Player Matchup

Morgan Le Fay
Morgan Le Fay
ModdyJoker
Morgan Le Fay
Level 128
God Stats
13W - 5L
1,837 SR
Queue Stats
223W - 157L
1,661 Elo+
Solo
Arachne
Arachne
NeiL I LieN
Arachne
Level 156
God Stats
9W - 1L
1,696 SR
Queue Stats
29W - 33L
1,486 Elo+
Party 2
Kuzenbo
Kuzenbo
xXxOv3rkill
Kuzenbo
Level 158
God Stats
19W - 17L
1,576 SR
Queue Stats
93W - 96L
1,545 Elo+
Party 2
Team Averages
Level 147
1,703 SR
1,564 Elo+

VS

Team Averages
Level 119
1,472 SR
1,619 Elo+
Xing Tian
Xing Tian
CM0Joker
Xing Tian
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,602 Elo+
Party 1
Chang'e
Chang'e
Dikbeak
Chang'e
Level 130
God Stats
2W - 4L
1,420 SR
Queue Stats
117W - 100L
1,622 Elo+
Solo
Mercury
Mercury
PapaMackncheese
Mercury
Level 147
God Stats
1W - 3L
1,495 SR
Queue Stats
160W - 153L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ModdyJoker
Morgan Le Fay
19
6 / 1 / 3
12,644
903
20,548
7,712
3,576
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
NeiL I LieN
Arachne
18
4 / 2 / 5
11,553
825
11,394
14,896
9,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kuzenbo
xXxOv3rkill
Kuzenbo
17
1 / 3 / 8
11,007
786
8,575
14,854
20,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CM0Joker
Xing Tian
15
1 / 4 / 3
9,479
677
4,388
21,000
19,179
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chang'e
Dikbeak
Chang'e
17
2 / 3 / 3
10,272
734
8,370
12,282
5,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 4 / 2
10,988
785
10,091
13,739
5,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
11
Kills
6
6
Deaths
11
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
CM0Joker
Xing Tian
1
4
3
0.63
L
Chang'e
Dikbeak
Chang'e
2
3
3
1.17
W
Morgan Le Fay
ModdyJoker
Morgan Le Fay
6
1
3
7.5
W
Arachne
NeiL I LieN
Arachne
4
2
5
3.25
L
3
4
2
1
W
Kuzenbo
xXxOv3rkill
Kuzenbo
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,517
Damage
22,849
37,462
Taken
47,021
33,992
Mitigated
29,753
12,359
Healing
13,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
CM0Joker
Xing Tian
4,388
442
0
1,950
21,000
19,179
0
10,562
9,869
20,425
0
L
Chang'e
Dikbeak
Chang'e
8,370
483
3,053
4,514
12,282
5,105
0
7,833
4,239
38,730
1,749
W
Morgan Le Fay
ModdyJoker
Morgan Le Fay
20,548
973
210
3,720
7,712
3,576
685
1,613
5,968
72,936
930
W
Arachne
NeiL I LieN
Arachne
11,394
6,917
0
7,407
14,896
9,925
2,270
4,925
9,645
0
46,058
L
10,091
4,346
0
3,536
13,739
5,469
0
8,843
4,492
0
43,198
W
Kuzenbo
xXxOv3rkill
Kuzenbo
8,575
1,939
0
1,022
14,854
20,491
824
5,150
9,074
23,023
563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,204
Gold Earned
30,739
187
Minions Killed
196
0
Camps Cleared
0
785,583
Distance Traveled
759,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,479
677
24
2
0
224,188
0
L
Chang'e
10,272
734
95
7
0
265,926
0
W
Morgan Le Fay
12,644
903
93
7
0
260,271
0
W
Arachne
11,553
825
62
4
0
262,813
0
L
Mercury
10,988
785
77
6
0
269,268
0
W
Kuzenbo
11,007
786
32
2
0
262,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role