Player Matchup

Zeus
Zeus
Crexedes
Zeus
Level 28
God Stats
1W - 1L
1,795 SR
Queue Stats
6W - 10L
1,380 Elo+
Party 1
Thor
Thor
Okumura56
Thor
Level 17
God Stats
2W - 1L
1,897 SR
Queue Stats
9W - 12L
1,442 Elo+
Party 1
Tyr
Tyr
TheCrimsonKiss
Tyr
Level 108
God Stats
2W - 2L
1,791 SR
Queue Stats
10W - 14L
1,417 Elo+
Party 1
Team Averages
Level 51
1,828 SR
1,413 Elo+

VS

Team Averages
Level 145
1,641 SR
1,483 Elo+
Bastet
Bastet
LaSantaFe3022
Bastet
Level 122
God Stats
1W - 3L
1,500 SR
Queue Stats
48W - 40L
1,481 Elo+
Party 2
Merlin
Merlin
TragicSinner
Merlin
Level 158
God Stats
2W - 0L
1,744 SR
Queue Stats
57W - 51L
1,459 Elo+
Party 2
Terra
Terra
baconrider150
Terra
Level 155
God Stats
1W - 0L
1,680 SR
Queue Stats
240W - 253L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
2 / 6 / 0
7,809
781
2,932
6,071
1,702
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
12
0 / 6 / 1
7,027
703
3,774
7,990
2,483
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 3 / 2
7,384
738
4,528
10,111
6,650
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 10
9,892
989
6,936
7,846
3,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
15
5 / 1 / 8
9,473
947
5,966
4,084
1,603
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
5 / 1 / 9
9,248
925
5,987
6,606
6,366
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
15
15
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Zeus
2
6
0
0.33
W
5
0
10
10
L
Thor
0
6
1
0.08
L
0
3
2
0.33
W
Merlin
5
1
8
9
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,234
Damage
18,889
24,172
Taken
18,536
10,835
Mitigated
11,501
817
Healing
6,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
2,932
679
0
0
6,071
1,702
0
3,787
2,269
18,840
448
W
6,936
1,303
0
2,939
7,846
3,532
914
814
7,032
0
34,600
L
Thor
3,774
1,220
0
69
7,990
2,483
0
4,009
3,955
0
8,114
L
4,528
108
0
748
10,111
6,650
0
3,426
6,202
0
23,011
W
Merlin
5,966
395
0
991
4,084
1,603
1,216
998
3,086
32,630
0
W
5,987
353
1,307
1,524
6,606
6,366
687
1,108
5,498
16,253
713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,220
Gold Earned
28,613
93
Minions Killed
131
0
Camps Cleared
0
513,238
Distance Traveled
608,896
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,809
781
38
4
0
137,146
0
W
Bastet
9,892
989
54
5
0
217,868
2
L
Thor
7,027
703
10
1
0
172,006
0
L
Tyr
7,384
738
45
5
0
204,086
0
W
Merlin
9,473
947
52
5
0
185,075
0
W
Terra
9,248
925
25
3
0
205,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role