Player Matchup

Janus
Janus
 
Janus
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
BOTCARRY23
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Tvsasuke
Cu Chulainn
Level 48
God Stats
7W - 7L
1,497 SR
Queue Stats
103W - 115L
1,422 Elo+
Solo
Ra
Ra
alviguillyfu
Ra
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 174L
1,443 Elo+
Party 2
Nemesis
Nemesis
lAlejo09
Nemesis
Level 29
God Stats
2W - 3L
1,258 SR
Queue Stats
79W - 85L
1,487 Elo+
Party 2
Team Averages
Level 52
1,451 SR
1,470 Elo+

VS

Team Averages
Level 79
1,655 SR
1,516 Elo+
Cthulhu
Cthulhu
DDBSnow
Cthulhu
Level 40
God Stats
14W - 11L
1,869 SR
Queue Stats
122W - 106L
1,528 Elo+
Solo
Zhong Kui
Zhong Kui
GigaWertz
Zhong Kui
Level 83
God Stats
7W - 11L
1,544 SR
Queue Stats
45W - 49L
1,487 Elo+
Party 1
Chaac
Chaac
a16collins
Chaac
Level 121
God Stats
7W - 9L
1,523 SR
Queue Stats
31W - 39L
1,421 Elo+
Party 1
Sol
Sol
mr munchme
Sol
Level 39
God Stats
6W - 6L
1,870 SR
Queue Stats
8W - 9L
1,698 Elo+
Party 1
Loki
Loki
thedudeman69420
Loki
Level 114
God Stats
15W - 23L
1,469 SR
Queue Stats
71W - 84L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 1 / 0
6,364
530
5,075
4,428
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
BOTCARRY23
Izanami
6
0 / 5 / 0
4,489
374
1,173
5,755
1,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Tvsasuke
Cu Chulainn
13
2 / 1 / 0
7,645
637
6,861
6,857
5,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 3 / 0
5,422
452
3,293
6,933
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
lAlejo09
Nemesis
10
0 / 2 / 1
5,482
457
3,344
8,145
3,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DDBSnow
Cthulhu
11
3 / 0 / 3
7,117
593
6,058
9,033
6,747
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Zhong Kui
GigaWertz
Zhong Kui
12
1 / 1 / 1
7,075
590
1,696
7,004
3,760
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chaac
12
0 / 1 / 1
6,568
547
4,034
8,460
7,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
6 / 0 / 3
7,193
599
5,921
4,649
1,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
2 / 1 / 1
6,608
551
3,338
8,540
2,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
3
Kills
12
12
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
0
1
L
Izanami
BOTCARRY23
Izanami
0
5
0
0
W
Cthulhu
DDBSnow
Cthulhu
3
0
3
4.5
W
Zhong Kui
GigaWertz
Zhong Kui
1
1
1
1.5
L
Cu Chulainn
Tvsasuke
Cu Chulainn
2
1
0
2
W
Chaac
0
1
1
0.5
L
0
3
0
0
L
Nemesis
lAlejo09
Nemesis
0
2
1
0.25
W
6
0
3
7.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,746
Damage
21,047
32,118
Taken
37,686
13,516
Mitigated
21,146
7,866
Healing
16,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,075
83
0
1,531
4,428
1,485
0
1,411
3,017
47,394
0
L
Izanami
BOTCARRY23
Izanami
1,173
960
0
373
5,755
1,655
0
4,447
1,308
0
10,512
W
Cthulhu
DDBSnow
Cthulhu
6,058
175
0
2,651
9,033
6,747
0
1,461
7,572
36,733
2,393
W
Zhong Kui
GigaWertz
Zhong Kui
1,696
88
0
3,990
7,004
3,760
682
3,820
2,770
43,966
1,536
L
Cu Chulainn
Tvsasuke
Cu Chulainn
6,861
1,148
0
1,480
6,857
5,093
0
0
6,857
6,284
55,312
W
Chaac
4,034
219
91
2,510
8,460
7,009
0
784
7,676
0
45,425
L
3,293
0
528
2,405
6,933
2,267
0
4,841
2,092
31,479
0
L
Nemesis
lAlejo09
Nemesis
3,344
807
0
1,549
8,145
3,016
0
2,879
5,266
0
28,589
W
5,921
2,419
0
1,988
4,649
1,132
667
1,772
2,817
35,557
3,659
W
3,338
1,026
0
4,825
8,540
2,498
0
1,013
7,387
0
51,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,402
Gold Earned
34,561
333
Minions Killed
398
0
Camps Cleared
0
1,177,443
Distance Traveled
1,212,641
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,364
530
96
8
0
246,260
0
L
Izanami
4,489
374
24
2
0
167,559
0
W
Cthulhu
7,117
593
48
4
0
259,201
2
W
Zhong Kui
7,075
590
97
8
0
206,895
3
L
Cu Chulainn
7,645
637
119
10
0
240,849
0
W
Chaac
6,568
547
92
8
0
253,419
5
L
Ra
5,422
452
47
4
0
251,983
3
L
Nemesis
5,482
457
47
4
0
270,792
1
W
Sol
7,193
599
72
6
0
223,042
0
W
Loki
6,608
551
89
7
0
270,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role