Player Matchup

Achilles
Achilles
CaUsAl_DiNo_BaNa
Achilles
Level 157
God Stats
0W - 2L
1,311 SR
Queue Stats
43W - 40L
1,494 Elo+
Party 2
Apollo
Apollo
DmitriyGaming
Apollo
Level 153
God Stats
4W - 3L
1,727 SR
Queue Stats
31W - 22L
1,639 Elo+
Solo
Hel
Hel
Jayyisilluminati
Hel
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,296 Elo+
Party 2
Geb
Geb
ThereNoNameHere
Geb
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,506 Elo+
Solo
Horus
Horus
sadthebonegod
Horus
Level 146
God Stats
17W - 12L
1,582 SR
Queue Stats
89W - 80L
1,555 Elo+
Party 2
Team Averages
Level 122
1,524 SR
1,498 Elo+

VS

Team Averages
Level 77
1,465 SR
1,496 Elo+
Anhur
Anhur
PuckMySussyy
Anhur
Level 43
God Stats
3W - 4L
1,413 SR
Queue Stats
64W - 66L
1,494 Elo+
Party 1
Zeus
Zeus
RenegadeOrb
Zeus
Level 100
God Stats
1W - 2L
1,445 SR
Queue Stats
9W - 9L
1,476 Elo+
Party 1
Kuzenbo
Kuzenbo
UltraIceXL
Kuzenbo
Level 65
God Stats
2W - 5L
1,486 SR
Queue Stats
11W - 20L
1,418 Elo+
Party 1
Sun Wukong
Sun Wukong
daimien_3
Sun Wukong
Level 46
God Stats
27W - 20L
1,614 SR
Queue Stats
42W - 47L
1,510 Elo+
Solo
Lancelot
Lancelot
t-tanker
Lancelot
Level 129
God Stats
4W - 6L
1,367 SR
Queue Stats
338W - 308L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 1
6,876
529
4,308
13,112
5,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
1 / 4 / 1
7,711
593
6,058
9,536
2,674
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 5 / 3
6,806
524
3,319
10,376
3,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
1 / 3 / 5
7,153
550
4,356
12,235
10,105
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 3 / 1
7,200
554
7,565
14,681
9,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 0
7,916
609
5,195
7,822
2,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 6
7,125
548
8,892
5,374
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
UltraIceXL
Kuzenbo
11
0 / 0 / 11
7,169
551
5,456
8,167
7,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
daimien_3
Sun Wukong
15
9 / 1 / 2
8,925
687
13,934
14,079
10,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
t-tanker
Lancelot
14
3 / 3 / 4
7,397
569
8,434
11,821
5,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
9
Kills
20
20
Deaths
9
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
L
1
4
1
0.38
L
2
5
3
0.7
W
6
2
0
3
W
2
3
6
1.67
L
1
3
5
1.17
W
Kuzenbo
UltraIceXL
Kuzenbo
0
0
11
5.5
W
Sun Wukong
daimien_3
Sun Wukong
9
1
2
10
L
1
3
1
0.5
W
Lancelot
t-tanker
Lancelot
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,606
Damage
41,911
59,940
Taken
47,263
31,262
Mitigated
26,380
16,975
Healing
17,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,308
1,935
0
798
13,112
5,179
333
2,788
10,191
0
40,565
L
6,058
3,740
0
3,858
9,536
2,674
192
811
8,725
0
73,020
L
3,319
132
1,635
4,344
10,376
3,617
103
3,515
6,808
28,648
1,259
W
5,195
2,275
0
1,952
7,822
2,152
0
389
7,433
0
52,346
W
8,892
722
0
983
5,374
1,474
0
1,253
4,079
42,804
0
L
4,356
411
0
2,652
12,235
10,105
0
4,882
7,244
19,402
1,652
W
Kuzenbo
UltraIceXL
Kuzenbo
5,456
2,607
0
1,981
8,167
7,457
249
1,411
6,756
20,392
0
W
Sun Wukong
daimien_3
Sun Wukong
13,934
2,785
0
6,528
14,079
10,257
253
1,369
12,204
0
62,392
L
7,565
3,053
144
3,544
14,681
9,687
0
2,352
11,511
0
46,997
W
Lancelot
t-tanker
Lancelot
8,434
2,096
0
5,580
11,821
5,040
0
2,770
9,009
0
67,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,746
Gold Earned
38,532
375
Minions Killed
405
0
Camps Cleared
0
1,343,118
Distance Traveled
1,371,101
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,876
529
70
5
0
281,271
0
L
Apollo
7,711
593
112
9
0
275,334
1
L
Hel
6,806
524
72
6
0
254,923
0
W
Anhur
7,916
609
101
8
0
239,729
0
W
Zeus
7,125
548
78
6
0
261,622
0
L
Geb
7,153
550
26
2
0
263,517
3
W
Kuzenbo
7,169
551
29
2
0
297,885
2
W
Sun Wukong
8,925
687
99
8
0
263,586
1
L
Horus
7,200
554
95
7
0
268,073
0
W
Lancelot
7,397
569
98
8
0
308,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role