Player Matchup

Discordia
Discordia
 
Discordia
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
AndroidWater76
Awilix
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 181L
1,430 Elo+
Solo
Danzaburou
Danzaburou
Impresence
Danzaburou
Level 65
God Stats
5W - 8L
1,576 SR
Queue Stats
34W - 40L
1,460 Elo+
Solo
Horus
Horus
Olenhylkio
Horus
Level 126
God Stats
63W - 52L
1,507 SR
Queue Stats
347W - 362L
1,468 Elo+
Solo
Ares
Ares
temp-46321948
Ares
Level 80
God Stats
46W - 49L
1,473 SR
Queue Stats
250W - 263L
1,378 Elo+
Solo
Team Averages
Level 92
1,511 SR
1,447 Elo+

VS

Team Averages
Level 103
1,588 SR
1,436 Elo+
Lancelot
Lancelot
C-sizzle52
Lancelot
Level 114
God Stats
9W - 8L
1,598 SR
Queue Stats
249W - 248L
1,437 Elo+
Solo
Anubis
Anubis
CDXXwolfDCXX
Anubis
Level 68
God Stats
4W - 2L
1,463 SR
Queue Stats
178W - 173L
1,418 Elo+
Party 1
Izanami
Izanami
Galaxy_Tears1
Izanami
Level 92
God Stats
24W - 19L
1,540 SR
Queue Stats
173W - 171L
1,412 Elo+
Party 1
Vulcan
Vulcan
Sicelet
Vulcan
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
272W - 259L
1,446 Elo+
Solo
Mulan
Mulan
voettian
Mulan
Level 121
God Stats
10W - 1L
1,837 SR
Queue Stats
163W - 158L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
6
0 / 0 / 1
3,362
672
1,243
1,701
305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
1 / 1 / 0
3,283
657
491
3,629
1,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Impresence
Danzaburou
6
1 / 1 / 0
3,246
649
1,563
3,156
573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Horus
6
1 / 0 / 0
3,914
783
1,636
3,218
999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

2
0 / 0 / 0
2,506
501
0
417
126
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
C-sizzle52
Lancelot
6
0 / 1 / 1
3,334
667
798
3,588
1,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Anubis
6
2 / 1 / 0
3,852
770
1,377
2,772
808
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
5
0 / 1 / 2
3,412
682
650
2,275
437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Vulcan
Sicelet
Vulcan
7
0 / 0 / 0
3,828
766
966
1,904
450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mulan
voettian
Mulan
7
0 / 1 / 0
3,707
741
1,862
3,898
1,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
3
Kills
2
2
Deaths
4
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
0
1
0.5
L
1
1
0
1
W
Lancelot
C-sizzle52
Lancelot
0
1
1
0.5
W
Anubis
2
1
0
2
W
Izanami
0
1
2
1
L
Danzaburou
Impresence
Danzaburou
1
1
0
1
L
Horus
1
0
0
1
W
Vulcan
Sicelet
Vulcan
0
0
0
0
L
0
0
0
0
W
Mulan
voettian
Mulan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,933
Damage
5,653
12,121
Taken
14,437
3,026
Mitigated
3,915
3,668
Healing
5,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
1,243
38
0
547
1,701
305
0
563
1,042
15,269
0
L
491
315
0
649
3,629
1,023
0
380
3,214
0
11,420
W
Lancelot
C-sizzle52
Lancelot
798
326
16
623
3,588
1,180
0
21
3,557
0
18,530
W
Anubis
1,377
32
0
827
2,772
808
475
0
2,772
14,503
690
W
Izanami
650
448
0
825
2,275
437
118
0
2,275
0
14,288
L
Danzaburou
Impresence
Danzaburou
1,563
362
0
862
3,156
573
0
1,254
1,902
0
14,264
L
Horus
1,636
937
40
1,534
3,218
999
0
0
3,218
0
16,906
W
Vulcan
Sicelet
Vulcan
966
0
0
914
1,904
450
0
1,048
692
16,737
484
L
0
0
0
36
417
126
0
0
417
1,173
0
W
Mulan
voettian
Mulan
1,862
51
0
1,913
3,898
1,040
0
0
3,898
0
17,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,311
Gold Earned
18,133
122
Minions Killed
171
0
Camps Cleared
0
405,177
Distance Traveled
495,281
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
3,362
672
36
7
0
91,633
0
L
Awilix
3,283
657
28
6
0
116,149
0
W
Lancelot
3,334
667
34
7
0
107,294
0
W
Anubis
3,852
770
29
6
0
88,097
0
W
Izanami
3,412
682
32
6
0
88,807
2
L
Danzaburou
3,246
649
14
3
0
84,468
0
L
Horus
3,914
783
41
8
0
98,584
0
W
Vulcan
3,828
766
38
8
0
103,801
0
L
Ares
2,506
501
3
1
0
14,343
0
W
Mulan
3,707
741
38
8
0
107,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role