhu
6,337
188
780
1,971
5,068
4,089
0
2,612
2,261
11,597
287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,839
Gold Earned
31,524
62
Minions Killed
56
0
Camps Cleared
0
664,398
Distance Traveled
480,123
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,479
1,247
19
3
0
106,530
0
L
Scylla
5,083
847
0
0
0
50,109
0
W
Cerberus
6,675
1,113
16
3
0
126,256
0
W
Sobek
6,576
1,096
6
1
0
123,915
0
W
Loki
8,323
1,387
15
3
0
147,634
0
L
Baba Yaga
6,749
1,125
20
3
0
140,855
0
W
Nox
6,659
1,110
17
3
0
145,855
0
L
Bastet
5,505
918
2
0
0
46,457
0
W
Jormungandr
6,606
1,101
8
1
0
120,738
0
L
Cthulhu
6,708
1,118
15
3
0
136,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role