Player Matchup

Xbalanque
Xbalanque
A_Prophecy_01
Xbalanque
Level 103
God Stats
2W - 1L
1,633 SR
Queue Stats
8W - 13L
1,324 Elo+
Solo
Osiris
Osiris
Dogman247
Osiris
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 97L
1,383 Elo+
Party 2
Hel
Hel
DudeGuyAForsaken
Hel
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 25L
1,721 Elo+
Party 2
Atlas
Atlas
PSYCHlCER
Atlas
Level 168
God Stats
13W - 14L
1,643 SR
Queue Stats
38W - 50L
1,485 Elo+
Solo
Awilix
Awilix
Schlossy123
Awilix
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 7L
1,770 Elo+
Party 2
Team Averages
Level 127
1,555 SR
1,536 Elo+

VS

Team Averages
Level 134
1,586 SR
1,507 Elo+
Charybdis
Charybdis
 
Charybdis
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Jerichy
Guan Yu
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
98W - 92L
1,515 Elo+
Party 1
Zhong Kui
Zhong Kui
Unmotivated
Zhong Kui
Level 185
God Stats
59W - 57L
1,553 SR
Queue Stats
836W - 775L
1,503 Elo+
Solo
Gilgamesh
Gilgamesh
rottenrosary
Gilgamesh
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 128L
1,463 Elo+
Party 1
Janus
Janus
speedygonzales98
Janus
Level 117
God Stats
8W - 3L
1,875 SR
Queue Stats
104W - 90L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
A_Prophecy_01
Xbalanque
11
2 / 2 / 1
6,094
508
4,727
7,487
2,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Dogman247
Osiris
10
1 / 6 / 0
6,088
507
5,710
11,315
5,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 1 / 3
6,601
550
5,369
4,890
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
PSYCHlCER
Atlas
8
0 / 4 / 4
5,380
448
3,782
12,401
6,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Awilix
10
4 / 6 / 2
6,294
525
3,963
9,952
3,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
3 / 2 / 1
7,385
615
7,935
9,052
2,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Guan Yu
Jerichy
Guan Yu
14
6 / 0 / 2
8,531
711
6,705
10,777
6,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Unmotivated
Zhong Kui
11
3 / 2 / 7
6,912
576
6,794
8,282
5,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gilgamesh
rottenrosary
Gilgamesh
12
2 / 3 / 5
6,505
542
7,123
9,811
3,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 2 / 3
7,667
639
3,560
5,145
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
9
Kills
19
19
Deaths
9
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
2
1
1.75
L
Xbalanque
A_Prophecy_01
Xbalanque
2
2
1
1.25
L
Osiris
Dogman247
Osiris
1
6
0
0.17
L
2
1
3
3.5
W
Guan Yu
Jerichy
Guan Yu
6
0
2
7
L
Atlas
PSYCHlCER
Atlas
0
4
4
0.5
L
Awilix
4
6
2
0.83
W
Zhong Kui
Unmotivated
Zhong Kui
3
2
7
3.25
W
Gilgamesh
rottenrosary
Gilgamesh
2
3
5
1.5
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,551
Damage
32,117
46,045
Taken
43,067
18,374
Mitigated
19,869
12,197
Healing
20,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
7,935
3,753
0
4,663
9,052
2,933
835
1,441
7,611
0
57,454
L
Xbalanque
A_Prophecy_01
Xbalanque
4,727
2,328
0
2,506
7,487
2,014
27
1,207
6,280
0
37,606
L
Osiris
Dogman247
Osiris
5,710
2,066
0
3,472
11,315
5,111
0
1,210
9,500
0
41,562
L
5,369
413
1,162
1,788
4,890
1,291
0
2,118
2,581
40,305
0
W
Guan Yu
Jerichy
Guan Yu
6,705
1,837
162
7,601
10,777
6,899
187
0
10,777
0
56,518
L
Atlas
PSYCHlCER
Atlas
3,782
1,415
0
2,984
12,401
6,493
0
3,365
8,976
18,403
1,540
L
Awilix
3,963
1,785
0
285
9,952
3,465
0
1,685
8,220
0
29,836
W
Zhong Kui
Unmotivated
Zhong Kui
6,794
1,786
0
3,354
8,282
5,701
36
1,241
6,965
31,772
11,854
W
Gilgamesh
rottenrosary
Gilgamesh
7,123
2,284
0
3,834
9,811
3,056
0
2,418
7,249
0
38,418
W
3,560
144
0
603
5,145
1,280
0
3,408
1,445
46,782
1,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,457
Gold Earned
37,000
301
Minions Killed
410
0
Camps Cleared
0
1,208,041
Distance Traveled
1,186,882
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,385
615
91
8
0
196,545
0
L
Xbalanque
6,094
508
67
6
0
221,439
2
L
Osiris
6,088
507
83
7
0
206,845
0
L
Hel
6,601
550
80
7
0
256,513
0
W
Guan Yu
8,531
711
108
9
0
259,172
3
L
Atlas
5,380
448
17
1
0
245,718
4
L
Awilix
6,294
525
54
5
0
277,526
0
W
Zhong Kui
6,912
576
57
5
0
212,731
2
W
Gilgamesh
6,505
542
59
5
0
274,855
0
W
Janus
7,667
639
95
8
0
243,579
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role