Player Matchup

Janus
Janus
BruhhChamp
Janus
Level 126
God Stats
4W - 5L
1,510 SR
Queue Stats
278W - 254L
1,532 Elo+
Party 1
Fenrir
Fenrir
Christian CCP
Fenrir
Level 159
God Stats
15W - 18L
1,531 SR
Queue Stats
371W - 346L
1,473 Elo+
Solo
Cerberus
Cerberus
Defiant0ne012
Cerberus
Level 158
God Stats
11W - 8L
1,651 SR
Queue Stats
65W - 65L
1,562 Elo+
Party 3
King Arthur
King Arthur
FunkM0nk3y
King Arthur
Level 117
God Stats
5W - 4L
1,473 SR
Queue Stats
86W - 93L
1,490 Elo+
Party 1
Chernobog
Chernobog
Lyon_pendragon
Chernobog
Level 166
God Stats
1W - 2L
1,530 SR
Queue Stats
150W - 131L
1,557 Elo+
Party 3
Team Averages
Level 145
1,539 SR
1,523 Elo+

VS

Team Averages
Level 167
1,477 SR
1,514 Elo+
Cerberus
Cerberus
 
Cerberus
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
BigMama666
Medusa
Level 159
God Stats
1W - 0L
1,180 SR
Queue Stats
76W - 74L
1,488 Elo+
Party 2
Achilles
Achilles
lazyexe
Achilles
Level 158
God Stats
47W - 47L
1,586 SR
Queue Stats
683W - 588L
1,544 Elo+
Solo
Serqet
Serqet
moxiea
Serqet
Level 155
God Stats
10W - 5L
1,621 SR
Queue Stats
94W - 78L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
3 / 5 / 4
7,274
560
10,790
7,943
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 3 / 3
6,692
515
3,686
13,279
4,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Defiant0ne012
Cerberus
11
3 / 3 / 5
7,141
549
7,041
15,000
8,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
FunkM0nk3y
King Arthur
10
0 / 6 / 1
6,026
464
3,623
10,278
3,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chernobog
Lyon_pendragon
Chernobog
15
4 / 1 / 3
8,173
629
6,576
7,076
2,698
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
3 / 4 / 4
7,363
566
8,342
8,951
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
 
Sol
12
2 / 5 / 0
7,345
565
6,156
8,821
1,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
BigMama666
Medusa
11
1 / 3 / 6
6,843
526
7,256
9,714
2,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Achilles
lazyexe
Achilles
16
10 / 0 / 3
10,041
772
13,262
13,386
10,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
moxiea
Serqet
13
2 / 1 / 6
7,377
567
4,859
9,053
2,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
37
13
Kills
18
18
Deaths
13
16
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
4
4
1.25
W
Sol
 
Sol
2
5
0
0.4
W
Medusa
BigMama666
Medusa
1
3
6
1.33
L
Janus
3
5
4
1
L
3
3
3
1.5
L
Cerberus
Defiant0ne012
Cerberus
3
3
5
1.83
L
King Arthur
FunkM0nk3y
King Arthur
0
6
1
0.08
L
Chernobog
Lyon_pendragon
Chernobog
4
1
3
5.5
W
Achilles
lazyexe
Achilles
10
0
3
11.5
W
Serqet
moxiea
Serqet
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,716
Damage
39,875
53,576
Taken
49,925
22,615
Mitigated
19,169
12,495
Healing
17,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,342
342
0
1,661
8,951
2,251
190
4,383
4,250
33,808
178
W
Sol
 
Sol
6,156
3,624
0
3,239
8,821
1,801
1,312
2,342
6,479
38,130
3,152
W
Medusa
BigMama666
Medusa
7,256
3,218
0
1,678
9,714
2,215
0
4,137
5,437
0
36,470
L
Janus
10,790
147
0
757
7,943
2,350
0
2,859
4,736
45,582
1,686
L
3,686
971
0
2,675
13,279
4,913
0
3,418
9,462
0
43,024
L
Cerberus
Defiant0ne012
Cerberus
7,041
207
1,432
3,804
15,000
8,683
0
4,540
9,916
25,336
828
L
King Arthur
FunkM0nk3y
King Arthur
3,623
695
0
993
10,278
3,971
0
0
9,881
0
30,692
L
Chernobog
Lyon_pendragon
Chernobog
6,576
4,320
0
2,834
7,076
2,698
669
2,846
3,997
0
68,225
W
Achilles
lazyexe
Achilles
13,262
3,441
0
6,030
13,386
10,067
0
3,778
9,326
0
69,794
W
Serqet
moxiea
Serqet
4,859
1,136
0
4,916
9,053
2,835
0
1,991
6,995
0
51,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,306
Gold Earned
38,969
377
Minions Killed
425
0
Camps Cleared
0
1,380,774
Distance Traveled
1,346,351
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,363
566
100
8
0
267,951
2
W
Sol
7,345
565
67
5
0
251,052
0
W
Medusa
6,843
526
45
3
0
229,866
6
L
Janus
7,274
560
81
6
0
265,738
0
L
Fenrir
6,692
515
70
5
0
289,957
3
L
Cerberus
7,141
549
32
2
0
263,544
4
L
King Arthur
6,026
464
61
5
0
281,179
0
L
Chernobog
8,173
629
133
10
0
280,356
1
W
Achilles
10,041
772
115
9
0
266,124
2
W
Serqet
7,377
567
98
8
0
331,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role