Player Matchup

Ganesha
Ganesha
Silver IV
Abrakidabz-
Ganesha
Silver IV
Level 89
God Stats
0W - 3L
1,208 SR
Queue Stats
89W - 137L
972 MMR
Party 1
Bastet
Bastet
Silver I
JippyRedd
Bastet
Silver I
Level 80
God Stats
2W - 7L
1,496 SR
Queue Stats
257W - 271L
1,136 MMR
Solo
Vulcan
Vulcan
Bronze III
Sharksenpie
Vulcan
Bronze III
Level 125
God Stats
1W - 2L
1,366 SR
Queue Stats
1W - 9L
1,347 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,357 SR
1,152 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,571 SR
1,161 MMR
Nu Wa
Nu Wa
Silver II
Jesuluck
Nu Wa
Silver II
Level 167
God Stats
169W - 126L
1,593 SR
Queue Stats
983W - 1,106L
1,093 MMR
Solo
Ne Zha
Ne Zha
Gold V
PurpPopRocks
Ne Zha
Gold V
Level 153
God Stats
34W - 35L
1,503 SR
Queue Stats
529W - 578L
1,047 MMR
Solo
Medusa
Medusa
Silver II
TNDChamp
Medusa
Silver II
Level 67
God Stats
17W - 15L
1,618 SR
Queue Stats
42W - 39L
1,342 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Abrakidabz-
Ganesha
15
1 / 3 / 0
8,835
736
5,994
15,304
13,806
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bastet
JippyRedd
Bastet
13
0 / 3 / 1
8,320
693
3,555
12,608
3,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vulcan
15
1 / 3 / 0
9,167
764
5,989
9,344
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
KumbhakarnaAresKuzenboBacchusChaac

VS

Bans
AthenaCerberusCabrakanSobekSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Jesuluck
Nu Wa
17
0 / 1 / 9
10,241
853
13,656
6,995
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
15
1 / 1 / 5
9,481
790
8,234
7,903
5,519
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Medusa
TNDChamp
Medusa
19
8 / 0 / 1
11,968
997
10,936
8,926
2,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
9
9
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Abrakidabz-
Ganesha
1
3
0
0.33
W
Nu Wa
Jesuluck
Nu Wa
0
1
9
4.5
L
Bastet
JippyRedd
Bastet
0
3
1
0.17
W
Ne Zha
1
1
5
3.5
L
Vulcan
1
3
0
0.33
W
Medusa
TNDChamp
Medusa
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,538
Damage
32,826
37,256
Taken
23,824
19,741
Mitigated
10,447
4,183
Healing
7,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Abrakidabz-
Ganesha
5,994
110
0
687
15,304
13,806
0
5,792
9,437
30,723
586
W
Nu Wa
Jesuluck
Nu Wa
13,656
5,855
0
2,781
6,995
2,039
1,636
3,507
3,147
40,025
0
L
Bastet
JippyRedd
Bastet
3,555
528
0
2,933
12,608
3,165
0
5,599
6,987
0
24,381
W
Ne Zha
8,234
1,008
0
1,847
7,903
5,519
0
3,669
3,861
0
31,901
L
Vulcan
5,989
100
0
563
9,344
2,770
0
2,297
7,039
36,973
0
W
Medusa
TNDChamp
Medusa
10,936
4,360
0
3,275
8,926
2,889
2,027
3,551
5,027
0
65,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,322
Gold Earned
31,690
162
Minions Killed
206
0
Camps Cleared
0
661,530
Distance Traveled
742,675
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,835
736
10
1
0
224,761
0
W
Nu Wa
10,241
853
49
4
0
222,858
2
L
Bastet
8,320
693
59
5
0
220,000
0
W
Ne Zha
9,481
790
37
3
0
249,651
0
L
Vulcan
9,167
764
93
8
0
216,769
5
W
Medusa
11,968
997
120
10
0
270,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role