Player Matchup

He Bo
He Bo
 
He Bo
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
It Is Jotunn
Mulan
Level 114
God Stats
2W - 2L
1,710 SR
Queue Stats
49W - 36L
1,630 Elo+
Solo
Nut
Nut
MindMess
Nut
Level 130
God Stats
26W - 19L
1,595 SR
Queue Stats
101W - 94L
1,557 Elo+
Party 1
Tiamat
Tiamat
Tîger
Tiamat
Level 254
God Stats
311W - 315L
1,627 SR
Queue Stats
1,066W - 1,055L
1,565 Elo+
Solo
Susano
Susano
skinder2000
Susano
Level 186
God Stats
1W - 1L
1,765 SR
Queue Stats
66W - 59L
1,585 Elo+
Party 1
Team Averages
Level 177
1,639 SR
1,568 Elo+

VS

Team Averages
Level 154
1,632 SR
1,593 Elo+
He Bo
He Bo
 
He Bo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Kefka
Cupid
Level 153
God Stats
14W - 11L
1,682 SR
Queue Stats
281W - 249L
1,666 Elo+
Solo
Ares
Ares
Portalman7
Ares
Level 157
God Stats
3W - 1L
1,898 SR
Queue Stats
54W - 55L
1,607 Elo+
Party 2
Baron Samedi
Baron Samedi
TheLokiSimp
Baron Samedi
Level 158
God Stats
2W - 2L
1,457 SR
Queue Stats
65W - 61L
1,611 Elo+
Party 2
Horus
Horus
cheesypithairs
Horus
Level 146
God Stats
11W - 9L
1,626 SR
Queue Stats
212W - 190L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
0 / 3 / 0
5,311
1,062
2,404
4,336
1,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 0
4,998
1,000
1,058
2,507
1,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 2 / 0
5,269
1,054
3,839
4,407
1,161
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Tîger
Tiamat
10
0 / 0 / 0
5,286
1,057
5,002
1,999
928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Susano
10
0 / 4 / 0
5,227
1,045
5,862
7,363
1,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

339

VS

Team 2 Tickets

397

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
3 / 0 / 4
6,281
1,256
2,997
1,717
478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
Kefka
Cupid
11
4 / 0 / 4
6,773
1,355
2,371
2,260
718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 0 / 6
7,026
1,405
4,334
6,133
5,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Baron Samedi
TheLokiSimp
Baron Samedi
11
1 / 0 / 8
5,904
1,181
3,149
3,738
1,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 9
6,251
1,250
5,112
7,010
5,577
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
42
0
Kills
11
11
Deaths
0
0
Assists
31
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
3
0
0
W
He Bo
 
He Bo
3
0
4
5
L
0
2
0
0
W
Cupid
Kefka
Cupid
4
0
4
6
L
0
2
0
0
W
3
0
6
6
W
Baron Samedi
TheLokiSimp
Baron Samedi
1
0
8
5
L
Tiamat
Tîger
Tiamat
0
0
0
0
W
0
0
9
4.5
L
Susano
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,165
Damage
17,963
20,612
Taken
20,858
6,460
Mitigated
14,081
821
Healing
9,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,404
23
0
0
4,336
1,138
0
1,578
2,758
13,012
322
W
He Bo
 
He Bo
2,997
108
0
455
1,717
478
0
476
1,141
20,621
0
L
1,058
156
0
34
2,507
1,330
0
1,362
1,145
0
3,695
W
Cupid
Kefka
Cupid
2,371
1,345
284
1,083
2,260
718
0
666
1,407
0
17,277
L
3,839
2,350
0
343
4,407
1,161
0
1,802
2,605
0
11,306
W
4,334
14
0
1,855
6,133
5,670
0
1,912
3,964
7,360
559
W
Baron Samedi
TheLokiSimp
Baron Samedi
3,149
309
946
994
3,738
1,638
0
1,764
1,575
10,547
0
L
Tiamat
Tîger
Tiamat
5,002
84
0
350
1,999
928
0
1,451
548
11,777
0
W
5,112
2,021
480
3,069
7,010
5,577
0
1,406
5,378
0
5,548
L
Susano
5,862
376
0
94
7,363
1,903
0
3,930
3,433
0
15,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,091
Gold Earned
32,235
94
Minions Killed
100
3
Camps Cleared
6
427,910
Distance Traveled
533,887
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,311
1,062
30
6
0
97,285
0
W
He Bo
6,281
1,256
42
8
1
110,728
0
L
Mulan
4,998
1,000
2
0
0
35,852
0
W
Cupid
6,773
1,355
33
7
5
90,390
0
L
Nut
5,269
1,054
17
3
1
84,609
0
W
Ares
7,026
1,405
6
1
0
112,688
0
W
Baron Samedi
5,904
1,181
18
4
0
102,998
0
L
Tiamat
5,286
1,057
24
5
2
111,166
0
W
Horus
6,251
1,250
1
0
0
117,083
0
L
Susano
5,227
1,045
21
4
0
98,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role