Player Matchup

Merlin
Merlin
Silver II
 
Merlin
Silver II
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver III
Gbptrax YKTV
Ne Zha
Silver III
Level 110
God Stats
1W - 1L
1,697 SR
Queue Stats
26W - 43L
964 MMR
Solo
Apollo
Apollo
Silver IV
Iwillis20
Apollo
Silver IV
Level 127
God Stats
25W - 15L
1,629 SR
Queue Stats
226W - 248L
725 MMR
Solo
Cthulhu
Cthulhu
Silver III
SamucaSPARTA
Cthulhu
Silver III
Level 126
God Stats
189W - 155L
1,521 SR
Queue Stats
354W - 388L
900 MMR
Solo
Chaac
Chaac
Silver III
Worrall81
Chaac
Silver III
Level 127
God Stats
17W - 11L
1,529 SR
Queue Stats
209W - 237L
929 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 143
1,575 SR
1,004 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 139
1,497 SR
1,013 MMR
Rama
Rama
Silver II
 
Rama
Silver II
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver V
Acevadeer
Jormungandr
Silver V
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
397W - 410L
676 MMR
Solo
Thanatos
Thanatos
Silver II
LpSupreme
Thanatos
Silver II
Level 132
God Stats
6W - 8L
1,392 SR
Queue Stats
276W - 301L
993 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
Spliffay
Zhong Kui
Silver II
Level 128
God Stats
29W - 29L
1,374 SR
Queue Stats
72W - 84L
1,002 MMR
Party 1
Ymir
Ymir
Silver IV
x krumz I
Ymir
Silver IV
Level 85
God Stats
5W - 2L
1,716 SR
Queue Stats
67W - 81L
895 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 1 / 2
6,868
491
4,663
5,266
1,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
13
0 / 3 / 1
6,749
482
2,161
12,016
4,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Iwillis20
Apollo
13
3 / 2 / 2
7,366
526
8,562
8,264
2,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
SamucaSPARTA
Cthulhu
13
3 / 3 / 1
6,981
499
11,865
9,025
6,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chaac
Worrall81
Chaac
8
1 / 1 / 0
5,817
416
3,394
6,437
2,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
ArachneMedusaArtemisZeus

VS

Bans
FreyaBellonaAwilixKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
0 / 2 / 3
6,618
473
4,584
8,747
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Acevadeer
Jormungandr
13
1 / 3 / 0
7,694
550
8,221
11,830
7,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
LpSupreme
Thanatos
14
6 / 2 / 1
8,002
572
5,999
12,029
5,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Spliffay
Zhong Kui
14
3 / 0 / 1
8,823
630
3,933
5,184
3,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
12
0 / 1 / 5
7,487
535
2,653
10,810
7,687
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
8
Kills
10
10
Deaths
8
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
2
2
W
Rama
 
Rama
0
2
3
0.75
W
Jormungandr
Acevadeer
Jormungandr
1
3
0
0.33
L
Ne Zha
0
3
1
0.17
L
Apollo
Iwillis20
Apollo
3
2
2
2
W
Thanatos
LpSupreme
Thanatos
6
2
1
3.25
L
Cthulhu
SamucaSPARTA
Cthulhu
3
3
1
1.17
W
Zhong Kui
Spliffay
Zhong Kui
3
0
1
3.5
L
Chaac
Worrall81
Chaac
1
1
0
1
W
Ymir
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,645
Damage
25,390
41,008
Taken
48,600
17,266
Mitigated
26,591
15,634
Healing
21,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,663
154
0
1,184
5,266
1,503
0
2,472
2,780
45,210
326
W
Rama
 
Rama
4,584
3,580
0
4,087
8,747
2,594
612
2,303
5,922
0
46,760
W
Jormungandr
Acevadeer
Jormungandr
8,221
2,244
0
1,329
11,830
7,527
0
3,326
7,959
45,993
2,221
L
Ne Zha
2,161
602
0
5,948
12,016
4,049
0
2,951
8,841
0
59,772
L
Apollo
Iwillis20
Apollo
8,562
3,977
0
3,522
8,264
2,655
0
2,101
6,109
0
50,843
W
Thanatos
LpSupreme
Thanatos
5,999
1,207
0
8,851
12,029
5,025
0
2,763
8,902
0
57,761
L
Cthulhu
SamucaSPARTA
Cthulhu
11,865
544
53
1,434
9,025
6,122
0
3,660
5,193
39,591
2,696
W
Zhong Kui
Spliffay
Zhong Kui
3,933
286
0
4,425
5,184
3,758
544
2,135
3,049
56,632
2,566
L
Chaac
Worrall81
Chaac
3,394
527
0
3,493
6,437
2,937
0
2,077
3,916
0
24,843
W
Ymir
2,653
160
0
2,356
10,810
7,687
35
3,937
6,281
22,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,781
Gold Earned
38,624
395
Minions Killed
422
0
Camps Cleared
0
1,220,061
Distance Traveled
1,378,689
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,868
491
88
6
0
265,764
2
W
Rama
6,618
473
85
6
0
246,702
4
W
Jormungandr
7,694
550
89
6
0
215,126
0
L
Ne Zha
6,749
482
110
8
0
290,340
0
L
Apollo
7,366
526
91
7
0
253,425
4
W
Thanatos
8,002
572
84
6
0
318,286
0
L
Cthulhu
6,981
499
57
4
0
253,190
0
W
Zhong Kui
8,823
630
127
9
0
299,114
0
L
Chaac
5,817
416
49
4
0
157,342
2
W
Ymir
7,487
535
37
3
0
299,461
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role