Player Matchup

Cthulhu
Cthulhu
CajuNxRagezZ
Cthulhu
Level 126
God Stats
4W - 3L
1,597 SR
Queue Stats
109W - 100L
1,563 Elo+
Party 3
Arachne
Arachne
FueledByWrath
Arachne
Level 93
God Stats
2W - 3L
1,240 SR
Queue Stats
173W - 165L
1,503 Elo+
Party 3
Kumbhakarna
Kumbhakarna
itzDRIVbaby
Kumbhakarna
Level 147
God Stats
4W - 5L
1,723 SR
Queue Stats
244W - 237L
1,534 Elo+
Party 2
Merlin
Merlin
lNexor
Merlin
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nut
Nut
zumaki23
Nut
Level 25
God Stats
0W - 3L
1,233 SR
Queue Stats
74W - 82L
1,496 Elo+
Party 2
Team Averages
Level 95
1,459 SR
1,519 Elo+

VS

Team Averages
Level 107
1,576 SR
1,499 Elo+
Ymir
Ymir
A1Dinero
Ymir
Level 123
God Stats
4W - 0L
1,863 SR
Queue Stats
60W - 63L
1,506 Elo+
Party 1
Persephone
Persephone
AlexDG1
Persephone
Level 128
God Stats
56W - 67L
1,516 SR
Queue Stats
463W - 490L
1,582 Elo+
Solo
Charybdis
Charybdis
ItzSimsSon
Charybdis
Level 41
God Stats
3W - 4L
1,500 SR
Queue Stats
10W - 16L
1,332 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Rugged Zebra
Cu Chulainn
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
masterladaryl2
Ao Kuang
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CajuNxRagezZ
Cthulhu
9
2 / 4 / 4
5,642
564
4,900
9,991
6,323
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Arachne
11
5 / 5 / 0
6,596
660
6,495
9,077
2,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
itzDRIVbaby
Kumbhakarna
8
3 / 3 / 0
5,276
528
3,574
8,691
5,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
lNexor
Merlin
4
0 / 3 / 0
3,787
379
0
2,174
406
8
0 / 3 / 2
4,748
475
4,534
6,265
1,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
2 / 2 / 1
4,982
498
2,000
6,189
3,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Persephone
AlexDG1
Persephone
11
4 / 0 / 3
6,641
664
5,496
2,874
846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
ItzSimsSon
Charybdis
8
2 / 1 / 4
5,396
540
4,478
5,325
1,567
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cu Chulainn
Rugged Zebra
Cu Chulainn
11
4 / 4 / 2
6,451
645
7,565
11,115
5,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ao Kuang
11
5 / 3 / 2
6,268
627
4,754
9,287
2,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
10
Kills
17
18
Deaths
10
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
2
1
1.25
W
Persephone
AlexDG1
Persephone
4
0
3
5.5
L
Cthulhu
CajuNxRagezZ
Cthulhu
2
4
4
1
L
Arachne
5
5
0
1
W
Charybdis
ItzSimsSon
Charybdis
2
1
4
4
W
Cu Chulainn
Rugged Zebra
Cu Chulainn
4
4
2
1.25
L
Kumbhakarna
itzDRIVbaby
Kumbhakarna
3
3
0
1
L
Merlin
lNexor
Merlin
0
3
0
0
W
Ao Kuang
5
3
2
2
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,503
Damage
24,293
36,198
Taken
34,790
16,393
Mitigated
14,502
8,756
Healing
11,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,000
196
0
1,457
6,189
3,769
0
1,629
4,560
8,397
0
W
Persephone
AlexDG1
Persephone
5,496
327
0
1,044
2,874
846
0
0
2,874
41,435
708
L
Cthulhu
CajuNxRagezZ
Cthulhu
4,900
732
0
2,244
9,991
6,323
0
682
9,309
26,863
455
L
Arachne
6,495
3,890
0
2,699
9,077
2,981
0
3,964
4,955
0
36,667
W
Charybdis
ItzSimsSon
Charybdis
4,478
2,507
0
2,364
5,325
1,567
0
1,410
3,915
0
26,439
W
Cu Chulainn
Rugged Zebra
Cu Chulainn
7,565
1,111
0
2,595
11,115
5,770
0
3,770
7,345
0
35,266
L
Kumbhakarna
itzDRIVbaby
Kumbhakarna
3,574
394
1,201
1,804
8,691
5,203
0
2,656
5,903
16,392
1,818
L
Merlin
lNexor
Merlin
0
0
0
0
2,174
406
0
896
1,278
0
0
W
Ao Kuang
4,754
719
0
3,857
9,287
2,550
0
1,225
8,062
32,558
0
L
4,534
1,954
0
808
6,265
1,480
0
3,623
2,522
0
27,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,049
Gold Earned
29,738
173
Minions Killed
259
0
Camps Cleared
0
867,846
Distance Traveled
1,014,774
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,982
498
12
1
0
208,719
2
W
Persephone
6,641
664
72
7
0
214,096
0
L
Cthulhu
5,642
564
37
4
0
189,798
2
L
Arachne
6,596
660
67
7
0
214,681
0
W
Charybdis
5,396
540
37
4
0
177,841
2
W
Cu Chulainn
6,451
645
64
6
0
194,740
1
L
Kumbhakarna
5,276
528
16
2
0
173,450
0
L
Merlin
3,787
379
0
0
0
109,174
0
W
Ao Kuang
6,268
627
74
7
0
219,378
0
L
Nut
4,748
475
53
5
0
180,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role