Player Matchup

Nox
Nox
Bronze III
Inane7
Nox
Bronze III
Level 89
God Stats
3W - 6L
1,454 SR
Queue Stats
5W - 7L
1,646 MMR
Party 1
Medusa
Medusa
Gold V
SkipperD01
Medusa
Gold V
Level 152
God Stats
2W - 1L
1,679 SR
Queue Stats
8W - 9L
1,573 MMR
Solo
Khepri
Khepri
Bronze III
TehRatKing
Khepri
Bronze III
Level 67
God Stats
0W - 1L
1,617 SR
Queue Stats
1W - 6L
1,500 MMR
Party 1
Bakasura
Bakasura
Gold II
itchyfoal800799
Bakasura
Gold II
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 70L
1,587 MMR
Solo
Odin
Odin
Gold II
therlosntmin
Odin
Gold II
Level 154
God Stats
11W - 14L
1,538 SR
Queue Stats
430W - 435L
1,581 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,558 SR
1,577 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,469 SR
1,534 MMR
Chang'e
Chang'e
Platinum IV
 
Chang'e
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Artemis
Artemis
Gold II
Chincel
Artemis
Gold II
Level 129
God Stats
1W - 3L
1,282 SR
Queue Stats
186W - 188L
1,579 MMR
Party 2
Ymir
Ymir
Gold III
Ozmojo
Ymir
Gold III
Level 155
God Stats
1W - 3L
1,531 SR
Queue Stats
90W - 94L
1,517 MMR
Party 3
Thanatos
Thanatos
Gold III
Xile21
Thanatos
Gold III
Level 160
God Stats
6W - 8L
1,452 SR
Queue Stats
339W - 351L
1,588 MMR
Solo
Cthulhu
Cthulhu
Gold III
jbusyup
Cthulhu
Gold III
Level 112
God Stats
8W - 8L
1,581 SR
Queue Stats
273W - 282L
1,485 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Inane7
Nox
7
0 / 3 / 0
4,774
434
2,033
4,413
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
SkipperD01
Medusa
10
1 / 3 / 0
5,499
500
3,447
4,686
1,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
TehRatKing
Khepri
9
0 / 4 / 1
5,365
488
1,131
7,437
3,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
12
3 / 4 / 0
6,341
576
4,901
10,298
2,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

9
0 / 3 / 1
5,874
534
2,118
8,028
7,104
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
Nu WaBastetBacchusFreya

VS

Bans
AwilixLokiRatatoskrShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
5 / 1 / 3
7,192
654
7,431
6,365
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Chincel
Artemis
11
1 / 2 / 3
6,135
558
4,900
4,332
1,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ymir
Ozmojo
Ymir
9
2 / 0 / 5
6,415
583
3,193
8,670
5,624
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
Xile21
Thanatos
12
5 / 0 / 2
7,177
652
2,403
7,218
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
jbusyup
Cthulhu
11
4 / 1 / 2
6,717
611
4,869
7,438
4,973
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
4
Kills
17
17
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
1
3
6.5
W
Artemis
Chincel
Artemis
1
2
3
1.25
L
Nox
Inane7
Nox
0
3
0
0
W
Ymir
Ozmojo
Ymir
2
0
5
4.5
L
Medusa
SkipperD01
Medusa
1
3
0
0.33
L
Khepri
TehRatKing
Khepri
0
4
1
0.13
W
Thanatos
Xile21
Thanatos
5
0
2
6
L
Bakasura
3
4
0
0.75
W
Cthulhu
jbusyup
Cthulhu
4
1
2
5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,630
Damage
22,796
34,862
Taken
34,023
15,473
Mitigated
15,804
9,267
Healing
17,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,431
499
640
2,951
6,365
1,705
281
1,326
4,542
41,049
1,055
W
Artemis
Chincel
Artemis
4,900
1,898
0
624
4,332
1,238
0
379
3,953
0
33,751
L
Nox
Inane7
Nox
2,033
612
0
470
4,413
924
0
2,869
1,238
14,526
508
W
Ymir
Ozmojo
Ymir
3,193
1,160
0
1,230
8,670
5,624
234
1,406
7,169
19,908
0
L
Medusa
SkipperD01
Medusa
3,447
691
0
469
4,686
1,177
275
1,140
3,506
0
37,567
L
Khepri
TehRatKing
Khepri
1,131
288
60
1,128
7,437
3,352
43
2,288
5,055
11,810
1,875
W
Thanatos
Xile21
Thanatos
2,403
699
0
9,315
7,218
2,264
0
97
7,041
0
50,205
L
Bakasura
4,901
3,650
0
3,883
10,298
2,916
0
3,346
6,694
0
35,923
W
Cthulhu
jbusyup
Cthulhu
4,869
1,001
105
2,484
7,438
4,973
128
0
7,222
33,924
824
L
2,118
801
0
3,257
8,028
7,104
0
5,043
2,933
0
29,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,853
Gold Earned
33,636
267
Minions Killed
302
0
Camps Cleared
0
993,134
Distance Traveled
1,133,092
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,192
654
78
7
0
237,768
0
W
Artemis
6,135
558
57
5
0
178,697
0
L
Nox
4,774
434
33
3
0
178,988
5
W
Ymir
6,415
583
23
2
0
208,756
2
L
Medusa
5,499
500
71
6
0
195,485
1
L
Khepri
5,365
488
21
2
0
202,403
3
W
Thanatos
7,177
652
89
8
0
285,824
4
L
Bakasura
6,341
576
81
7
0
234,879
1
W
Cthulhu
6,717
611
55
5
0
222,047
0
L
Odin
5,874
534
61
6
0
181,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role