Player Matchup

Gilgamesh
Gilgamesh
Gold V
TDz Myth
Gilgamesh
Gold V
Level 123
God Stats
12W - 6L
1,750 SR
Queue Stats
18W - 17L
1,624 MMR
Party 2
Raijin
Raijin
Gold II
Th6tjuicee
Raijin
Gold II
Level 147
God Stats
54W - 55L
1,526 SR
Queue Stats
429W - 508L
1,580 MMR
Solo
Shiva
Shiva
Gold V
Xl ClutchZ
Shiva
Gold V
Level 128
God Stats
1W - 1L
1,854 SR
Queue Stats
21W - 22L
1,624 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,710 SR
1,609 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 149
1,625 SR
1,548 MMR
Medusa
Medusa
Bronze III
FatOverlord
Medusa
Bronze III
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,559 MMR
Party 1
Ymir
Ymir
Silver II
SirManiac1
Ymir
Silver II
Level 159
God Stats
1W - 1L
1,875 SR
Queue Stats
5W - 4L
1,555 MMR
Party 1
Artio
Artio
Bronze III
SogiitaGunha359
Artio
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,530 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
TDz Myth
Gilgamesh
15
3 / 0 / 7
9,281
844
7,247
7,877
6,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Raijin
Th6tjuicee
Raijin
16
3 / 0 / 7
9,439
858
10,868
6,172
2,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shiva
16
4 / 1 / 6
9,184
835
7,431
8,163
7,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
Bake KujiraGuan YuAphroditeArtemisAgni

VS

Bans
BakasuraBellonaHeraScyllaFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
0 / 3 / 1
7,874
716
5,956
7,715
2,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
0 / 4 / 1
7,243
658
3,981
12,131
10,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
1 / 3 / 0
7,522
684
4,355
12,281
10,207
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
10
Kills
1
1
Deaths
10
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
3
1
0.17
L
0
4
1
0.13
L
1
3
0
0.33
W
Gilgamesh
TDz Myth
Gilgamesh
3
0
7
6.5
W
Raijin
Th6tjuicee
Raijin
3
0
7
6.5
W
Shiva
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,546
Damage
14,292
22,212
Taken
32,127
15,833
Mitigated
23,007
3,779
Healing
6,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,956
2,105
0
1,356
7,715
2,633
0
2,879
4,613
0
31,654
L
3,981
688
0
1,354
12,131
10,167
0
4,145
7,521
15,069
0
L
4,355
567
388
2,932
12,281
10,207
0
3,935
7,482
16,796
0
W
Gilgamesh
TDz Myth
Gilgamesh
7,247
1,631
0
1,060
7,877
6,455
0
2,733
4,967
0
27,907
W
Raijin
Th6tjuicee
Raijin
10,868
516
0
443
6,172
2,236
572
2,987
3,017
46,302
0
W
Shiva
7,431
899
178
2,098
8,163
7,142
0
2,313
5,811
0
25,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,904
Gold Earned
22,639
173
Minions Killed
120
0
Camps Cleared
0
625,727
Distance Traveled
557,241
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,874
716
63
6
0
198,116
4
L
Ymir
7,243
658
30
3
0
183,320
0
L
Artio
7,522
684
27
2
0
175,805
2
W
Gilgamesh
9,281
844
42
4
0
220,786
0
W
Raijin
9,439
858
84
8
0
176,419
0
W
Shiva
9,184
835
47
4
0
228,522
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role