Player Matchup

Maui
Maui
Hognutzzzz8177
Maui
Level 157
God Stats
3W - 0L
1,758 SR
Queue Stats
71W - 75L
1,501 Elo+
Party 2
Khepri
Khepri
PoZSquid5267
Khepri
Level 159
God Stats
2W - 1L
1,453 SR
Queue Stats
306W - 315L
1,481 Elo+
Party 2
Ra
Ra
Relaxauras
Ra
Level 144
God Stats
10W - 4L
1,720 SR
Queue Stats
412W - 403L
1,511 Elo+
Party 2
Cthulhu
Cthulhu
TwitchSp00kY
Cthulhu
Level 27
God Stats
2W - 5L
1,531 SR
Queue Stats
35W - 62L
1,364 Elo+
Party 2
Arachne
Arachne
lx mtx0025 xl
Arachne
Level 165
God Stats
12W - 8L
1,520 SR
Queue Stats
522W - 519L
1,555 Elo+
Party 2
Team Averages
Level 130
1,596 SR
1,482 Elo+

VS

Team Averages
Level 68
1,610 SR
1,464 Elo+
Raijin
Raijin
AverageeVee
Raijin
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,574 Elo+
Party 1
Ix Chel
Ix Chel
CloudStrife4285
Ix Chel
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,243 Elo+
Solo
Chaac
Chaac
Smited4Claws
Chaac
Level 126
God Stats
1W - 1L
1,781 SR
Queue Stats
42W - 52L
1,504 Elo+
Party 1
Skadi
Skadi
Yett1
Skadi
Level 28
God Stats
1W - 1L
1,769 SR
Queue Stats
56W - 41L
1,547 Elo+
Party 1
Scylla
Scylla
rayrafa
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 21
10,123
920
7,484
13,338
14,909
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Khepri
16
6 / 1 / 18
10,874
989
10,681
17,237
15,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
9 / 1 / 14
10,431
948
10,327
9,359
7,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
TwitchSp00kY
Cthulhu
16
7 / 2 / 14
10,052
914
13,180
13,201
11,023
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
16
3 / 1 / 20
10,424
948
10,385
15,989
24,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
2 / 4 / 1
8,617
783
9,078
10,108
9,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 7 / 2
7,928
721
6,925
10,236
4,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 8 / 1
8,462
769
17,256
16,689
10,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Skadi
Yett1
Skadi
13
0 / 5 / 2
7,508
683
7,712
10,373
4,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
rayrafa
Scylla
13
0 / 5 / 2
7,382
671
6,304
8,834
3,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
13
29
Kills
5
5
Deaths
29
87
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Raijin
2
4
1
0.63
L
1
7
2
0.29
W
4
0
21
14.5
W
Khepri
6
1
18
15
W
9
1
14
16
L
2
8
1
0.31
W
Cthulhu
TwitchSp00kY
Cthulhu
7
2
14
7
L
Skadi
Yett1
Skadi
0
5
2
0.2
W
Arachne
3
1
20
13
L
Scylla
rayrafa
Scylla
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,057
Damage
47,275
69,124
Taken
56,240
72,348
Mitigated
32,410
35,372
Healing
12,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
9,078
1,124
636
3,131
10,108
9,244
0
6,668
3,276
23,987
0
L
6,925
377
564
972
10,236
4,396
0
6,644
3,361
19,785
0
W
7,484
1,671
2,934
3,112
13,338
14,909
662
2,715
10,623
17,703
0
W
Khepri
10,681
1,087
4,465
3,945
17,237
15,004
987
8,199
9,038
21,036
1,001
W
10,327
469
12,947
4,014
9,359
7,202
1,974
2,911
6,448
29,538
918
L
17,256
3,110
0
3,660
16,689
10,172
0
11,088
5,103
0
34,975
W
Cthulhu
TwitchSp00kY
Cthulhu
13,180
925
437
1,908
13,201
11,023
1,069
3,889
9,312
21,928
1,264
L
Skadi
Yett1
Skadi
7,712
2,081
137
967
10,373
4,812
0
8,347
1,735
0
21,022
W
Arachne
10,385
9,191
0
1,610
15,989
24,210
2,203
4,593
11,396
0
15,395
L
Scylla
rayrafa
Scylla
6,304
405
898
1,907
8,834
3,786
0
6,701
1,885
15,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,904
Gold Earned
39,897
127
Minions Killed
158
0
Camps Cleared
0
1,203,635
Distance Traveled
929,903
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,617
783
49
4
0
186,172
0
L
Ix Chel
7,928
721
23
2
0
190,463
0
W
Maui
10,123
920
23
2
0
252,333
0
W
Khepri
10,874
989
18
2
0
233,411
0
W
Ra
10,431
948
42
4
0
257,816
0
L
Chaac
8,462
769
31
3
0
204,709
0
W
Cthulhu
10,052
914
39
4
0
231,032
0
L
Skadi
7,508
683
27
2
0
175,920
0
W
Arachne
10,424
948
5
0
0
229,043
1
L
Scylla
7,382
671
28
3
0
172,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role