Player Matchup

Horus
Horus
Gold V
Dusty_Ghandi
Horus
Gold V
Level 89
God Stats
18W - 21L
1,817 SR
Queue Stats
339W - 357L
1,359 MMR
Solo
Bakasura
Bakasura
Bronze III
GIxdiatorr
Bakasura
Bronze III
Level 66
God Stats
2W - 6L
1,352 SR
Queue Stats
15W - 27L
1,412 MMR
Solo
Ra
Ra
Bronze III
KananirFour
Ra
Bronze III
Level 80
God Stats
13W - 15L
1,502 SR
Queue Stats
52W - 54L
1,453 MMR
Party 1
Danzaburou
Danzaburou
Gold V
Luminom
Danzaburou
Gold V
Level 156
God Stats
3W - 4L
1,584 SR
Queue Stats
315W - 322L
1,334 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze IV
TheMasturbek
Cu Chulainn
Bronze IV
Level 86
God Stats
1W - 3L
1,508 SR
Queue Stats
164W - 170L
1,453 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 95
1,553 SR
1,402 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,581 SR
1,404 MMR
Thor
Thor
Gold I
BatteredHosepipe
Thor
Gold I
Level 127
God Stats
16W - 15L
1,606 SR
Queue Stats
164W - 170L
1,585 MMR
Party 2
Mulan
Mulan
Gold III
EdgyPolecat5419
Mulan
Gold III
Level 126
God Stats
2W - 2L
1,395 SR
Queue Stats
151W - 158L
1,430 MMR
Solo
Charybdis
Charybdis
Gold IV
i Ballstic 101
Charybdis
Gold IV
Level 126
God Stats
3W - 1L
1,733 SR
Queue Stats
174W - 187L
1,320 MMR
Party 2
Sobek
Sobek
Silver I
nachoguaracho999
Sobek
Silver I
Level 47
God Stats
4W - 3L
1,723 SR
Queue Stats
39W - 56L
1,252 MMR
Solo
Agni
Agni
Gold V
oloxsanderJW
Agni
Gold V
Level 148
God Stats
4W - 7L
1,447 SR
Queue Stats
28W - 29L
1,434 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 4
7,296
429
8,306
20,082
20,704
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
GIxdiatorr
Bakasura
16
2 / 5 / 1
8,862
521
4,996
16,287
8,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 2 / 2
8,330
490
8,833
9,910
4,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Luminom
Danzaburou
12
3 / 5 / 2
7,933
467
9,402
10,249
3,322
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
TheMasturbek
Cu Chulainn
15
4 / 2 / 1
9,461
557
16,322
16,621
18,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ArachneMedusaAo KuangCharon

VS

Bans
Chang'eIx ChelSurtrAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 6
10,260
604
13,482
13,711
5,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 6 / 2
9,222
542
9,871
21,067
14,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Charybdis
i Ballstic 101
Charybdis
15
4 / 3 / 5
9,506
559
6,247
12,354
4,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
4 / 1 / 6
9,115
536
8,702
15,304
15,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 1 / 4
9,860
580
15,270
8,876
3,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
11
Kills
20
20
Deaths
11
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
7
0
6
10
L
1
6
4
0.5
W
1
6
2
0.33
L
Bakasura
GIxdiatorr
Bakasura
2
5
1
0.5
L
1
2
2
1
L
Danzaburou
Luminom
Danzaburou
3
5
2
0.8
L
Cu Chulainn
TheMasturbek
Cu Chulainn
4
2
1
2.25
W
Charybdis
i Ballstic 101
Charybdis
4
3
5
2.17
W
4
1
6
7
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,859
Damage
53,572
73,149
Taken
71,312
55,413
Mitigated
43,972
22,153
Healing
26,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,482
2,267
0
5,053
13,711
5,756
0
1,906
11,525
0
82,683
L
8,306
4,076
504
6,013
20,082
20,704
0
7,546
12,536
0
20,571
W
9,871
1,950
0
6,798
21,067
14,645
132
2,178
18,342
0
62,172
L
Bakasura
GIxdiatorr
Bakasura
4,996
2,678
0
4,954
16,287
8,362
934
5,737
10,550
0
44,272
L
8,833
734
1,456
4,397
9,910
4,053
0
4,752
5,158
62,694
0
L
Danzaburou
Luminom
Danzaburou
9,402
2,620
0
2,147
10,249
3,322
805
4,165
6,084
0
48,276
L
Cu Chulainn
TheMasturbek
Cu Chulainn
16,322
2,913
0
2,682
16,621
18,972
75
1,710
14,911
3,178
70,417
W
Charybdis
i Ballstic 101
Charybdis
6,247
2,075
0
4,849
12,354
4,217
3,059
626
10,786
0
77,744
W
8,702
599
0
7,045
15,304
15,967
0
2,255
12,747
25,934
466
W
15,270
812
0
2,958
8,876
3,387
147
2,378
5,985
80,465
1,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,882
Gold Earned
47,963
448
Minions Killed
527
0
Camps Cleared
0
1,741,894
Distance Traveled
1,721,137
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,260
604
111
7
0
402,213
0
L
Horus
7,296
429
24
1
0
322,290
2
W
Mulan
9,222
542
112
7
0
268,441
2
L
Bakasura
8,862
521
123
7
0
356,700
5
L
Ra
8,330
490
133
8
0
380,208
0
L
Danzaburou
7,933
467
64
4
0
346,661
1
L
Cu Chulainn
9,461
557
104
6
0
336,035
0
W
Charybdis
9,506
559
130
8
0
309,389
0
W
Sobek
9,115
536
32
2
0
377,837
1
W
Agni
9,860
580
142
8
0
363,257
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role