Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
 
Nut
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
 
Guan Yu
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Stahler1878
Nemesis
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,522 Elo+
Party 1
Yu Huang
Yu Huang
sexyb0t
Yu Huang
Level 140
God Stats
2W - 2L
1,718 SR
Queue Stats
566W - 592L
1,509 Elo+
Solo
Team Averages
Level 110
1,544 SR
1,506 Elo+

VS

Team Averages
Level 138
1,544 SR
1,514 Elo+
Geb
Geb
Argiss
Geb
Level 88
God Stats
4W - 3L
1,292 SR
Queue Stats
106W - 90L
1,527 Elo+
Party 2
Hou Yi
Hou Yi
Hipciohejter
Hou Yi
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,387 Elo+
Solo
Ne Zha
Ne Zha
Klingo
Ne Zha
Level 157
God Stats
38W - 24L
1,663 SR
Queue Stats
392W - 268L
1,547 Elo+
Party 2
Ra
Ra
Sasquatch69
Ra
Level 183
God Stats
1W - 1L
1,726 SR
Queue Stats
51W - 42L
1,575 Elo+
Solo
Scylla
Scylla
ممТитанمم
Scylla
Level 157
God Stats
5W - 2L
1,539 SR
Queue Stats
291W - 279L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
0 / 1 / 2
8,254
825
996
5,560
2,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nut
 
Nut
14
1 / 2 / 3
8,061
806
4,520
6,853
2,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
 
Guan Yu
13
1 / 6 / 3
8,031
803
6,134
17,316
15,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Nemesis
Stahler1878
Nemesis
13
2 / 3 / 2
8,007
801
5,559
9,136
3,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Yu Huang
sexyb0t
Yu Huang
14
1 / 3 / 3
8,507
851
8,011
8,479
2,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Argiss
Geb
13
1 / 2 / 6
8,061
806
5,087
7,178
5,980
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
16
4 / 1 / 7
9,275
928
8,821
7,682
2,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ne Zha
Klingo
Ne Zha
15
3 / 0 / 5
8,866
887
10,956
4,965
2,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 1 / 4
9,553
955
10,625
5,020
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
4 / 1 / 7
9,428
943
4,886
6,192
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
5
Kills
15
15
Deaths
5
13
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
1
2
1
L
Nut
 
Nut
1
2
3
1.25
L
Guan Yu
 
Guan Yu
1
6
3
0.42
W
Geb
Argiss
Geb
1
2
6
2
W
Hou Yi
4
1
7
7.5
W
Ne Zha
Klingo
Ne Zha
3
0
5
5.5
W
3
1
4
5
L
Nemesis
Stahler1878
Nemesis
2
3
2
1
L
Yu Huang
sexyb0t
Yu Huang
1
3
3
0.83
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,220
Damage
40,375
47,344
Taken
31,037
26,463
Mitigated
14,498
17,501
Healing
11,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
996
172
3,868
3,539
5,560
2,633
0
2,358
3,154
16,651
281
L
Nut
 
Nut
4,520
1,373
0
1,085
6,853
2,257
0
1,970
4,883
0
19,913
L
Guan Yu
 
Guan Yu
6,134
479
1,241
5,679
17,316
15,104
0
7,829
9,487
0
17,897
W
Geb
Argiss
Geb
5,087
211
0
477
7,178
5,980
0
873
6,022
12,495
0
W
Hou Yi
8,821
4,571
0
2,501
7,682
2,606
1,027
2,968
4,353
0
26,453
W
Ne Zha
Klingo
Ne Zha
10,956
1,027
0
1,845
4,965
2,001
394
676
4,161
0
26,530
W
10,625
427
3,698
2,642
5,020
1,906
0
1,101
3,573
42,964
0
L
Nemesis
Stahler1878
Nemesis
5,559
1,289
0
1,759
9,136
3,510
0
4,029
4,993
0
14,268
L
Yu Huang
sexyb0t
Yu Huang
8,011
298
0
330
8,479
2,959
15
4,039
4,393
22,719
0
W
4,886
407
0
141
6,192
2,005
0
2,471
3,357
18,091
904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,860
Gold Earned
45,183
159
Minions Killed
220
0
Camps Cleared
0
967,469
Distance Traveled
988,525
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,254
825
41
4
0
183,939
0
L
Nut
8,061
806
35
4
0
198,134
0
L
Guan Yu
8,031
803
14
1
0
205,115
0
W
Geb
8,061
806
7
1
0
162,848
0
W
Hou Yi
9,275
928
47
5
0
195,972
0
W
Ne Zha
8,866
887
25
3
0
216,894
0
W
Ra
9,553
955
89
9
0
207,619
0
L
Nemesis
8,007
801
17
2
0
183,572
0
L
Yu Huang
8,507
851
52
5
0
196,709
2
W
Scylla
9,428
943
52
5
0
205,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role