Player Matchup

Jing Wei
Jing Wei
Saidit
Jing Wei
Level 159
God Stats
4W - 5L
1,545 SR
Queue Stats
113W - 87L
1,564 Elo+
Solo
Freya
Freya
Sokhonsim
Freya
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 53L
1,515 Elo+
Party 1
Achilles
Achilles
Toès
Achilles
Level 134
God Stats
0W - 2L
1,347 SR
Queue Stats
32W - 46L
1,509 Elo+
Party 1
Thanatos
Thanatos
gandael
Thanatos
Level 125
God Stats
2W - 2L
1,839 SR
Queue Stats
47W - 38L
1,627 Elo+
Solo
Merlin
Merlin
oThÂnnyTrÂnny
Merlin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,425 Elo+
Party 1
Team Averages
Level 117
1,546 SR
1,528 Elo+

VS

Team Averages
Level 166
1,575 SR
1,547 Elo+
Charon
Charon
CHOBIS CHINO
Charon
Level 145
God Stats
4W - 1L
1,572 SR
Queue Stats
152W - 162L
1,542 Elo+
Party 2
Lancelot
Lancelot
PROFARES
Lancelot
Level 190
God Stats
4W - 9L
1,330 SR
Queue Stats
462W - 419L
1,557 Elo+
Party 2
Zeus
Zeus
Rafinement
Zeus
Level 182
God Stats
17W - 10L
1,536 SR
Queue Stats
72W - 79L
1,566 Elo+
Party 3
King Arthur
King Arthur
SaulEMR05
King Arthur
Level 124
God Stats
8W - 7L
1,936 SR
Queue Stats
174W - 149L
1,493 Elo+
Solo
Nut
Nut
attack789
Nut
Level 187
God Stats
3W - 1L
1,500 SR
Queue Stats
171W - 145L
1,579 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Saidit
Jing Wei
11
0 / 3 / 2
5,970
597
5,442
7,962
2,546
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Freya
Sokhonsim
Freya
10
0 / 2 / 0
5,702
570
4,661
7,543
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
Toès
Achilles
9
2 / 3 / 0
5,488
549
3,346
10,174
7,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
gandael
Thanatos
5
0 / 1 / 0
4,181
418
1,355
4,120
1,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 2 / 0
5,844
584
1,801
5,228
1,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
10
1 / 1 / 3
6,093
609
3,394
6,568
4,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
PROFARES
Lancelot
13
4 / 0 / 4
6,580
658
3,667
7,477
2,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 0 / 1
6,406
641
4,948
3,775
955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SaulEMR05
King Arthur
12
0 / 0 / 2
6,704
670
4,300
9,431
3,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
4 / 1 / 1
6,559
656
7,137
6,297
1,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
11
11
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charon
1
1
3
2.5
W
Lancelot
PROFARES
Lancelot
4
0
4
6
W
2
0
1
2.5
L
Jing Wei
Saidit
Jing Wei
0
3
2
0.33
W
King Arthur
SaulEMR05
King Arthur
0
0
2
1
L
Freya
Sokhonsim
Freya
0
2
0
0
L
Achilles
Toès
Achilles
2
3
0
0.67
W
4
1
1
4.5
L
Thanatos
gandael
Thanatos
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,605
Damage
23,446
35,027
Taken
33,548
14,676
Mitigated
13,845
14,634
Healing
15,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
3,394
918
0
2,260
6,568
4,174
0
642
5,926
20,014
1,729
W
Lancelot
PROFARES
Lancelot
3,667
701
0
5,481
7,477
2,940
0
235
7,242
0
49,262
W
4,948
491
0
1,121
3,775
955
0
924
2,851
41,168
783
L
Jing Wei
Saidit
Jing Wei
5,442
4,828
0
3,768
7,962
2,546
0
915
7,047
0
48,039
W
King Arthur
SaulEMR05
King Arthur
4,300
330
0
2,982
9,431
3,978
0
4,050
4,805
0
44,680
L
Freya
Sokhonsim
Freya
4,661
1,283
0
3,513
7,543
2,232
0
0
7,543
28,635
1,758
L
Achilles
Toès
Achilles
3,346
1,116
0
3,682
10,174
7,232
0
4,876
5,298
0
10,770
W
7,137
4,735
0
3,329
6,297
1,798
0
0
6,297
0
46,899
L
Thanatos
gandael
Thanatos
1,355
451
0
2,710
4,120
1,004
0
401
3,719
0
11,495
L
1,801
84
0
961
5,228
1,662
0
1,892
3,336
50,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,185
Gold Earned
32,342
319
Minions Killed
380
0
Camps Cleared
0
923,133
Distance Traveled
1,132,613
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
6,093
609
37
4
0
207,333
4
W
Lancelot
6,580
658
94
9
0
287,185
0
W
Zeus
6,406
641
84
8
0
215,563
0
L
Jing Wei
5,970
597
80
8
0
206,177
0
W
King Arthur
6,704
670
80
8
0
214,555
2
L
Freya
5,702
570
81
8
0
185,958
0
L
Achilles
5,488
549
16
2
0
216,229
0
W
Nut
6,559
656
85
9
0
207,977
0
L
Thanatos
4,181
418
23
2
0
114,980
0
L
Merlin
5,844
584
119
12
0
199,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role